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Commit Graph

42232 Commits

Author SHA1 Message Date
Dan Balasescu
bf4be2dfc7
Merge pull request #13782 from peppy/fix-incorrect-filename
Fix incorrect filename
2021-07-05 18:53:41 +09:00
smoogipoo
8b7ccdc8b5 Adjust comment 2021-07-05 18:51:23 +09:00
smoogipoo
7d6ab08bb3 Remove unnecessary conditional 2021-07-05 18:49:09 +09:00
smoogipoo
695af31c58 Start alternating at 225BPM as previously 2021-07-05 18:43:27 +09:00
Dean Herbert
7645da7d37 Fix incorrect filename 2021-07-05 18:20:04 +09:00
smoogipoo
2b8efe21ca Don't ease with 0 time difference 2021-07-05 17:52:10 +09:00
Dean Herbert
229bba14e6 Fix master clock becoming incorrectly paused when all spectator players are too far ahead 2021-07-05 17:45:08 +09:00
smoogipoo
12ca845e55 Use marker class (cleanup) 2021-07-05 17:24:23 +09:00
smoogipoo
6a2c0f772e Always apply easing, adjust heuristic a bit 2021-07-05 17:22:48 +09:00
smoogipoo
96c0ab8ded Adjust last frame position when not waiting 2021-07-05 17:11:59 +09:00
Dean Herbert
1e4beddd2d Disable foreign key enforcing at an sqlite level 2021-07-05 15:41:48 +09:00
Dean Herbert
b7180f16c5
Merge pull request #13778 from Henry-YSLin/fix-unimplemented-mod-test
Use a mock ruleset and mod to test unimplemented mods in mod select overlay
2021-07-05 13:54:14 +09:00
Dan Balasescu
8f82ceefe8
Merge pull request #13774 from LumpBloom7/fix-incorrect-first-window
Fix nested HitWindows not being considered if parent HitWindow is empty
2021-07-05 13:54:00 +09:00
Dan Balasescu
6b76c54aee
Merge pull request #13756 from PercyDan54/playlist-empty-romanised
Fix playlist item displays empty string if no unicode title is present
2021-07-05 13:53:50 +09:00
Dan Balasescu
b82afaddc1
Merge pull request #13767 from peppy/fix-realm-refresh-race
Fix thread safety of realm `Refresh` operation
2021-07-05 13:53:29 +09:00
Dean Herbert
d119d9a0db Merge branch 'master' into adjust-rankings-overlay 2021-07-05 11:59:26 +09:00
Henry Lin
3c37140426 Remove an unused local variable 2021-07-05 09:52:13 +08:00
Henry Lin
bfb603cfeb Change the test for unimplemented mod to use a mock ruleset and mod 2021-07-05 09:51:24 +08:00
Dean Herbert
f510ef9153 Move previousContext assign within lock to make things look safer
Not an actual requirement, but no harm.
2021-07-05 10:49:56 +09:00
Dan Balasescu
b6542a835b
Merge pull request #13757 from peppy/fix-import-optimisation
Fix incorrect `base` call causing import optimisation to not work
2021-07-05 10:26:52 +09:00
Dan Balasescu
5f10edee39
Merge branch 'master' into playlist-empty-romanised 2021-07-05 10:20:33 +09:00
Henry Lin
eecf4af029 Rename getSliderBoundingBox and add comments 2021-07-05 09:16:01 +08:00
smoogipoo
cc877f88e2 Fix inspection (create a new ruleset every time) 2021-07-05 10:13:01 +09:00
Derrick Timmermans
216e52d6d0
Avoid using single letter variable names 2021-07-04 23:24:17 +02:00
Derrick Timmermans
1facdcf483
Apply changes to tests 2021-07-04 23:23:24 +02:00
Derrick Timmermans
6d2ffe3a94
Add basic tests 2021-07-04 22:51:35 +02:00
Derrick Timmermans
32b068fbdc
Fix typo causing nested windows to be ignored 2021-07-04 21:50:58 +02:00
Bartłomiej Dach
0fb16cb55f
Merge pull request #13746 from ekrctb/move-caught-object-vertical-offset
Move caught object stack vertical offset logic
2021-07-04 18:10:34 +02:00
Derrick Timmermans
