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mirror of https://github.com/ppy/osu.git synced 2024-09-24 16:07:25 +08:00
Commit Graph

900 Commits

Author SHA1 Message Date
FreezyLemon
962e4d7c8a Removed LinkId and word wrapping (for now).
Also reimplemented the OsuHoverContainer properly
2017-12-25 20:46:04 +01:00
FreezyLemon
a30448095e Merge branch 'master' into url-parsing-support 2017-12-25 19:12:23 +01:00
Dean Herbert
1a318c5c2b Improve LineGraph invalidation logic 2017-12-22 18:58:35 +09:00
Dean Herbert
fc0b97065c Move hover sound/container to base implementation 2017-12-20 15:54:13 +09:00
Dean Herbert
a6496e35ec Merge branch 'master' into url-parsing-support 2017-12-20 14:41:12 +09:00
FreezyLemon
270d81f816 Made the Link's OnClick() Method return true 2017-12-19 19:37:43 +01:00
smoogipoo
cf640d084e Use using 2017-12-18 16:38:15 +09:00
smoogipoo
846750a190 Remove unnecessary flag 2017-12-18 16:36:11 +09:00
smoogipoo
8fdaf6f8f4 Restructure DialogButton to support selection 2017-12-18 14:47:17 +09:00
Dean Herbert
fd9d900ae0 Simplify StarCounter and SpriteIcon 2017-12-15 18:40:03 +09:00
FreezyLemon
d0b7c92b46 Removed unnecessary usings. 2017-12-11 13:46:23 +01:00
FreezyLemon
bb0a32b555 Removed private OsuHoverContainer "content" from OsuLinkSpriteText for more customization. 2017-12-11 11:28:16 +01:00
FreezyLemon
4d475f1c1b Changed it so ChatLinks handle hover and click sounds themselves 2017-12-11 11:05:32 +01:00
FreezyLemon
13bc50ad56 Removed ICanDisableHoverSounds interface 2017-12-11 10:42:36 +01:00
FreezyLemon
5546b8c316 Trimmed whitespace (CI) 2017-12-07 19:55:29 +01:00
FreezyLemon
68255095a6 Renamed the IHasHoverSounds interface to ICanDisableHoverSounds and made it so that if the interface is not implemented, it is just ignored (samples will always be played). If it is implemented, the ShouldPlayHoverSound bool is decisive of whether sounds are played or not 2017-12-07 19:52:40 +01:00
FreezyLemon
e05618a415 Removed unnecessary "using" directives 2017-12-07 19:36:56 +01:00
FreezyLemon
2ceb073b5d Renamed OnClick to OnLinkClicked to (what should be) obvious reasons 2017-12-07 16:30:15 +01:00
FreezyLemon
2129d6cede Renamed the "on click" method to OnClick() and moved most of the implementation to ChatLink.
Also fixed the tooltip text up
2017-12-07 16:23:43 +01:00
FreezyLemon
ca40db2b97 Fixed a bug where the hover wouldn't work correctly due to OsuLinkSpriteText assigning Action to a private property. 2017-12-07 13:57:29 +01:00
FreezyLemon
a8599a1b75 Implemented new interface which allows parent containers to decide on whether a "OnHover" sound should be played. 2017-12-07 13:12:36 +01:00
FreezyLemon
ec8b5c2465 Permitted nulls in ChatOverlay.load() so that in testing, no "OsuGame" instance is required. Also added null checks to the links' on click actions 2017-12-07 10:31:02 +01:00
FreezyLemon
94eb853d3d Added centralised handling for some chat links 2017-12-06 16:41:57 +01:00
FreezyLemon
b04ddba2a0 Added basic "on click" actions to the in-chat links 2017-12-06 10:27:30 +01:00
FreezyLemon
bb138ccaf7 Added licence header and removed unnecessary whitespace 2017-12-04 13:55:57 +01:00
FreezyLemon
9b866d2248 Made it so the link ID is always added before loading the SpriteTexts (fixed weird bug where some sprites would be white instead of blue). Also improved XML doc on TextColour 2017-12-04 13:46:07 +01:00
FreezyLemon
cf96323980 Added new OsuLinkSpriteText.TextColour property that sets the internal content (OsuHoverContainer)'s colour instead of the whole container, so that text colour is always changed through that (e.g. link colouring, link hover fade).
