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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:18:22 +08:00

Split out BeatmapOnlineLookupQueue from BeatmapManager

This commit is contained in:
Dean Herbert 2021-09-30 14:46:01 +09:00
parent b8b61a196f
commit 6ffd9fdcfa
5 changed files with 234 additions and 234 deletions

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@ -161,8 +161,8 @@ namespace osu.Game.Tests.Online
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
{
}

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@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
[ExcludeFromDynamicCompile]
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable, IBeatmapResourceProvider
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IBeatmapResourceProvider
{
/// <summary>
/// Fired when a single difficulty has been hidden.
@ -54,6 +54,12 @@ namespace osu.Game.Beatmaps
/// </summary>
public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
/// <summary>
/// A function which populates online information during the import process.
/// It is run as the final step of import.
/// </summary>
public Func<BeatmapSetInfo, CancellationToken, Task> PopulateOnlineInformation;
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
/// <summary>
@ -79,11 +85,8 @@ namespace osu.Game.Beatmaps
[CanBeNull]
private readonly GameHost host;
[CanBeNull]
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
@ -99,9 +102,6 @@ namespace osu.Game.Beatmaps
beatmaps.ItemRemoved += removeWorkingCache;
beatmaps.ItemUpdated += removeWorkingCache;
if (performOnlineLookups)
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
trackStore = audioManager.GetTrackStore(Files.Store);
}
@ -156,8 +156,8 @@ namespace osu.Game.Beatmaps
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
if (onlineLookupQueue != null)
await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
if (PopulateOnlineInformation != null)
await PopulateOnlineInformation(beatmapSet, cancellationToken).ConfigureAwait(false);
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
@ -533,11 +533,6 @@ namespace osu.Game.Beatmaps
}
}
public void Dispose()
{
onlineLookupQueue?.Dispose();
}
#region IResourceStorageProvider
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;

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@ -1,215 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Data.Sqlite;
using osu.Framework.Development;
using osu.Framework.IO.Network;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using SharpCompress.Compressors;
using SharpCompress.Compressors.BZip2;
namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
[ExcludeFromDynamicCompile]
private class BeatmapOnlineLookupQueue : IDisposable
{
private readonly IAPIProvider api;
private readonly Storage storage;
private const int update_queue_request_concurrency = 4;
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
private FileWebRequest cacheDownloadRequest;
private const string cache_database_name = "online.db";
public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
{
this.api = api;
this.storage = storage;
// avoid downloading / using cache for unit tests.
if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
prepareLocalCache();
}
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
{
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
}
// todo: expose this when we need to do individual difficulty lookups.
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
{
if (checkLocalCache(set, beatmap))
return;
if (api?.State.Value != APIState.Online)
return;
var req = new GetBeatmapRequest(beatmap);
req.Failure += fail;
try
{
// intentionally blocking to limit web request concurrency
api.Perform(req);
var res = req.Result;
if (res != null)
{
beatmap.Status = res.Status;
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
if (beatmap.Metadata != null)
beatmap.Metadata.AuthorID = res.AuthorID;
if (beatmap.BeatmapSet.Metadata != null)
beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID;
LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
}
}
catch (Exception e)
{
fail(e);
}
void fail(Exception e)
{
beatmap.OnlineBeatmapID = null;
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
}
}
private void prepareLocalCache()
{
string cacheFilePath = storage.GetFullPath(cache_database_name);
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
cacheDownloadRequest.Failed += ex =>
{
File.Delete(compressedCacheFilePath);
File.Delete(cacheFilePath);
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
};
cacheDownloadRequest.Finished += () =>
{
try
{
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
using (var outStream = File.OpenWrite(cacheFilePath))
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
bz2.CopyTo(outStream);
// set to null on completion to allow lookups to begin using the new source
cacheDownloadRequest = null;
}
catch (Exception ex)
{
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
File.Delete(cacheFilePath);
}
finally
{
File.Delete(compressedCacheFilePath);
}
};
cacheDownloadRequest.PerformAsync();
}
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
{
// download is in progress (or was, and failed).
if (cacheDownloadRequest != null)
return false;
// database is unavailable.
if (!storage.Exists(cache_database_name))
return false;
if (string.IsNullOrEmpty(beatmap.MD5Hash)
&& string.IsNullOrEmpty(beatmap.Path)
&& beatmap.OnlineBeatmapID == null)
return false;
try
{
using (var db = new SqliteConnection(DatabaseContextFactory.CreateDatabaseConnectionString("online.db", storage)))
{
db.Open();
using (var cmd = db.CreateCommand())
{
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
using (var reader = cmd.ExecuteReader())
{
if (reader.Read())
{
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
beatmap.Status = status;
beatmap.BeatmapSet.Status = status;
beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
beatmap.OnlineBeatmapID = reader.GetInt32(1);
if (beatmap.Metadata != null)
beatmap.Metadata.AuthorID = reader.GetInt32(3);
if (beatmap.BeatmapSet.Metadata != null)
beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3);
LogForModel(set, $"Cached local retrieval for {beatmap}.");
return true;
}
}
}
}
}
catch (Exception ex)
{
LogForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
}
return false;
}
public void Dispose()
{
cacheDownloadRequest?.Dispose();
updateScheduler?.Dispose();
}
}
}
}

