mk56-spn
0aba119056
Merge remote-tracking branch 'origin/RangeSlider_implementation' into RangeSlider_implementation
...
# Conflicts:
# osu.Game.Tests/Visual/SongSelect/TestSceneDifficultyRangeFilterControl.cs
# osu.Game/Screens/Select/DifficultyRangeFilterControl.cs
2022-11-27 10:40:29 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
mk56-spn
92ed2ed4ef
Refactor star "DifficultyRangeFilterControl" into generic range slider class
2022-11-26 12:19:08 +01:00
Bartłomiej Dach
b3667821eb
Add failing test case
2022-11-20 10:07:32 +01:00
Salman Ahmed
039ab83a46
Disable beatmap options button when none selected
2022-11-17 04:00:23 +03:00
Salman Ahmed
0e46614c57
Revert beatmap option button state changes
2022-11-17 03:57:01 +03:00
nanashi-1
46c7451ede
remove redundant code
2022-11-16 09:57:23 +08:00
nanashi-1
9101ad0cbd
fixed naming
2022-11-16 09:42:40 +08:00
nanashi-1
7aec5ca1e8
visual tests
2022-11-15 20:57:42 +08:00
Dean Herbert
20dd405c2b
Merge branch 'master' into maintain-common-mod-selection
2022-11-03 15:32:40 +09:00
Endrik Tombak
b95091fbb0
Move test to improve diff readability
2022-10-24 22:55:09 +03:00
Endrik Tombak
9def12c60b
Write new tests
2022-10-24 22:50:56 +03:00
Salman Ahmed
841e20c336
Remove unused usings
2022-10-15 17:16:08 +03:00
Salman Ahmed
7d53d35bf6
Remove duplicate & outdated test case
2022-10-15 16:23:54 +03:00
Bartłomiej Dach
df66a0c2e9
Fix flaky update beatmap set test
...
It is generally not possible to click a button that's not yet there,
and it turns out that when the test in question is ran headless, it may
not necessarily be there immediately.
2022-10-13 21:03:52 +02:00
Salman Ahmed
7db7bcc283
Add test coverage
2022-10-13 02:40:20 +03:00
Dean Herbert
a1297af441
Apply NRT to base Leaderboard
classes
2022-09-26 16:12:47 +09:00
Salman Ahmed
a6f68e4a90
Fix NRT inspections
2022-09-13 03:08:13 +03:00
Salman Ahmed
ae53e27e6c
Adjust test coverage to read better
2022-09-09 19:39:06 +03:00
Salman Ahmed
dd10a06e3d
Merge branch 'master' into top-rank-badge-order
2022-09-09 19:38:44 +03:00
Dean Herbert
3d9bf25c8a
Apply NRT to TestScenePlaySongSelect
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Very mess.
2022-09-08 14:49:57 +09:00
Dean Herbert
b50116e9e4
Add missing null check in BeatmapCarousel
tests
2022-09-07 16:22:11 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
148e487c02
Add failing test of date submitted search failing
2022-09-01 19:59:27 +09:00
Dean Herbert
82b9e1f0eb
Merge pull request #20011 from smoogipoo/scoring-refactor
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Refactor scoring to remove async methods / simplify
2022-08-29 19:55:27 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dan Balasescu
423f6f90f2
Remove async calls from ScoreManager
2022-08-29 15:34:08 +09:00
Dean Herbert
e8ae6840ea
Add test coverage of selection being retained
2022-08-29 15:23:34 +09:00
Dean Herbert
1032b2a68c
Fix some BeatmapCarousel
tests not correctly reinitialising local data per run
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Closes https://github.com/ppy/osu/issues/19949 .
2022-08-25 14:03:26 +09:00
Dean Herbert
7022d9e5f8
Fix test step names being too long
2022-08-03 21:13:49 +09:00
Dean Herbert
24d84890e4
Change all filter control button state test to until steps
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There's multiple schedules at play which could be adding multi-frame
delays. let's play it safe and try and fix flaky tests.
Example of `Schedule` which could cause an issue:
392cb352cc/osu.Game/Collections/CollectionDropdown.cs (L77-L78)
Example of test failure:
https://github.com/ppy/osu/runs/7648118894?check_suite_focus=true
2022-08-03 20:03:07 +09:00
Dean Herbert
c0e5f11c90
Merge pull request #19532 from frenzibyte/fix-new-items-sort-stability
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Fix newly imported beatmaps not using correct comparer for sorting
2022-08-02 02:20:51 +09:00
Salman Ahmed
682192dbd7
Add failing test case
2022-08-01 18:43:01 +03:00
Salman Ahmed
b95aff3e5f
Add failing test case
2022-07-30 18:50:41 +03:00
Dean Herbert
07e3765b34
Ensure collection is added to dropdown before trying to click it
2022-07-29 17:25:30 +09:00
Dean Herbert
e07e761c10
Ensure realm is in a good state before asserts in TestSceneFilterControl
2022-07-29 15:59:53 +09:00
Dan Balasescu
11e0022fad
Merge branch 'master' into realm-collections
2022-07-28 21:00:08 +09:00
Dean Herbert
2b9d46d803
Remove unused RulesetStore
from BeatmapManager
constructor
2022-07-28 16:19:05 +09:00
Dan Balasescu
6bf293e130
Fix managed object reused between test runs
2022-07-28 15:45:33 +09:00
Dean Herbert
ad482b8afc
Tidy up naming of collection dropdowns
2022-07-28 13:57:21 +09:00
Dean Herbert
67c7f324ee
Simplify CollectionFilterDropdown
filter flow weirdness
2022-07-28 13:57:21 +09:00
Dean Herbert
438067a18b
Convert realm data propagation to more correctly use Live<T>
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wip
2022-07-27 19:35:09 +09:00
Dean Herbert
41393616d8
Replace BeatmapCollection
with RealmBeatmapCollection
2022-07-27 19:35:09 +09:00
Dean Herbert
9c543fef48
Remove CollectionManager
2022-07-27 18:45:33 +09:00
Dean Herbert
6b73f7c7ec
Split out legacy import path from realm manager
2022-07-27 15:04:09 +09:00
Salman Ahmed
91ffa7007f
Improve existing test coverage to cover order changes from other sort modes
2022-07-26 10:24:51 +03:00
Salman Ahmed
3aecd288e2
Enable NRT on TopLocalRank
2022-07-23 09:27:03 +03:00
Salman Ahmed
727fe76b60
Fix TopLocalRank
hacking around presence to hide on null rank
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Fixed this here because that blocks `Schedule` from running, and I don't
want to add another override to the `IsPresent` flag.
2022-07-23 09:22:22 +03:00
Salman Ahmed
1220250bb6
Improve test scene and add failing test case
2022-07-23 08:03:48 +03:00
Dean Herbert
fc0c9f76bd
Fix UpdateBeatmapSetButton
intermittent test failure
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Carousel would only expire items when off-screen. This meant that for a
case (like a test) where items are generally always on-screen,
`UpdateBeatmapSet` calls would result in panels remaining hidden but not
cleaned up.
2022-07-21 16:24:48 +09:00