Dan Balasescu
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d1000b2e6c
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remove HP density
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2023-12-23 23:36:15 +09:00 |
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Dan Balasescu
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a0185508b7
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Add basic consideration of density for HP drain
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2023-12-22 18:08:26 +09:00 |
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Bartłomiej Dach
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d4519f74ab
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Merge branch 'master' into hp-drain-fix-breaks
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2023-11-23 10:31:42 +09:00 |
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Dan Balasescu
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8302ebcf1a
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Remove default DrainRate value
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2023-11-21 19:18:02 +09:00 |
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Dan Balasescu
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e3137d575b
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Fix osu! and base HP processor break time implementation
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2023-11-14 01:11:17 +09:00 |
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Dan Balasescu
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98e6b7744b
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Cleanup
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2023-11-13 13:46:47 +09:00 |
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Dan Balasescu
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fecc6f580b
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Add legacy reference health processor
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2023-11-10 18:40:21 +09:00 |
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Dan Balasescu
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d9a6e4b862
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Ensure drain lenience of 1.0 completly removes drain
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2023-01-11 13:01:11 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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5ad9692467
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Adjust minimum health targets to match osu-stable
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2022-05-17 19:24:51 +09:00 |
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Dean Herbert
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b339c149d8
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
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Dean Herbert
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05996cc2e9
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Add changes that got forgotted in branch surgery
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2021-10-01 17:04:53 +09:00 |
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Dean Herbert
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8595eb2d11
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Switch BeatmapDifficulty usages to use interface type
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2021-10-01 16:55:50 +09:00 |
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smoogipoo
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bad48d6d44
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Merge branch 'master' into scoring-standardisation
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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31fae045fa
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Update judgement processors with new hit results
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2020-09-29 16:33:38 +09:00 |
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smoogipoo
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9a24346a00
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Fix HP drain edgecase potentially causing insta-fails
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2020-09-25 23:29:40 +09:00 |
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smoogipoo
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acfb6eecc6
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Fix bonus judgements being required toward HP
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2020-07-11 20:17:40 +09:00 |
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smoogipoo
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9fbe2fa80a
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Add comments, change to clamp
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2020-06-21 19:31:00 +09:00 |
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smoogipoo
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44925b3951
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Reduce mania's HP drain by 20%
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2020-06-21 18:05:26 +09:00 |
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Bartłomiej Dach
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848a3fb6d7
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Take hitobject start/end times into account in drain
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2020-05-11 19:06:36 +02:00 |
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Bartłomiej Dach
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1d999bb634
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Integrate PeriodTracker changes
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2020-05-10 18:32:38 +02:00 |
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Salman Ahmed
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e71a9668a5
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Disallow draining in non-draining sections
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2020-04-05 21:34:53 +03:00 |
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Dean Herbert
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b330aec03e
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Drain starting at the first hitobject, not gameplay start
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2019-12-27 16:16:30 +09:00 |
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smoogipoo
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c22744de2c
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Better define minimum health targets
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2019-12-27 12:46:35 +09:00 |
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smoogipoo
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fbbd16b4f0
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Remove healthIncreases nullability
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2019-12-27 12:39:25 +09:00 |
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smoogipoo
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35f64d9aae
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More comments
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2019-12-26 17:54:31 +09:00 |
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smoogipoo
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f5dbd57d55
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Refactor drain calculation for resiliency
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2019-12-26 17:36:40 +09:00 |
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smoogipoo
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662ec2d812
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Refactor gameplay-time drain limitation
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2019-12-26 15:46:07 +09:00 |
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smoogipoo
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e0c1072ab2
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Add xmldocs
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2019-12-26 15:01:19 +09:00 |
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smoogipoo
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eba6371526
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Re-implement taiko's accumulating health processor
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2019-12-26 15:01:19 +09:00 |
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