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Update test scene to work with new data source

This commit is contained in:
Dean Herbert 2022-10-12 15:32:24 +09:00
parent f3e85d2302
commit 9d0ae3f0ca

View File

@ -4,14 +4,16 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
@ -19,16 +21,19 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneComboCounter : CatchSkinnableTestScene
{
private OsuConfigManager localConfig = null!;
private ScoreProcessor scoreProcessor = null!;
private Color4 judgedObjectColour = Color4.White;
private readonly Bindable<bool> showHud = new Bindable<bool>(true);
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
Dependencies.CacheAs<Player>(new TestPlayer
{
ShowingOverlayComponents = { BindTarget = showHud },
});
}
[SetUp]
@ -36,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
scoreProcessor = new ScoreProcessor(new CatchRuleset());
localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
showHud.Value = true;
SetContents(_ => new CatchComboDisplay
{
@ -62,10 +67,10 @@ namespace osu.Game.Rulesets.Catch.Tests
);
});
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddStep("set hud to never show", () => showHud.Value = false);
AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 5);
AddStep("set hud to show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always));
AddStep("set hud to show", () => showHud.Value = true);
AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 5);
}