Bartłomiej Dach
a7172e7469
Fix one remaining seek
2023-06-20 23:32:38 +02:00
Bartłomiej Dach
29697d4999
Fix taiko test scene failing due to missing gameplay clock dependency
...
`GameplayClock` is inscrutable.
`TestManualClock` is lifted from another test scene because of
`FramedBeatmapClock`'s intensely confusing tendency to not work if it is
given a non-adjustable `ManuelClock` instead.
2023-06-20 23:30:52 +02:00
Bartłomiej Dach
2f77675fe7
Fix errors in tests due to mismatching NRT annotations
2023-06-20 21:57:32 +02:00
Dean Herbert
2fca814926
Update drum roll judgement tests to work correctly with more correct tick rate applied
2023-06-07 13:44:01 +09:00
Dean Herbert
c276b728ec
Clean up TestSceneDrumRollJudgements
2023-06-07 13:30:04 +09:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Dean Herbert
e68ba6366c
Update new usages of "soft" to use the new constant
2023-05-24 14:04:10 +09:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Bartłomiej Dach
812df9d652
Add failing test cases for strong object sample playback
2023-05-21 18:57:55 +02:00
Bartłomiej Dach
5229cf7343
Add failing test cases for drum roll/swell sample playback
2023-05-21 18:57:01 +02:00
Dan Balasescu
9a1d749020
Fix TestSceneDrawableTaikoMascot
2023-05-19 14:06:56 +09:00
Dan Balasescu
9866321d27
Merge branch 'master' into taiko-single-tap
2023-03-09 13:24:20 +09:00
OpenSauce04
b4ed2db15e
Removed accidental strong hit in single tap break test
2023-03-03 20:40:30 +00:00
OpenSauce04
41e6956432
Improved single tap strong hit test
2023-03-03 20:38:11 +00:00
OpenSauce04
93fd940164
Added new tests for Taiko Single Tap mod
2023-03-03 20:35:28 +00:00
OpenSauce04
4dbe589de2
Fixed Taiko Single Tap test pass condition
2023-03-03 17:22:45 +00:00
OpenSauce04
ec95d00313
Added Taiko Single Tap test scene
2023-03-03 16:57:09 +00:00
Dean Herbert
044b0604b2
Move OmitFirstBarLine
to TimingControlPoint
2023-02-28 19:29:31 +09:00
Dean Herbert
20f3ab167e
Re-centralise BannedApiAnalysers
nuget package
2023-02-11 19:36:40 +09:00
Dean Herbert
86c8675910
Update realm and other dependencies
2023-02-11 13:52:24 +09:00
sw1tchbl4d3
51816b92c6
Add conversion tests
2023-02-09 23:23:58 +01:00
Dean Herbert
eb62ba09aa
Completely refactor to match project code standards
2023-02-02 16:23:27 +09:00
OpenSauce04
25a920732f
Addressed code formatting issues
2023-01-12 19:04:37 +00:00
OpenSauce
32d1d5a34a
Added tests for new Taiko touch control schemes
2023-01-11 12:04:52 +00:00
OpenSauce
d2247f704d
Fixed DrumTouchInputArea test crashing
2023-01-11 11:26:26 +00:00
Joppe27
a7f4325d3c
Revert hacky fade value and fix test
2022-12-01 12:16:58 +01:00
Joppe27
dc1dfacbb1
Add very basic test coverage
2022-11-30 00:44:39 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Bartłomiej Dach
508f1f488c
Merge branch 'master' into limit-barline-generation-sanity
2022-11-23 17:12:36 +01:00
Dean Herbert
e69ed67335
Add test of barline generation with negative start time control point
2022-11-23 18:11:52 +09:00
Bartłomiej Dach
675e32df57
Add test steps for testing combo reset to 0
2022-11-22 20:43:22 +01:00
Bartłomiej Dach
8ac0a759f0
Set combo immediately rather than via repeat steps
...
Doesn't help anyone to be waiting literal minutes for combo to hit 50 or
150 in a test scene supposed to quickly visually demonstrate a
component. Doesn't help for CI runtime, either.
2022-11-22 20:30:27 +01:00
Bartłomiej Dach
5a5b0ed4ef
Restructure tests not to call each other
...
Bit weird to have tests call other tests. Private helper methods is
better, if unavoidable.
2022-11-22 20:28:41 +01:00
Joppe27
db34fa99b1
Add tests and clean up inefficient code
2022-11-22 17:22:34 +01:00
Dean Herbert
70f50c1319
Add test scene covering taiko swell
2022-11-15 22:46:20 +09:00
Bartłomiej Dach
7379f6fe20
Merge branch 'master' into argon-taiko
2022-11-12 01:56:30 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
ddc2ed1542
Fix height of playfield in taiko tests
2022-11-07 18:32:12 +09:00
Dan Balasescu
a2b4e5b658
Merge pull request #20558 from vunyunt/stamina-available-fingers
...
Basic tl-tapping consideration for stamina
2022-11-07 09:55:54 +09:00
Dean Herbert
923d44a769
Update dependencies
2022-11-04 17:00:58 +09:00
Dean Herbert
0689d3845f
Fix TestSceneHitExplosion
not maintaining aspect ratio
2022-11-02 17:15:25 +09:00
Dean Herbert
c66064872a
Fix DrawableHit
test scene not showing rim hits correctly
2022-11-02 17:15:25 +09:00
Dan Balasescu
4342521bc1
Merge branch 'master' into stamina-available-fingers
2022-10-28 13:07:48 +09:00
Bartłomiej Dach
93e9b4a2c5
Add failing test case
2022-10-25 20:02:28 +02:00
Joppe27
bc57ef061e
Add tests for DrawableHit and DrawableDrumRoll kiai flashing
2022-10-18 23:48:50 +02:00
Joppe27
2b5f12e4fb
Mark existing Drawable test scenes as NUnit for reuse in kiai test scenes
2022-10-18 23:47:26 +02:00
Salman Ahmed
516e99df72
Add test coverage for flashlight mod
2022-10-14 02:38:43 +03:00
sw1tchbl4d3
9d45f1ec12
Fix code style
2022-10-07 22:08:12 +02:00
sw1tchbl4d3
f889f0df36
Add tests for the BarLineGenerator
2022-10-07 20:41:45 +02:00