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Commit Graph

71 Commits

Author SHA1 Message Date
Dan Balasescu
2cea39a92a
Merge pull request #16083 from peppy/fix-online-availability-after-reimport
Fix `OnlinePlayBeatmapAvailabilityTracker` failng after modified reimport of existing beatmap
2021-12-15 08:31:02 +09:00
tbrose
a831744f05 Merge remote-tracking branch 'origin/chat-mention-fix' into chat-mention-fix 2021-12-14 16:24:05 +01:00
tbrose
8e79fac389 Fixes code quality check failed 2021-12-14 16:23:51 +01:00
Dean Herbert
3bc2de4889 Add failing test coverage of modified beatmap import breaking online availability state 2021-12-14 19:11:23 +09:00
Dan Balasescu
51b6b9d857
Merge branch 'master' into chat-mention-fix 2021-12-14 11:49:57 +09:00
Dean Herbert
9e9341597d Remove unused using statement 2021-12-13 17:59:04 +09:00
Dean Herbert
309290a3c9 Use new method in more places that can benefit from it 2021-12-13 16:56:43 +09:00
tbrose
be86ca582c Adds test cases for at-sign and colon adjacent to the username 2021-12-07 02:34:35 +01:00
tbrose
0a8c4f4cec Adds test cases for usernames with special characters 2021-12-07 01:55:45 +01:00
tbrose
f02e44d552 Fixes not matching coding style 2021-12-07 01:38:48 +01:00
tbrose
0a6c221de4 Adds tests for checkContainsUsername function of MessageNotifier component 2021-12-06 22:07:47 +01:00
Dean Herbert
eeccf836ec Remove unnecessary GameHost parameter 2021-11-25 17:42:41 +09:00
Dean Herbert
716543b5b3 Move beatmap download logic out of BeatmapManager 2021-11-25 17:29:41 +09:00
Dean Herbert
cb093e1e01 Remove reundant self-sets of metadata 2021-11-24 15:08:04 +09:00
Dean Herbert
44c34ca7b2 Revert changes causing BeatmapSet.Metadata to be expectedly null in some tests 2021-11-24 14:52:08 +09:00
Dean Herbert
8c60f37508 Fix cases of dynamically assigning Beatmaps to BeatmapSetInfo using list assignment 2021-11-24 13:27:37 +09:00
Dean Herbert
62d670a3ca Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
Dean Herbert
692e846acd Rename BeatmapSetInfo.OnlineBeatmapSetID to OnlineID to match interface 2021-11-12 17:52:44 +09:00
Bartłomiej Dach
a1b55d6490
Add failing test case 2021-11-09 13:34:36 +01:00
Dean Herbert
6c385ccd29 Move second generic to abstract model downloader rather than interface type 2021-11-05 17:37:05 +09:00
Dean Herbert
1fe9bca819 Change ModelDownloader's requirement to an IModelImporter rather than IModelManager 2021-11-05 16:47:18 +09:00
Dean Herbert
317506d4d7 Fix a few more "maybe null" inspections 2021-11-04 16:11:23 +09:00
Dean Herbert
b98faf6159 Merge branch 'master' into score-refactor/isolated-serialisation 2021-11-01 15:49:25 +09:00
Dean Herbert
f68d6dbc8f Update score submission serialisation tests to use SubmittableScore 2021-10-29 14:32:31 +09:00
Dean Herbert
347f41f367 Change test to allow for potentially single-frame delayed events firing 2021-10-27 23:54:10 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
6b35ccae95 Fix some cases where interface specifications can be used but weren't 2021-10-11 15:06:24 +09:00
Dean Herbert
b41fa41c85 Rename APIRequest.Result to Response 2021-10-05 14:28:56 +09:00
Dean Herbert
a2e61883e3 Initial push to use ILive in import process 2021-09-30 22:55:25 +09:00
Dean Herbert
3e3b9bc963 Split out IModelDownloader and also split apart ScoreManager 2021-09-30 18:25:20 +09:00
Dean Herbert
90225f2082 Hook up all required interfaces to new BeatmapManager 2021-09-30 17:18:39 +09:00
Dean Herbert
6ffd9fdcfa Split out BeatmapOnlineLookupQueue from BeatmapManager 2021-09-30 14:46:01 +09:00
Dean Herbert
da8a1692d9 Add test coverage of multiplayer room/state messagepack serialisation 2021-08-19 17:40:59 +09:00
Dean Herbert
665bd3690a Add a few cases of missing ConfigureAwait calls in tests project 2021-07-30 15:27:24 +09:00
Dean Herbert
b16d10bd95 Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
Dean Herbert
346e36d32a Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
smoogipoo
d2d7f77430 Fix mods not being serialised correctly in ScoreInfo 2021-04-12 20:09:01 +09:00
smoogipoo
56c13148f1 Fix typo in class name 2021-04-07 16:45:10 +09:00
smoogipoo
804ffe9f48 Fix inspections 2021-03-30 09:00:09 +09:00
Dean Herbert
aeff9bd853 Add return bool to HandleRequest to better trigger failures 2021-03-23 18:17:29 +09:00
Dean Herbert
cdbf8de29d Update other tests which can benefit from using a shorter beatmap 2021-02-22 14:53:32 +09:00
Dean Herbert
0196ee882a Redirect batch imports to a separate task scheduler to avoid contention with interactive actions 2021-02-17 19:41:18 +09:00
Dean Herbert
6e2994f98e
Merge pull request #11133 from smoogipoo/difficulty-adjustment-extension
Allow ModDifficultyAdjustment to extend beyond the sane limits of the game
2021-02-11 16:19:00 +09:00
smoogipoo
07b661e28c Add Messagepack support for serialising unknown bindable types 2021-02-10 23:44:06 +09:00
smoogipoo
be9b07a4cf Merge branch 'master' into difficulty-adjustment-extension 2021-02-10 20:42:08 +09:00
Dan Balasescu
a71d6a4c97
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-05 12:25:36 +09:00
smoogipoo
a2fdba3e51 Rename to OnlinePlayBeatmapAvailabilityTracker 2021-02-05 12:24:38 +09:00
Dean Herbert
c8f1126bd7 Add failing test 2021-02-03 19:44:39 +09:00
Salman Ahmed
8e96ffd1e6 Fix "wait for import" until step potentially finishing early
If not obvious, the issue with previous code is that it was checking for `IsAvailableLocally`, while the import is happening on a different thread, so that method could return `true` before the importing has finished and `ItemUpdated` event is called.
2021-02-02 16:54:41 +03:00
Dean Herbert
1d8de2f718 Rename class to better match purpose 2021-02-01 17:32:54 +09:00