Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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3e5d29ed00
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Merge pull request #16505 from peppy/remove-base-difficulty-usage
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
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2022-01-19 13:53:55 +09:00 |
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Dean Herbert
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67bf95bc91
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Remove all usage of AuthorString
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2022-01-18 23:30:40 +09:00 |
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Dean Herbert
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7f65f3a47f
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Remove all usage of BaseDifficulty (and access Difficulty instead)
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2022-01-18 22:57:39 +09:00 |
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Dean Herbert
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f8ae70e562
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Update existing function type rather than adding an override
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2021-06-02 16:04:53 +09:00 |
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Bartłomiej Dach
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61c488cd5e
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Create HO-specific nested hit types
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2020-12-13 13:08:32 +01:00 |
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Bartłomiej Dach
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1ddc896b76
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Rename Strong{-> Nested}HitObject
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2020-12-13 12:34:14 +01:00 |
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smoogipoo
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f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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smoogipoo
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4ef7ab2872
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Fix tests
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2020-09-29 16:33:38 +09:00 |
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Bartłomiej Dach
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b64e69fabd
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Add test hits to playfields directly where possible
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2020-09-26 17:18:50 +02:00 |
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Bartłomiej Dach
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f7a330becd
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Fix tests failing due to not checking state early enough
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2020-07-25 13:32:06 +02:00 |
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Dean Herbert
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c1442568b9
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |
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smoogipoo
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648999a2de
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
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Bartłomiej Dach
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e5821ff2b2
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Integrate GameplayBeatmap changes
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2020-05-11 22:53:05 +02:00 |
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Bartłomiej Dach
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05183c6e6f
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Final test touch-ups
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2020-05-01 00:24:39 +02:00 |
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Bartłomiej Dach
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db4c8b2ba5
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Fix transition out of clear state
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2020-04-30 22:16:25 +02:00 |
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Bartłomiej Dach
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5cfc05e12a
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Ensure correct initial state
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2020-04-30 22:03:39 +02:00 |
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Bartłomiej Dach
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22fde8d2a0
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Implement partial clear transition logic
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2020-04-30 21:58:05 +02:00 |
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Bartłomiej Dach
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99677ac171
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Expand test coverage of state transitions
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2020-04-30 21:41:57 +02:00 |
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Bartłomiej Dach
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b0e97793b6
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Implement transitions into and from clear state
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2020-04-30 00:14:27 +02:00 |
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Bartłomiej Dach
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47b040b7d8
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Cover strong hit miss exemption in tests
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2020-04-29 21:42:28 +02:00 |
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Bartłomiej Dach
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e81d33dcec
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Refactor mascot animations to split logic paths
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2020-04-29 21:27:02 +02:00 |
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Bartłomiej Dach
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6e2ed0c4f3
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Refactor mascot to only contain state transitions
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2020-04-29 20:28:46 +02:00 |
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Craftplacer
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c61584bc2f
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Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don
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2020-04-28 23:51:34 +02:00 |
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Bartłomiej Dach
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d7b072dd6e
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Fix post-merge test regression
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2020-04-29 00:00:01 +02:00 |
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Bartłomiej Dach
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e7e529ab99
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Remove unnecessary null checks
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2020-04-28 23:26:10 +02:00 |
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Bartłomiej Dach
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15bbedca87
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Remove unnecessary beatmap field
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2020-04-28 23:24:21 +02:00 |
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Bartłomiej Dach
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24216b6600
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Remove unnecessary lists
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2020-04-28 23:22:50 +02:00 |
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Craftplacer
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902326e7ac
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Slight refactoring
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2020-04-28 22:24:19 +02:00 |
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Craftplacer
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c8ee941952
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Fix formatting
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2020-04-27 23:17:33 +02:00 |
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Craftplacer
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0972442b3a
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Use test scene beatmap bindable
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2020-04-27 23:17:19 +02:00 |
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Craftplacer
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ece6e2db5c
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Change removed class
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2020-04-27 13:12:31 +02:00 |
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Craftplacer
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dc6acf6ec9
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Various code changes, fixes
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2020-04-27 01:40:57 +02:00 |
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Craftplacer
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dbf39be607
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Decide on the name "Mascot", add testing, bug fixed, etc.
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2020-04-24 06:59:05 +02:00 |
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