Implemented it to be used when adding text to an OsuLinkTextFlowContainer.
2017-12-04 13:33:42 +01:00
FreezyLemon
319f43e209 Added "getIdFromUrl" call back to content.action because performance impact is small and no unnecessary id calculations are done 2017-12-04 13:29:56 +01:00
FreezyLemon
bf97f8b1b1 Added osu.ppy.sh/ss (screenshot) URL handling and calculate ID at assignment so it's not on click anymore 2017-12-03 23:55:34 +01:00
FreezyLemon
a839d0e91d LoadComponent before assigning URL to ensure dependency loading 2017-12-03 23:55:00 +01:00
FreezyLemon
3f336b8e61 Made the style a bit better, fixed a bug or two 2017-12-03 21:02:05 +01:00
FreezyLemon
2d270a1cfe Added ability to open other channels from chat links. 2017-12-03 20:45:30 +01:00
FreezyLemon
735dbddd17 Changed URL detection to be more reliable and generally work better 2017-12-03 06:52:57 +01:00
FreezyLemon
6d9dcc6691 Added all files to the .csproj and also introduced basic action filtering when you set the URL on an OsuLinkSpriteText object 2017-12-02 09:48:55 +01:00
FreezyLemon
86302716a6 Also moved LinkText to its own file so the chat could reuse it (ProfileHeader's private class ProfileLink also still inherits from this, though) 2017-12-01 20:32:08 +01:00
FreezyLemon
1f1c7dd70f Moved LinkFlowContainer out of ProfileHeader to make it available for other uses too (e.g. chat) and renamed it to LinkTextFlowContainer bc it can contain both links and text, not only one 2017-12-01 20:26:51 +01:00
Dean Herbert
bf5ea027ef Add xmldoc to TriangleButton 2017-11-27 18:26:20 +09:00
Dean Herbert
51372d7cda Remove HandleInput override from TriangleButton 2017-11-27 18:19:06 +09:00
Dean Herbert
760f7d02d9 Remove AlwaysPresent (not actually required) 2017-11-27 18:12:52 +09:00
Dean Herbert
7877f42763 Merge remote-tracking branch 'upstream/master' into new-sounds-and-more 2017-11-27 17:59:24 +09:00
Dean Herbert
671b3d01ff Fix OsuClickableContainer's local content geting overwritten 2017-11-26 17:21:23 +09:00
Dean Herbert
880418fd0d Split out click and hover sound layers 2017-11-26 17:21:22 +09:00
Dean Herbert
0c6a125777 Remove custom colour handling 2017-11-26 17:21:21 +09:00
Dean Herbert
ac7e373f40 Add hover/click sound effects to more stuff everywhere 2017-11-26 17:21:21 +09:00
Dean Herbert
8f57bf2498 Add choices of hover sample sets 2017-11-26 17:17:50 +09:00
Dean Herbert
af499df6dd Make a base OsuButton class to handle default samples 2017-11-26 17:17:48 +09:00
Dean Herbert
07d6a70028 New sound effects with better names 2017-11-26 17:17:46 +09:00
Dean Herbert
7ff39d62a1 Fix SpriteIcon potentially not updating texture during a load race condition
Better fix for #1577.
2017-11-24 12:48:02 +09:00
Dean Herbert
d93911ae97 Improve user ratings calculations to make more sense
Closes #1552.
2017-11-23 18:10:08 +09:00
Dean Herbert
bd616c1307 Simplify some property access 2017-11-21 12:42:28 +09:00