smoogipoo
|
ec080fcb32
|
Move seekOffset back to MasterGameplayClockContainer
|
2021-04-20 18:25:46 +09:00 |
|
smoogipoo
|
a683e5ec34
|
Seek using local method
|
2021-04-20 17:40:11 +09:00 |
|
smoogipoo
|
97fb90d9f4
|
Move clock processing to base.Seek()
|
2021-04-20 17:35:59 +09:00 |
|
smoogipoo
|
3d6d26039a
|
Remove unused usings
|
2021-04-20 14:09:54 +09:00 |
|
smoogipoo
|
88ded95e75
|
Ensure clock is set in GCC.Start()
|
2021-04-20 13:56:13 +09:00 |
|
smoogipoo
|
a92ae8ce76
|
Fix Reset() potentially not resetting to the intended start position
|
2021-04-20 13:01:42 +09:00 |
|
smoogipoo
|
acbf4580a4
|
Only set initial source in Reset()
|
2021-04-19 19:57:00 +09:00 |
|
smoogipoo
|
c7183f92f7
|
Rename Restart() -> Reset()
|
2021-04-19 19:57:00 +09:00 |
|
smoogipoo
|
3a78c19f96
|
More refactoring/xmldocs
|
2021-04-16 20:33:29 +09:00 |
|
smoogipoo
|
6301111fa3
|
Remove ClockToProcess, always process underlying clock
|
2021-04-16 20:17:21 +09:00 |
|
smoogipoo
|
f56125bd68
|
Update clock from base class
|
2021-04-14 21:15:14 +09:00 |
|
smoogipoo
|
18c69cdaf7
|
Split out files
|
2021-04-14 19:50:22 +09:00 |
|
smoogipoo
|
b53b30c1a9
|
Fix incorrect offset due to another intermediate Decoupleable clock
|
2021-04-14 19:33:55 +09:00 |
|
smoogipoo
|
2935f87e70
|
Fix IsPaused not being bound
|
2021-04-14 18:29:34 +09:00 |
|
smoogipoo
|
1aa36818df
|
Abstractify GameplayClockContainer
|
2021-04-14 17:47:11 +09:00 |
|
Dean Herbert
|
20d04d6933
|
Fix Storyboard's FirstEventTime not finding the true earliest event
|
2021-01-04 15:16:01 +09:00 |
|
Dean Herbert
|
2dd5911256
|
Rename method to better match purpose
|
2020-12-11 14:44:01 +09:00 |
|
Dean Herbert
|
01bd765384
|
Simplify pause handling by moving transform logic to bindable change event
|
2020-12-10 17:42:47 +09:00 |
|
Dean Herbert
|
679a550d83
|
Fix single threaded seeking not working due to unnecessary seek call
|
2020-12-10 17:42:28 +09:00 |
|
Bartłomiej Dach
|
b7696c85ad
|
Add more xmldocs
|
2020-11-01 15:23:03 +01:00 |
|
Dean Herbert
|
42b3aa3359
|
Fix spectating when starting from a point that isn't at the beginning of the beatmap
|
2020-10-27 18:58:37 +09:00 |
|
Dean Herbert
|
e3eaba7b2c
|
Move ISampleDisabler implementation to Player and FrameStabilityContainer
|
2020-10-14 19:39:48 +09:00 |
|
Dean Herbert
|
b0f8e11bd4
|
Fix incorrect caching
|
2020-09-30 17:34:14 +09:00 |
|
Dean Herbert
|
7f579850dd
|
Merge branch 'master' into fix-editor-silence-on-seek
|
2020-09-30 17:03:23 +09:00 |
|
Dean Herbert
|
c5f6b77bba
|
Add missing cached type
|
2020-09-29 13:42:17 +09:00 |
|
Dean Herbert
|
26ba7d3100
|
Remove unused method (was moved to a more local location)
|
2020-09-25 13:20:19 +09:00 |
|
Dean Herbert
|
508278505f
|
Make local clock private
|
2020-09-21 19:40:57 +09:00 |
|
Dean Herbert
|
3f788da06d
|
Fix SPM changing incorrectly with playback rate changes
|
2020-09-21 19:39:54 +09:00 |
|
Dean Herbert
|
93a8bc3d5a
|
Remove local reset method in GameplayClockContainer
|
2020-08-17 22:36:09 +09:00 |
|
Dean Herbert
|
d9debef156
|
Add explicit LoadTrack method
|
2020-08-17 15:38:16 +09:00 |
|
smoogipoo
|
c0031955c9
|
Update with further framework changes
|
2020-08-12 01:50:18 +09:00 |
|
smoogipoo
|
e47a1eb313
|
Use adjustable ITrack
|
2020-08-12 01:41:21 +09:00 |
|
smoogipoo
|
eec94e1f53
|
Make track not-null in GameplayClockContainer/FailAnimation
|
2020-08-12 00:51:43 +09:00 |
|
smoogipoo
|
2e3ecf71c7
|
Pass track from Player to components
|
2020-08-06 18:31:08 +09:00 |
|
smoogipoo
|
5c05fe3988
|
Expose track from MusicController
|
2020-08-06 16:24:14 +09:00 |
|
smoogipoo
|
6e42b8219c
|
Move track to MusicController, compiles
|
2020-08-06 16:24:14 +09:00 |
|
Dean Herbert
|
0d53d0ffc8
|
Fix back-to-front math
|
2020-06-15 00:46:20 +09:00 |
|
Dean Herbert
|
7b95c55afb
|
Fix HardwareCorrectionOffsetClock breaking ElapsedTime readings
|
2020-06-14 11:33:59 +09:00 |
|
Dean Herbert
|
9b6525bb03
|
Fix applied platform/user offsets being incorrect when rate adjust mods are active
|
2020-05-15 18:44:47 +09:00 |
|
smoogipoo
|
2e4adc056f
|
Fix potential deadlock during gameplay tests
|
2020-03-03 13:42:05 +09:00 |
|
Dean Herbert
|
b7996f91fc
|
Update the windows platform offset to match stable
|
2020-02-07 17:51:38 +09:00 |
|
Dean Herbert
|
7fd52c21f5
|
Update mods and user adjust to use adjustments
|
2019-12-09 19:41:31 +09:00 |
|
Dean Herbert
|
d650bfb6d6
|
Remove unnecessary cast
|
2019-12-09 18:05:14 +09:00 |
|
Dean Herbert
|
eb074b7058
|
Allow mods to apply to track, not clock
|
2019-12-09 17:44:45 +09:00 |
|
Dean Herbert
|
48c6279e8b
|
Only undo adjustments in GameplayClockContainer if applied at least once
|
2019-12-06 13:49:22 +09:00 |
|
Huo Yaoyuan
|
eba8657d38
|
Remove newly introduced redundant this .
|
2019-11-26 18:41:19 +08:00 |
|
Dean Herbert
|
83080c3b5f
|
Fix merge regression
|
2019-11-22 14:14:18 +09:00 |
|
Dean Herbert
|
ffd0e17826
|
Merge branch 'skip-multiple-times' into lead-in-fixes
|
2019-11-21 19:01:28 +09:00 |
|
Dean Herbert
|
46a94821d4
|
Add support for consecutive skips
|
2019-11-21 18:59:55 +09:00 |
|
Dean Herbert
|
2dd2e3d861
|
Add correct AudioLeadIn support
|
2019-11-21 16:55:18 +09:00 |
|