Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
9d0ae3f0ca
Update test scene to work with new data source
2022-10-12 15:32:58 +09:00
cdwcgt
2bd72fd9b4
add test for hide catchercombo
2022-09-12 19:56:05 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
Salman Ahmed
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
...
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Salman Ahmed
dde0bc6070
Add step to randomize judged object's combo colour
2020-08-19 08:29:42 +03:00
Salman Ahmed
a59dabca7e
Use existing hit objects instead of defining own
2020-08-19 08:28:11 +03:00
Salman Ahmed
5cd2841080
Add test scene showing off the skinnable catch-specific combo counter
2020-08-03 22:17:42 +03:00