Conflicts: osu-framework osu.Desktop.VisualTests/Program.cs
Rolling counters (initial)
Update framework to fix draw order.
Update osu-framework and specify game name
Conflicts: osu-framework
General improvements
More complex than the other counters, but hopefully functional. I subestimated you and your silly bouncing animations. >.>
Actualize fork
Conflicts: osu.Game/GameModes/Menu/Intro.cs
Better addtarget
Use drawable scheduler
Moved a few things to allow using common transforms for a star counter. This implementation is basic and hacky, but good enough as proof of concept.