Implement hitobject selection overlays in the editor
Fix FastRandom using uint instead of int for NextDouble()
Don't use BufferedContainer for OsuLogo
Minor performance improvement. Not sure why this was done but it's not required any more.
Fix importing some (broken) beatmaps looping infinitely
This is not a great idea.
Fix slider heads fading out too late
Reduce parallax effect during gameplay
Ensure selection is finalised before exiting song select
In line with stable editor restrictions
Fix incorrect exit block conditional
Fix bindings not being unbound on ModSelect
Fix song select iteration when all panels are filtered
Resolves ppy/osu#1988.
Apaprently some ranked maps contain unordered hitobjects. We probably never want to allow for this.
This is what stable did.
Rely less on every-frame transform helpers