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@ -0,0 +1,215 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Data.Sqlite;
using osu.Framework.Development;
using osu.Framework.IO.Network;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using SharpCompress.Compressors;
using SharpCompress.Compressors.BZip2;
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
public class BeatmapOnlineLookupQueue : IDisposable
{
private readonly IAPIProvider api;
private readonly Storage storage;
private const int update_queue_request_concurrency = 4;
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
private FileWebRequest cacheDownloadRequest;
private const string cache_database_name = "online.db";
public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
{
this.api = api;
this.storage = storage;
// avoid downloading / using cache for unit tests.
if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
prepareLocalCache();
}
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
{
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
}
// todo: expose this when we need to do individual difficulty lookups.
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
{
if (checkLocalCache(set, beatmap))
return;
if (api?.State.Value != APIState.Online)
return;
var req = new GetBeatmapRequest(beatmap);
req.Failure += fail;
try
{
// intentionally blocking to limit web request concurrency
api.Perform(req);
var res = req.Result;
if (res != null)
{
beatmap.Status = res.Status;
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
if (beatmap.Metadata != null)
beatmap.Metadata.AuthorID = res.AuthorID;
if (beatmap.BeatmapSet.Metadata != null)
beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID;
logForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
}
}
catch (Exception e)
{
fail(e);
}
void fail(Exception e)
{
beatmap.OnlineBeatmapID = null;
logForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
}
}
private void prepareLocalCache()
{
string cacheFilePath = storage.GetFullPath(cache_database_name);
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
cacheDownloadRequest.Failed += ex =>
{
File.Delete(compressedCacheFilePath);
File.Delete(cacheFilePath);
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
};
cacheDownloadRequest.Finished += () =>
{
try
{
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
using (var outStream = File.OpenWrite(cacheFilePath))
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
bz2.CopyTo(outStream);
// set to null on completion to allow lookups to begin using the new source
cacheDownloadRequest = null;
}
catch (Exception ex)
{
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
File.Delete(cacheFilePath);
}
finally
{
File.Delete(compressedCacheFilePath);
}
};
cacheDownloadRequest.PerformAsync();
}
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
{
// download is in progress (or was, and failed).
if (cacheDownloadRequest != null)
return false;
// database is unavailable.
if (!storage.Exists(cache_database_name))
return false;
if (string.IsNullOrEmpty(beatmap.MD5Hash)
&& string.IsNullOrEmpty(beatmap.Path)
&& beatmap.OnlineBeatmapID == null)
return false;
try
{
using (var db = new SqliteConnection(DatabaseContextFactory.CreateDatabaseConnectionString("online.db", storage)))
{
db.Open();
using (var cmd = db.CreateCommand())
{
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
using (var reader = cmd.ExecuteReader())
{
if (reader.Read())
{
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
beatmap.Status = status;
beatmap.BeatmapSet.Status = status;
beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
beatmap.OnlineBeatmapID = reader.GetInt32(1);
if (beatmap.Metadata != null)
beatmap.Metadata.AuthorID = reader.GetInt32(3);
if (beatmap.BeatmapSet.Metadata != null)
beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3);
logForModel(set, $"Cached local retrieval for {beatmap}.");
return true;
}
}
}
}
}
catch (Exception ex)
{
logForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
}
return false;
}
private void logForModel(BeatmapSetInfo set, string message) =>
ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>.LogForModel(set, $"{nameof(BeatmapOnlineLookupQueue)}] {message}");
public void Dispose()
{
cacheDownloadRequest?.Dispose();
updateScheduler?.Dispose();
}
}
}

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@ -138,6 +138,8 @@ namespace osu.Game
private UserLookupCache userCache;
private BeatmapOnlineLookupQueue onlineBeatmapLookupCache;
private FileStore fileStore;
private RulesetConfigCache rulesetConfigCache;
@ -242,7 +244,11 @@ namespace osu.Game
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap));
onlineBeatmapLookupCache = new BeatmapOnlineLookupQueue(API, Storage);
BeatmapManager.PopulateOnlineInformation = onlineBeatmapLookupCache.UpdateAsync;
// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
@ -524,7 +530,6 @@ namespace osu.Game
base.Dispose(isDisposing);
RulesetStore?.Dispose();
BeatmapManager?.Dispose();
LocalConfig?.Dispose();
contextFactory?.FlushConnections();