smoogipoo
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c7183f92f7
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Rename Restart() -> Reset()
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2021-04-19 19:57:00 +09:00 |
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smoogipoo
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5e82f40d67
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Merge branch 'master' into gcc-abstraction
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2021-04-16 20:14:53 +09:00 |
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smoogipoo
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1aa36818df
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Abstractify GameplayClockContainer
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2021-04-14 17:47:11 +09:00 |
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Salman Ahmed
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36510309d1
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Merge EnableUserDim and IgnoreUserSettings to one bindable
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2021-04-13 10:58:56 +03:00 |
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Dean Herbert
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571124669d
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Remove all references to "score submission" from Player
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2021-03-23 18:20:55 +09:00 |
|
Dean Herbert
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6cb14e91c9
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Make Player abstract and introduce SoloPlayer
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2021-03-23 18:18:49 +09:00 |
|
Dean Herbert
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b1cd01ceb8
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Apply ConfigureAwait changes to game side
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2021-03-08 14:36:35 +09:00 |
|
Dean Herbert
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6a5c6febc5
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Add inline comment explaining the retry loop
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2021-02-23 13:23:32 +09:00 |
|
Salman Ahmed
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5493c55da7
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Fix silly mistake
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2021-02-22 16:59:35 +03:00 |
|
Salman Ahmed
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5e9040c291
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Use "pausing supported" conditional instead
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2021-02-22 16:26:35 +03:00 |
|
Salman Ahmed
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6bac83964a
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Merge branch 'master' into fix-pofl-on-cooldown
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2021-02-22 10:03:27 +03:00 |
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Dean Herbert
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38a2124921
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Support instant exit if pausing is not allowed in the current game mode
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2021-02-20 14:26:50 +09:00 |
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Salman Ahmed
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0771154dd2
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Make PauseCooldownActive protected and expose on test class
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2021-02-19 11:42:30 +03:00 |
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Salman Ahmed
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ddd1dcff88
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Attempt pausing every single frame
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2021-02-19 11:33:26 +03:00 |
|
Dean Herbert
|
82cc06ca57
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Fix new logic not considering fail overlay correctly
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2021-02-19 17:26:54 +09:00 |
|
Dean Herbert
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4c214b74ce
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Merge branch 'master' into fix-error-exit-during-results-transition
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2021-02-19 17:13:55 +09:00 |
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Salman Ahmed
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4436585aa4
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Keep attempting to pause gameplay while window not active
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2021-02-19 10:46:32 +03:00 |
|
Salman Ahmed
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772471a6d8
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Add failing test case
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2021-02-19 10:46:31 +03:00 |
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Dean Herbert
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9cba350337
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Refactor again to better cover cases where the pause dialog should definitely be shown
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2021-02-15 15:57:36 +09:00 |
|
Dean Herbert
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1aea840504
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Add missing return in early exit scenario (MakeCurrent isn't compatible with the following Exit)
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2021-02-15 15:03:12 +09:00 |
|
Dean Herbert
|
2b69c7b325
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Fix incorrect order of operation in pause blocking logic
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2021-02-15 14:24:08 +09:00 |
|
smoogipoo
|
d3f0c0730d
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Merge branch 'master' into non-concurrent-sample-playback
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2021-02-12 17:22:15 +09:00 |
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Dean Herbert
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2c052d70e8
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Only trigger pause cooldown on pause (not exit)
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2021-02-09 17:29:18 +09:00 |
|
Dean Herbert
|
cba116ff09
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Fix incorrect call parameter for quick exit
|
2021-02-09 17:28:57 +09:00 |
|
Dean Herbert
|
61b9539864
|
Fix regression in quick exit logic
|
2021-02-09 17:14:16 +09:00 |
|
Dean Herbert
|
5bd4f74ddf
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Fix a potential crash when exiting play during the results screen transition
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2021-02-09 16:24:29 +09:00 |
|
Dean Herbert
|
156f5bd5df
|
Add newline between statements
|
2021-02-08 20:05:16 +09:00 |
|
smoogipoo
|
19368f87fb
|
Fix failing test
|
2021-02-08 19:59:07 +09:00 |
|
Dean Herbert
|
9e0724b138
|
Remove unnecessary double resolution of OsuGame
|
2021-02-08 15:58:41 +09:00 |
|
Salman Ahmed
|
d0ca2b99a8
|
Remove unnecessary injected dependency
|
2021-02-06 20:57:01 +03:00 |
|
Salman Ahmed
|
40ddccf0c7
|
Do not consider replays for "pause on focus lost"
Replays are not pausable as can be seen in the `canPause` check.
|
2021-02-06 20:56:08 +03:00 |
|
Salman Ahmed
|
f29938e15d
|
Make last binding game activity more sensible
|
2021-02-05 20:39:57 +03:00 |
|
Salman Ahmed
|
e1789c29b1
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Use Pause() instead of performUserRequestedExit() to avoid unexpected operations
|
2021-02-05 10:28:13 +03:00 |
|
Salman Ahmed
|
730e66f0ee
|
Make pausing on window focus lose instant
|
2021-02-05 09:07:59 +03:00 |
|
Mysfit
|
b220939650
|
Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
|
2021-01-21 17:10:11 -05:00 |
|
smoogipoo
|
de9d075f94
|
Initial sample + samplechannel rework
|
2021-01-19 17:11:40 +09:00 |
|
Dean Herbert
|
b3f08b29ca
|
Ensure that all changes to screen backgrounds are on the correct thread
|
2021-01-05 15:22:50 +09:00 |
|
Bartłomiej Dach
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d5fc517fab
|
Merge branch 'master' into disallow-skipping
|
2020-12-24 12:35:22 +01:00 |
|
Bartłomiej Dach
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ee5a6ff9fa
|
Merge branch 'master' into improved-loading-experience
|
2020-12-24 11:59:46 +01:00 |
|
Dean Herbert
|
6bd6888a93
|
Disallow skipping in multiplayer for now
|
2020-12-24 16:29:51 +09:00 |
|
Dean Herbert
|
e86e9bfae6
|
Don't begin gameplay until all users are in a completely prepared state
|
2020-12-24 15:32:55 +09:00 |
|
Dean Herbert
|
76935b93b6
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Merge branch 'master' into disallow-multiplayer-restart-retry
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2020-12-24 13:31:54 +09:00 |
|
Bartłomiej Dach
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980e85ce25
|
Refactor player exit logic to convey intention better
|
2020-12-23 16:16:24 +01:00 |
|
Dean Herbert
|
f9fd909187
|
Fix missed inspections
|
2020-12-23 18:07:38 +09:00 |
|
Dean Herbert
|
3c8f871b28
|
Move player constructor configuration to dedicated class; add AllowRestart parameter
|
2020-12-23 17:47:46 +09:00 |
|
Dean Herbert
|
f5d27b40a8
|
Standardise flow for aborting realtime player exit to avoid double-exit call
|
2020-12-23 16:35:39 +09:00 |
|
Dean Herbert
|
beaced3211
|
Remove unnecessary async state machine
|
2020-12-19 13:58:56 +09:00 |
|
smoogipoo
|
772dd0287e
|
Split submission and import into two methods
|
2020-12-19 03:32:05 +09:00 |
|
smoogipoo
|
eccfc8ccd2
|
Fix potential cross-reference access
|
2020-12-18 18:31:49 +09:00 |
|
smoogipoo
|
8826d01559
|
Create completion progress delegate immediately
|
2020-12-18 18:20:36 +09:00 |
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