mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 01:47:24 +08:00
83 lines
2.7 KiB
C#
83 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Allocation;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osu.Game.Online.RealtimeMultiplayer;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Multi.Play;
|
|
using osu.Game.Screens.Ranking;
|
|
|
|
namespace osu.Game.Screens.Multi.RealtimeMultiplayer
|
|
{
|
|
// Todo: The "room" part of TimeshiftPlayer should be split out into an abstract player class to be inherited instead.
|
|
public class RealtimePlayer : TimeshiftPlayer
|
|
{
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
// Disallow fails in multiplayer for now.
|
|
protected override bool CheckModsAllowFailure() => false;
|
|
|
|
[Resolved]
|
|
private StatefulMultiplayerClient client { get; set; }
|
|
|
|
private readonly TaskCompletionSource<bool> resultsReady = new TaskCompletionSource<bool>();
|
|
private bool started;
|
|
|
|
public RealtimePlayer(PlaylistItem playlistItem)
|
|
: base(playlistItem, false)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
if (Token == null)
|
|
return; // Todo: Somehow handle token retrieval failure.
|
|
|
|
client.MatchStarted += onMatchStarted;
|
|
client.ResultsReady += onResultsReady;
|
|
client.ChangeState(MultiplayerUserState.Loaded);
|
|
|
|
while (!started)
|
|
Thread.Sleep(100);
|
|
}
|
|
|
|
private void onMatchStarted() => started = true;
|
|
|
|
private void onResultsReady() => resultsReady.SetResult(true);
|
|
|
|
protected override async Task SubmitScore(Score score)
|
|
{
|
|
await base.SubmitScore(score);
|
|
|
|
await client.ChangeState(MultiplayerUserState.FinishedPlay);
|
|
|
|
// Await up to 30 seconds for results to become available (3 api request timeouts).
|
|
// This is arbitrary just to not leave the player in an essentially deadlocked state if any connection issues occur.
|
|
await Task.WhenAny(resultsReady.Task, Task.Delay(TimeSpan.FromSeconds(30)));
|
|
}
|
|
|
|
protected override ResultsScreen CreateResults(ScoreInfo score)
|
|
{
|
|
Debug.Assert(RoomId.Value != null);
|
|
return new RealtimeResultsScreen(score, RoomId.Value.Value, PlaylistItem);
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (client != null)
|
|
{
|
|
client.MatchStarted -= onMatchStarted;
|
|
client.ResultsReady -= onResultsReady;
|
|
}
|
|
}
|
|
}
|
|
}
|