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Merge branch 'master' into parser-sanity-checks
This commit is contained in:
commit
e2f57ae346
@ -1 +1 @@
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Subproject commit 500a791577979669e47eece699d5bd8b9068ee4b
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Subproject commit e8ae207769ec26fb7ddd67a2433514fcda354ecd
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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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@ -25,7 +26,10 @@ namespace osu.Game.Rulesets.Osu.Mods
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foreach (var d in drawables.OfType<DrawableOsuHitObject>())
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{
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d.ApplyCustomUpdateState += ApplyHiddenState;
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d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
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foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
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h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
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}
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}
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@ -34,17 +38,20 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (!(drawable is DrawableOsuHitObject d))
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return;
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var fadeOutStartTime = d.HitObject.StartTime - d.HitObject.TimePreempt + d.HitObject.TimeFadein;
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var fadeOutDuration = d.HitObject.TimePreempt * fade_out_duration_multiplier;
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var h = d.HitObject;
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var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadein;
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var fadeOutDuration = h.TimePreempt * fade_out_duration_multiplier;
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// new duration from completed fade in to end (before fading out)
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var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
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var longFadeDuration = ((h as IHasEndTime)?.EndTime ?? h.StartTime) - fadeOutStartTime;
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switch (drawable)
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{
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case DrawableHitCircle circle:
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// we don't want to see the approach circle
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circle.ApproachCircle.Hide();
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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circle.ApproachCircle.Hide();
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// fade out immediately after fade in.
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using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
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@ -207,6 +207,12 @@ namespace osu.Game.Tests.Visual
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checkVisibleItemCount(true, 0);
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AddAssert("Selection is null", () => currentSelection == null);
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advanceSelection(true);
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AddAssert("Selection is null", () => currentSelection == null);
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advanceSelection(false);
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AddAssert("Selection is null", () => currentSelection == null);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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AddAssert("Selection is non-null", () => currentSelection != null);
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@ -14,7 +14,9 @@ namespace osu.Game.Graphics.Containers
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{
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public class ParallaxContainer : Container, IRequireHighFrequencyMousePosition
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{
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public float ParallaxAmount = 0.02f;
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public const float DEFAULT_PARALLAX_AMOUNT = 0.02f;
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public float ParallaxAmount = DEFAULT_PARALLAX_AMOUNT;
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private Bindable<bool> parallaxEnabled;
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@ -65,6 +65,14 @@ namespace osu.Game.Overlays.Mods
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Ruleset.TriggerChange();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Ruleset.UnbindAll();
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SelectedMods.UnbindAll();
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}
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private void selectedModsChanged(IEnumerable<Mod> obj)
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{
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foreach (ModSection section in ModSectionsContainer.Children)
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@ -52,6 +52,10 @@ namespace osu.Game.Screens
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protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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protected virtual float BackgroundParallaxAmount => 1;
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private ParallaxContainer backgroundParallaxContainer;
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public WorkingBeatmap InitialBeatmap
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{
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set
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@ -102,11 +106,10 @@ namespace osu.Game.Screens
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protected override void OnResuming(Screen last)
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{
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base.OnResuming(last);
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logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
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sampleExit?.Play();
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applyArrivingDefaults(true);
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ShowOverlays.Value = ShowOverlaysOnEnter;
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base.OnResuming(last);
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}
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protected override void OnSuspending(Screen next)
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@ -123,6 +126,8 @@ namespace osu.Game.Screens
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if (lastOsu?.Background != null)
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{
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backgroundParallaxContainer = lastOsu.backgroundParallaxContainer;
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if (bg == null || lastOsu.Background.Equals(bg))
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//we can keep the previous mode's background.
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Background = lastOsu.Background;
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@ -136,7 +141,7 @@ namespace osu.Game.Screens
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// this makes up for the fact our padding changes when the global toolbar is visible.
