Dean Herbert
6fd098ca7c
Add full xmldoc to RealmKeyBindingStore
2021-01-11 16:31:36 +09:00
Dean Herbert
f9717e8b69
Don't migrate existing key bindings across if realm is already populated
2021-01-11 16:31:36 +09:00
Dean Herbert
56d34432f9
Move public members up
2021-01-11 16:31:36 +09:00
Dean Herbert
1abed11fb7
Add basic migration logic of key bindings to realm
2021-01-11 16:31:36 +09:00
Dean Herbert
a1cb6d8c54
Remove unnecesssary local conversion method
2021-01-11 16:31:36 +09:00
Dean Herbert
86daf65630
Fix primary key not being populated for KeyBinding
2021-01-11 16:31:35 +09:00
Dean Herbert
8765aaf9e6
Use IKeyBinding for all key binding usages (and add update flow via primary key)
2021-01-11 16:31:35 +09:00
Dean Herbert
a77519c6bd
Store KeyBinding action to its own field in realm
...
Also improve the Query method for action types by using generic field
2021-01-11 15:52:49 +09:00
Dean Herbert
43f417b53a
Add and consume IKeyBindingStore interface
2021-01-11 15:52:49 +09:00
Dean Herbert
a9a3a95991
Replace KeybindingStore with realm version
2021-01-11 15:52:49 +09:00
Dean Herbert
382a40b243
Tidy up some missed inspections in RealmContextFactory
2021-01-11 15:52:49 +09:00
Dean Herbert
391259c713
Add missing implementation details to realm keybinding store
2021-01-11 15:52:49 +09:00
Dean Herbert
ee6a26bd6e
Initialise new key bindings with a primary key
2021-01-11 15:52:49 +09:00
Dean Herbert
845d5cdea2
Switch guid to store as string until fody issues are resolved
...
See
https://github.com/realm/realm-dotnet/issues/740#issuecomment-755898968
2021-01-11 15:52:49 +09:00
Dean Herbert
ae76eca564
Add basic realm migration support
2021-01-11 15:52:49 +09:00
Dean Herbert
5d7ab4a7f1
Rename global statistics to be specific to realm
2021-01-11 15:52:49 +09:00
Dean Herbert
d5ac97ece8
Add realm store / key binding implementations
2021-01-11 15:52:49 +09:00
Dean Herbert
5372d95d16
Initialise FodyWeavers
2021-01-11 15:52:49 +09:00
Dean Herbert
9cfede2e7e
Setup context, write usage, wrapper classes
2021-01-11 15:52:49 +09:00
Dean Herbert
dce9937e9b
Add automapper for detaching support
2021-01-11 15:52:49 +09:00
Dean Herbert
ee103c9a1e
Add prerelease realm package
2021-01-11 15:52:49 +09:00
Dean Herbert
d2ca6da0fd
Remove unused constant
2021-01-11 01:56:09 +09:00
Dean Herbert
bd37723788
Expose as IBindable for added safety
2021-01-11 01:55:54 +09:00
Dean Herbert
e4eb44df6e
Merge branch 'master' into fix-play-button-crashes
2021-01-11 01:46:41 +09:00
Bartłomiej Dach
d110ed9e95
Merge branch 'master' into fix-mod-buttons-not-copying-settings
2021-01-10 15:42:33 +01:00
Bartłomiej Dach
4b4adc927c
Rename param to match method body
2021-01-10 15:35:53 +01:00
Dean Herbert
4e32b0d6de
Merge branch 'master' into ongoing-operation-tracker-safety
2021-01-10 23:05:03 +09:00
Dean Herbert
95ad324a39
Merge branch 'master' into fix-mod-buttons-not-copying-settings
2021-01-10 23:01:54 +09:00
Dean Herbert
e81f9e358e
Merge pull request #11448 from bdach/fix-editor-enter-crash
...
Fix editor crashing on enter if login overlay was previously opened
2021-01-10 12:59:47 +09:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions
2021-01-09 10:15:20 +09:00
Salman Ahmed
0aad0c7c6c
Target logic at this
and adjust variables
2021-01-09 00:31:18 +03:00
Bartłomiej Dach
ff60d652ed
Move out test ongoing operation tracker to higher level
2021-01-08 22:28:21 +01:00
Salman Ahmed
375ecf92ed
Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings
2021-01-09 00:26:18 +03:00
Bartłomiej Dach
c2eeb822b8
Rename {joiningRoom -> operationInProgress}
2021-01-08 22:23:38 +01:00
Bartłomiej Dach
dad5dd3667
Remove unnecessary permissiveness wrt null
2021-01-08 22:21:54 +01:00
Bartłomiej Dach
284d30d336
Move screen activity update to LoadComplete()
...
Fixes a potential crash when moving from main menu to editor after
having previously opened the login settings overlay. Setting the
activity in BDL as done before is unsafe, as that set can trigger value
change callbacks, which in turn can trigger adding transforms, which
should always be done on the update thread.
Semantically it also makes sense, as the user activity should change
once the screen they're moving to has actually loaded and displayed to
the user.
2021-01-08 21:18:15 +01:00
Bartłomiej Dach
274a045d8d
Remove Dispose() override
...
Culls another non-thread-safe mutation of the `Playing` bindable.
It seems to be a weird vestige from an earlier revision of the old
"direct" panel, which relied on `DisposeOnDeathRemoval` to finish track
playback (and then was removed in
6c150c9ed7
). The play button is no longer
responsible for managing preview track lifetime anyway;
`PreviewTrackManager`'s method are intended for that.
2021-01-08 20:08:19 +01:00
Bartłomiej Dach
52789118a3
Schedule play button state update
...
Revealed by the framework-side transform thread safety checks. `Stopped`
is even annotated as not being thread-safe (but was annotated as such
long after the class's nascence).
2021-01-08 20:08:19 +01:00
Dean Herbert
8a7a1fc40a
Merge pull request #11439 from peppy/improve-hover-sounds-debounce
...
Improve hover sounds playback (to reduce volume saturation and delay)
2021-01-09 02:31:02 +09:00
Bartłomiej Dach
49c6abcb5c
Remove mention of default value in xmldoc
...
Just bound to get outdated with every change anyway. Look at the actual
default value declaration to see what the default is.
2021-01-08 18:26:41 +01:00
Bartłomiej Dach
d507a08951
Start with null last hover playback time
2021-01-08 18:16:03 +01:00
Dean Herbert
3bb71e4b77
Merge branch 'master' into fix-transform-mutation-mod-selection
2021-01-09 01:44:52 +09:00
Dean Herbert
8feaf3fb6a
Update framework
2021-01-09 01:24:18 +09:00
Dean Herbert
05ba5d4c31
Merge pull request #11438 from bdach/difficulty-adjust-defaults
...
Fix difficulty adjust mod treating default values as user overrides
2021-01-09 01:18:34 +09:00
Bartłomiej Dach
0cf5be3ef4
Fix selection change event being invoked with wrong mod
2021-01-08 17:02:57 +01:00
Dean Herbert
edd328c8fe
Move bindable closer to source class
2021-01-08 17:24:55 +09:00
Dean Herbert
c208800150
Fix auto selection scenario regressing due to scheduling too much
2021-01-08 14:17:14 +09:00
Dean Herbert
e156bcdcae
Remove unnecessary (and broken) requiresDebounce check
2021-01-08 14:05:34 +09:00
Dean Herbert
11801d61c1
Use nullable doubule to better represent initial playback case
2021-01-08 14:05:22 +09:00