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Commit Graph

247 Commits

Author SHA1 Message Date
Dean Herbert
9ac8e6c81c Add missing null check before attempting to populate bpm info 2021-12-10 13:53:48 +09:00
Dean Herbert
e7e61cd9ab Fix potential crash due to children being mutated after disposal
This is a bit of an unfortunate edge case where the unbind-on-disposal
doesn't help, since the binding is happening in BDL, and the usage is in
a nested `LoadComponentAsync` call. Combine those and you have a recipe
for disaster.
2021-12-09 18:52:00 +09:00
Dean Herbert
51a353e12d Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
Dean Herbert
86540d1fb6 Update existing usages of Author as string to access Username directly 2021-11-04 18:57:54 +09:00
Bartłomiej Dach
98367fc482
Update usages of GetLocalised{-> Bindable}String 2021-11-02 21:42:01 +01:00
Bartłomiej Dach
6802e9ec10
Remove FixedWidth and add AutoSizeAxes specs to all usages 2021-10-25 20:24:48 +02:00
Salman Ahmed
847726547a Move mod value change callback inside wedge info text component 2021-08-24 07:53:49 +03:00
Bartłomiej Dach
9538a32b5e
Explicitly update beatmap info wedge on mod change
This used to already be the case prior to b419ea7, but in a very
roundabout way. Changes to the value of the star difficulty bindable -
including indirect changes via the set of active mods changing - would
trigger the wedge display to regenerate and load asynchronously.

b419ea7 accidentally broke this by moving down the bindable retrieval to
a lower level, at which point `WedgeInfoText` would only receive the set
of mods selected at the time at which a given beatmap was selected, and
not receive any further updates, breaking the BPM display updating in
real time (as `WedgeInfoText` could not be aware that rate-changing mods
were even in effect).

To resolve, explicitly reload the wedge's contents on mod changes.
2021-08-22 19:16:46 +02:00
Bartłomiej Dach
e4a8f72167
Add failing test case 2021-08-22 19:16:43 +02:00
Dean Herbert
a65cd36a5f Move some constants to consts 2021-08-19 19:19:46 +09:00
Salman Ahmed
6bfae25cda Apply 5px vertical spacing on fill flow
Regressed, was margin { bottom = 5f } from the star rating display
creation method, which I've partly inlined.
2021-08-19 08:30:29 +03:00
Salman Ahmed
25e6317e7f Use animated star display in beatmap info wedge and synchronise bar 2021-08-19 07:18:02 +03:00
Salman Ahmed
102320f8ae Merge branch 'master' into mod-settings-difficulty-cache 2021-08-19 06:35:13 +03:00
Dean Herbert
9d2664cbb1 Merge branch 'master' into star-rating-display-v2 2021-08-18 17:22:33 +09:00
Salman Ahmed
b419ea716b Refactor beatmap info wedge to not fully refresh on star difficulty change
Makes it look awkward when changing difficulty via mod settings for
example.

Now the changes should instead only affect the displayed components which consume it
directly.
2021-08-17 05:46:06 +03:00
smoogipoo
0e66a05963 Hide left border of beatmap wedge 2021-08-13 22:29:22 +09:00
Salman Ahmed
d4399f10f9 Merge both variants of the star rating display 2021-08-04 18:19:28 +03:00
Salman Ahmed
9a5e052dc0 Use star difficulty colour spectrum game-wide 2021-08-03 15:02:18 +03:00
Dean Herbert
081dafc4e4 Update existing inline usages to use new extension method 2021-07-31 16:46:02 +09:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Dean Herbert
165f443ab5 Merge branch 'master' into add-missing-author-links 2021-05-07 14:32:44 +09:00
Dean Herbert
cffeb8641f Make setters private for protected containers 2021-05-06 02:14:57 +09:00
Dean Herbert
fe9ade6754 Rename Container to DisplayedContent 2021-05-06 02:14:04 +09:00
Denrage
b6b9a69601 Removed unnecessary class for wrapping 2021-05-05 18:50:49 +02:00
Denrage
bb385f4255 Reverted difficulty and mod updates 2021-05-05 18:15:59 +02:00
Denrage
2797507758 Reorganized elements for readability 2021-05-05 17:56:07 +02:00
Denrage
88506a51dd reduced complexity 2021-05-05 17:51:29 +02:00
Denrage
5049e2fbf9 Refactored out changes in DifficultyColourBar 2021-05-05 15:28:33 +02:00
Dean Herbert
4ef901d08d Remove unnecessary redirection property to Container.Info 2021-05-05 21:07:49 +09:00
Denrage
cf6ed7a7cf Refactored out changes in StarRatingDisplay 2021-05-05 13:13:37 +02:00
Denrage
713344ebad Reorganize methods 2021-04-23 10:31:49 +02:00
Denrage
0dfd0bb59d Refactored background of BeatmapInfoWedge 2021-04-21 15:46:11 +02:00
Denrage
d6928e91fd Removed BeatmapInfo in StarRatingDisplay 2021-04-21 15:43:48 +02:00
Denrage
9fba87f67a Moved Info and Background into own container 2021-04-21 15:43:29 +02:00
Denrage
e9571b72cf Fixed InspectCode 2021-04-20 14:53:35 +02:00
Denrage
583754b22a Removed unnecessary whitespaces 2021-04-20 14:29:53 +02:00
Denrage
df29e61147 Fix CodeFactor error 2021-04-20 14:22:49 +02:00
Denrage
f799a6e733 Removed StarDifficulty binding passthrough 2021-04-20 14:18:41 +02:00
Denrage
c5d35ab787 removed mods binding passthrough 2021-04-20 12:40:22 +02:00
Denrage
4e6cd8082e WIP refresh BPM-Label on mod change 2021-04-20 12:00:04 +02:00
Denrage
6e72ee5f76 Added bindable stardifficulty to StarRatingDisplay 2021-04-20 10:37:53 +02:00
Denrage
505a117862 splitted updateable part of wedge 2021-04-20 10:37:52 +02:00
Denrage
6bf6084ae9 fixed according to suggestions 2021-04-19 19:24:46 +02:00
Denrage
9f24cdb355 Added Author Link in BeatmapInfoWedge 2021-04-19 16:54:09 +02:00
Bartłomiej Dach
d0decc73be Merge branch 'master' into beatmap-difficulty-cache-nullable 2021-02-25 19:40:38 +01:00
smoogipoo
01a4815412 Make labels disappear on null beatmap/no hitobjects 2021-02-25 23:36:02 +09:00
Dan Balasescu
46ea0f44eb
Merge branch 'master' into beatmap-difficulty-cache-nullable 2021-02-25 22:52:15 +09:00
smoogipoo
c3eb44137b Move ValueChanged bind back to load() 2021-02-25 22:09:41 +09:00
smoogipoo
649ce20e35 Fix up super weird and super wrong DI 2021-02-25 22:01:53 +09:00
smoogipoo
b090a82b35 Merge branch 'master' into update-bpm-with-mods 2021-02-25 21:58:54 +09:00