Bartłomiej Dach
61a415fed2
Add client/server models & operations for "daily challenge" feature
2024-05-17 10:58:08 +02:00
Dean Herbert
4184a5c1ef
Add flag to allow backwards seeks in tests
2024-02-29 23:05:28 +08:00
Dean Herbert
c87bc8b597
Merge pull request #27180 from bdach/better-submission-failure-messaging
...
Add better submission failure messaging
2024-02-19 21:38:23 +08:00
Dean Herbert
415a65bf59
Add failing tests for beatmap inconsistencies
2024-02-18 19:32:21 +08:00
Bartłomiej Dach
898d5ce88b
Show selected submission failure messages even in solo
...
Previously, if a `SubmittingPlayer` instance deemed it okay to proceed
with gameplay despite submission failure, it would silently log all
errors and proceed, but the score would still not be submitted. This
feels a bit anti-user in the cases wherein something is genuinely wrong
with either the client or web, so things like token verification
failures or API failures are now shown as notifications to give the user
an indication that something went wrong at all.
Selected cases (non-user-playable mod, logged out, beatmap is not
online) are still logged silently because those are either known and
expected, or someone is messing with things.
2024-02-15 10:55:08 +01:00
Dan Balasescu
50f9c61029
Fix multiplayer tests
2024-02-02 22:34:48 +09:00
Dan Balasescu
20ae88b0a0
Revert unnecessary changes
2024-02-02 21:05:50 +09:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections
2024-02-02 21:00:28 +09:00
Bartłomiej Dach
5d26afc531
Fix OsuGameTestScene
not clearing second auth factor
2024-01-23 17:00:16 +01:00
Bartłomiej Dach
50eba9ebdb
Reduce code duplication in test
2024-01-08 12:52:14 +01:00
Dan Balasescu
88a5ba8167
Add mania/osu sudden death mod tests
2023-12-22 16:43:09 +09:00
Dan Balasescu
9c35e25036
Add failing tests
2023-12-22 13:58:12 +09:00
Bartłomiej Dach
86e003aec1
Update currently online display tests
2023-12-06 19:37:35 +01:00
Dan Balasescu
f3530a79b1
Add test
2023-12-01 21:34:20 +09:00
Dan Balasescu
a94180c8c6
Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch
2023-12-01 18:26:59 +09:00
Dan Balasescu
894c31753b
Add initial support for aborting multiplayer games
2023-12-01 15:31:06 +09:00
Dean Herbert
537c9e031d
Merge pull request #25522 from bdach/no-concurrent-connections
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Implement flow allowing disconnection from online services when another client instance for same user is detected
2023-11-28 19:09:38 +09:00
Dean Herbert
efb6c30252
Merge branch 'master' into scoring-test-mods
2023-11-28 18:38:50 +09:00
Bartłomiej Dach
42fada578e
Centralise and improve messaging around online state
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When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
Bartłomiej Dach
1c612e2e0c
Implement client-side disconnection flow
2023-11-21 15:15:45 +09:00
Dean Herbert
b88e3cd26f
Change ResourceStore
provided to Skin
to be a fallback, not replacement
2023-11-16 20:19:01 +09:00
Bartłomiej Dach
0e5a521695
Merge pull request #25157 from peppy/spinner-anti-cheese-final
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Fix spinner cheese by accounting for spin directionality
2023-10-24 08:13:32 +02:00
Dean Herbert
baf4130f3a
Fix test clock no longer accounting for rate changes
2023-10-23 22:28:40 +09:00
Dean Herbert
15c1fcbf96
Set ManualClock
rate to 0 to avoid interpolation causing test errors
2023-10-23 20:29:36 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites
2023-10-12 18:17:15 +09:00
Dean Herbert
194ad9650d
Remove test scene background stack and use new ChangeBackgroundColour
method
2023-10-12 14:08:31 +09:00
Bartłomiej Dach
d7e891140d
Apply mod multipliers to local score V1/V2 reimplementations
2023-10-09 13:04:12 +02:00
Bartłomiej Dach
419cc8784a
Apply mods to processor-based score algorithms
2023-10-09 12:59:02 +02:00
Bartłomiej Dach
55064c387d
Add mod controls to scoring test scene
2023-10-09 12:59:02 +02:00
Marvin Schürz
574dc67a9e
Add Invited
task to multiplayer client
2023-10-02 22:53:28 +02:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Dean Herbert
067c487b21
Merge pull request #24450 from cdwcgt/missing-beatmap
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Fetch missing beatmap when importing replay
2023-09-19 18:40:02 +09:00
Bartłomiej Dach
0ffb906741
Merge pull request #24831 from peppy/update-deps
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Update all dependencies (except for Moq)
2023-09-19 07:50:27 +02:00
Dean Herbert
aba98f2985
Merge pull request #24823 from bdach/scoring-test-scene-catch
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Add scoring test scene for catch
2023-09-19 13:59:11 +09:00
Salman Ahmed
8e992de763
Fix crash when loading player instance without exiting previous instance
2023-09-19 05:09:01 +03:00
Bartłomiej Dach
47764b3012
Fix OsuTestScene.CreateAPIBeatmapSet()
not backlinking set beatmaps to the set
2023-09-18 14:56:06 +02:00
Dean Herbert
56b5f52e83
Update all dependencies (except for Moq)
2023-09-16 15:37:31 +09:00
Bartłomiej Dach
ebdc501e5b
Add example scenarios and configurable score multiplier
2023-09-15 12:58:29 +02:00
Bartłomiej Dach
5eccc771c2
Turn off non-perfect judgements for catch scoring test scene
2023-09-15 12:58:29 +02:00
Bartłomiej Dach
0c22ff2a80
Refactor further to allow extensibility to other rulesets
2023-09-15 12:58:29 +02:00
Bartłomiej Dach
45751dd1f2
Minimum viable changes for ruleset-specific scoring test scenes
2023-09-15 12:58:29 +02:00
Dean Herbert
0f5eff1230
Merge branch 'master' into mania-edit-disable-sv
2023-09-01 19:08:48 +09:00
Bartłomiej Dach
5454d1caa1
Remove global action container input queue workaround
...
As described in #24248 , the workaround employed by
`GlobalActionContainer`, wherein it tried to handle actions with
priority before its children by being placed in front of the children
and not _actually containing_ said children, is blocking the resolution
of some rather major input handling issues that allow key releases to be
received by deparented drawables.
To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which
can be done without regressing certain mouse button flows after
ppy/osu-framework#5966 .
2023-08-21 17:54:08 +02:00
Dan Balasescu
a2fd7707a1
Allow toggling SVs in the editor
2023-08-18 18:55:24 +09:00
Dean Herbert
56eb44d15b
Change TestSpectatorClient
to provide some better fake data for score / acc
2023-08-16 17:14:42 +09:00
Bartłomiej Dach
0ecfb7b36f
Remove unused field
2023-07-08 15:03:33 +02:00
Dean Herbert
04a1550215
Redesign "local input" toggle in manual input tests to be more user-friendly
...
- Only displays when required (there's literally zero case we want to
return input to the test, as this is automatic on next action)
- No longer hugs the right side of the screen (blocking visibility of
some tests).
2023-07-07 13:32:16 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Bartłomiej Dach
58507291b9
Apply NRT in MemoryCachingComponent
test-only subclasses
2023-06-09 13:48:42 +02:00