0527f669cb
Merge branch 'master' into volume-meter-switch 2021-07-04 17:48:26 +02:00
Bartłomiej Dach
ff56a554f3
Merge branch 'master' into move-caught-object-vertical-offset 2021-07-04 17:26:24 +02:00
Derrick Timmermans
69803105ef
Fix volume meter requesting focus for any action 2021-07-04 17:19:44 +02:00
Bartłomiej Dach
f3cd0be230
Merge pull request #13765 from peppy/fix-initial-volume-display-when-zero
Fix volume metre not correctly showing volume when initially zero
2021-07-04 16:55:24 +02:00
PercyDan54
356f5dceef
Add more test case 2021-07-04 22:34:31 +08:00
Bartłomiej Dach
5e148b273e
Merge branch 'master' into fix-initial-volume-display-when-zero 2021-07-04 16:16:01 +02:00
Bartłomiej Dach
a7de3dd81c
Merge pull request #13766 from peppy/fix-zero-hit-score-submit
Don't attempt to submit score when nothing has been hit
2021-07-04 16:10:55 +02:00
PercyDan54
44d540eb53
Add test 2021-07-04 22:09:23 +08:00
Derrick Timmermans
14a861003a
Fix code quality errors 2021-07-04 16:06:28 +02:00
Derrick Timmermans
50c9e17e52
Return focus when using UP/DOWN on unfocused meter 2021-07-04 15:42:26 +02:00
Derrick Timmermans
d0707079b1
Remove unused method 2021-07-04 15:35:51 +02:00
Derrick Timmermans
e151c7ffd0
Let VolumeMeter request focus instead of taking it 2021-07-04 15:35:04 +02:00
Bartłomiej Dach
c143a50b73
Merge branch 'master' into fix-zero-hit-score-submit 2021-07-04 15:31:38 +02:00
Bartłomiej Dach
d5fa972215
Merge pull request #13762 from peppy/remove-lazer-references
Remove some mentions of "lazer"
2021-07-04 15:01:56 +02:00
Derrick Timmermans
d1553f0864
Implement ability to switch between volume meters 2021-07-04 14:47:07 +02:00
Bartłomiej Dach
19f02dc3d9 Ensure tests with no token have at least one hit
Because submission can be prevented by both not having been issued a
correct submission token, and by not actually registering any hits in
gameplay, ensure that tests that don't receive a token register at least
one hit, to avoid potentially having test cases that test the "no token"
flow pass erroneously because they never had any hits in the first
place.
2021-07-04 14:34:52 +02:00
Bartłomiej Dach
3291f15dcc Mention GetForWrite() as another alternative to Context accesses 2021-07-04 12:08:15 +02:00
Bartłomiej Dach
b89521314f Mention alternatives to Context when not on update thread in xmldoc 2021-07-04 12:07:34 +02:00
Dean Herbert
3ec7dc3bb9 Update tests in line with thread safety check 2021-07-04 17:59:39 +09:00
Dean Herbert
2a74b1c539 Add test coverage of new scenarios 2021-07-04 17:27:02 +09:00
Dean Herbert
7a710ceffe Check count as well (statistics can be populated with zero counts) 2021-07-04 16:41:09 +09:00
Dean Herbert
567e9f33a9 Fix thread safety of realm Refresh operation
Due to the lack of locking, there was a chance the the update thread
`context` was retrieved just before the `flushContexts` call, followed
by `.Refresh()` being run while the blocking behaviour was invoked.

This can be seen in test failures such as
https://ci.appveyor.com/project/peppy/osu/builds/39859786/tests.

As an aside, I tried multiple different methods to avoid `lock()` on the
update thread but they felt flaky. The overhead of lock when there's no
contention is reportedly around 30-50ns, so likely not of concern. We
can address it at a later point if it becomes one.
2021-07-04 16:24:43 +09:00