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bg.Scale = new Vector2(1.06f);
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AddInternal(new ParallaxContainer
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AddInternal(backgroundParallaxContainer = new ParallaxContainer
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{
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Depth = float.MaxValue,
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Children = new[]
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@ -149,11 +154,9 @@ namespace osu.Game.Screens
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if ((logo = lastOsu?.logo) == null)
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LoadComponentAsync(logo = new OsuLogo { Alpha = 0 }, AddInternal);
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logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
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applyArrivingDefaults(false);
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base.OnEntering(last);
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ShowOverlays.Value = ShowOverlaysOnEnter;
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}
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protected override bool OnExiting(Screen next)
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@ -193,6 +196,16 @@ namespace osu.Game.Screens
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logo.Ripple = true;
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}
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private void applyArrivingDefaults(bool isResuming)
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{
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logo.AppendAnimatingAction(() => LogoArriving(logo, isResuming), true);
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if (backgroundParallaxContainer != null)
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backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
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ShowOverlays.Value = ShowOverlaysOnEnter;
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}
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private void onExitingLogo()
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{
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logo.AppendAnimatingAction(() => { LogoExiting(logo); }, false);
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@ -37,6 +37,8 @@ namespace osu.Game.Screens.Play
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
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protected override float BackgroundParallaxAmount => 0.1f;
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public override bool ShowOverlaysOnEnter => false;
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public Action RestartRequested;
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@ -351,7 +353,7 @@ namespace osu.Game.Screens.Play
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protected override bool OnExiting(Screen next)
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{
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if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? false))
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if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? true))
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{
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// In the case of replays, we may have changed the playback rate.
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applyRateFromMods();
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@ -192,7 +192,9 @@ namespace osu.Game.Screens.Select
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/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
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public void SelectNext(int direction = 1, bool skipDifficulties = true)
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{
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if (!Items.Any())
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var visibleItems = Items.Where(s => !s.Item.Filtered).ToList();
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if (!visibleItems.Any())
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return;
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DrawableCarouselItem drawable = null;
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@ -202,15 +204,15 @@ namespace osu.Game.Screens.Select
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// we can fix this by changing this method to not reference drawables / Items in the first place.
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return;
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int originalIndex = Items.IndexOf(drawable);
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int originalIndex = visibleItems.IndexOf(drawable);
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int currentIndex = originalIndex;
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// local function to increment the index in the required direction, wrapping over extremities.
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int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count;
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int incrementIndex() => currentIndex = (currentIndex + direction + visibleItems.Count) % visibleItems.Count;
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while (incrementIndex() != originalIndex)
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{
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var item = Items[currentIndex].Item;
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var item = visibleItems[currentIndex].Item;
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if (item.Filtered || item.State == CarouselItemState.Selected) continue;
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@ -1,11 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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@ -47,13 +49,15 @@ namespace osu.Game.Screens.Select
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private SampleChannel sampleConfirm;
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, OsuGame game)
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{
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sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
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public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>());
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if (game != null)
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modSelect.SelectedMods.BindTo(game.SelectedMods);
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, OsuGame osu)
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{
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if (osu != null) SelectedMods.BindTo(osu.SelectedMods);
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modSelect.SelectedMods.BindTo(SelectedMods);
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sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
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Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue);
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@ -80,7 +84,7 @@ namespace osu.Game.Screens.Select
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{
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base.UpdateBeatmap(beatmap);
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beatmap.Mods.BindTo(modSelect.SelectedMods);
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beatmap.Mods.BindTo(SelectedMods);
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BeatmapDetails.Beatmap = beatmap;
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@ -95,7 +99,7 @@ namespace osu.Game.Screens.Select
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if (removeAutoModOnResume)
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{
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var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
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modSelect.SelectedMods.Value = modSelect.SelectedMods.Value.Where(m => m.GetType() != autoType).ToArray();
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SelectedMods.Value = SelectedMods.Value.Where(m => m.GetType() != autoType).ToArray();
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removeAutoModOnResume = false;
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}
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@ -125,7 +129,7 @@ namespace osu.Game.Screens.Select
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if (Beatmap.Value.Track != null)
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Beatmap.Value.Track.Looping = false;
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Beatmap.Value.Mods.UnbindBindings();
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SelectedMods.UnbindAll();
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Beatmap.Value.Mods.Value = new Mod[] { };
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return false;
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@ -386,6 +386,8 @@ namespace osu.Game.Screens.Select
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protected override bool OnExiting(Screen next)
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{
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FinaliseSelection();
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beatmapInfoWedge.State = Visibility.Hidden;
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Content.FadeOut(100);
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