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Commit Graph

64 Commits

Author SHA1 Message Date
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
DrabWeb
fe875957a7 Share ruleset and type displaying, fix tag team icon. 2017-06-24 05:43:52 -03:00
Dean Herbert
81de1bd5a7 Merge branch 'master' into multiplayer-room-inspector 2017-06-23 21:55:18 +09:00
DrabWeb
a483422b44 CI fixes 2017-05-30 22:23:00 -03:00
DrabWeb
9e01074852 Add GameType and DrawableGameType 2017-05-30 21:41:20 -03:00
DrabWeb
3aa1f35127 Basic layout 2017-05-30 05:12:11 -03:00
DrabWeb
9798117d53 Move RoomStatus to a class instead of enum 2017-05-22 21:13:57 -03:00
DrabWeb
25b457e994 Proper Bindable usage 2017-05-22 13:05:18 -03:00
DrabWeb
65df2d2b70 MultiplayerRoomStatus -> RoomStatus 2017-05-22 12:46:41 -03:00
DrabWeb
2c16d9c3a7 CurrentBeatmap -> Beatmap 2017-05-22 12:45:40 -03:00
DrabWeb
03f6cded84 MultiplayerRoom -> Room 2017-05-22 12:44:58 -03:00
DrabWeb
e5ee7096f8 Initial cleanup 2017-05-22 00:07:15 -03:00