1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 01:07:25 +08:00
Commit Graph

13 Commits

Author SHA1 Message Date
Bartłomiej Dach
74f0c50d82 Merge branch 'fix-multiplayer-server-disconnection-flow' into fix-hard-crash-on-signal-r-exceptions 2020-12-23 13:31:36 +01:00
Bartłomiej Dach
c839892a4c Merge branch 'master' into fix-multiplayer-server-disconnection-flow 2020-12-23 11:57:43 +01:00
Dean Herbert
7cc38f03d1 Use extension method in all call sites of fire-and-forget async usage 2020-12-23 17:10:34 +09:00
Dean Herbert
d27b83d678 More correctly handle fire-and-forget async call 2020-12-23 16:51:11 +09:00
Dean Herbert
91021eb8c4 Remove unused using 2020-12-23 16:49:17 +09:00
Dean Herbert
f5d27b40a8 Standardise flow for aborting realtime player exit to avoid double-exit call 2020-12-23 16:35:39 +09:00
Dean Herbert
12df3056e6 Ensure appropriate screens handle exiting when the server gets disconnected
I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
Bartłomiej Dach
3272804704 Fix potential crash when no submission token
Can happen because `TimeshiftPlayer` will schedule a screen exit on
token retrieval failure, and `RealtimePlayer`'s BDL won't even attempt
to create a leaderboard in that case.
2020-12-22 22:34:26 +01:00
Dean Herbert
6517acc510 Add leaderboard display to realtime player 2020-12-22 19:10:08 +09:00
smoogipoo
81e2edc73f Use MRE with timeout to wait on match start 2020-12-22 14:59:11 +09:00
smoogipoo
dece41d050 Add todo 2020-12-22 14:58:47 +09:00
smoogipoo
07077b8f4e Add realtime player 2020-12-21 00:13:05 +09:00
smoogipoo
1fdc19ee0f Add realtime match subscreen and related components 2020-12-21 00:05:38 +09:00