mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 05:53:10 +08:00
commit
b004961d07
@ -1 +1 @@
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Subproject commit 4d78fdfbe01e3ecb213c19a3f3243c80a71bb668
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Subproject commit 1f770847b245e6d250e63e60c24e9e84131d15e7
|
@ -1 +1 @@
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Subproject commit cc107f9bcfc8efeeff88f19c2df8cec9755eda39
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Subproject commit 6d9bbe6c838e4b89b69d5ad49b37b434aa62281e
|
@ -3,7 +3,7 @@
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using System;
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using osu.Framework.Desktop;
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using osu.Framework.OS;
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using osu.Framework.Platform;
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namespace osu.Framework.VisualTests
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{
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@ -13,7 +13,7 @@ namespace osu.Framework.VisualTests
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public static void Main(string[] args)
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{
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BasicGameHost host = Host.GetSuitableHost();
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host.Load(new VisualTestGame());
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host.Add(new VisualTestGame());
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host.Run();
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}
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}
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|
@ -19,17 +19,22 @@ namespace osu.Desktop.Tests
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{
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base.Reset();
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KeyCounterCollection kc = new KeyCounterCollection
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Children = new[]
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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IsCounting = true
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new KeyCounterCollection
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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IsCounting = true,
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Counters = new KeyCounter[]
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{
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new KeyCounterKeyboard(@"Z", Key.Z),
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new KeyCounterKeyboard(@"X", Key.X),
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new KeyCounterMouse(@"M1", MouseButton.Left),
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new KeyCounterMouse(@"M2", MouseButton.Right),
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},
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},
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};
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Add(kc);
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kc.AddKey(new KeyCounterKeyboard(@"Z", Key.Z));
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kc.AddKey(new KeyCounterKeyboard(@"X", Key.X));
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kc.AddKey(new KeyCounterMouse(@"M1", MouseButton.Left));
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kc.AddKey(new KeyCounterMouse(@"M2", MouseButton.Right));
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}
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}
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}
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|
@ -58,7 +58,7 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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<Prefer32Bit>true</Prefer32Bit>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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@ -78,18 +78,6 @@
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<Win32Resource>
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</Win32Resource>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Deploy|AnyCPU'">
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<OutputPath>bin\Deploy\</OutputPath>
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<DefineConstants>CuttingEdge</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<NoStdLib>true</NoStdLib>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="mscorlib" />
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<Reference Include="OpenTK, Version=1.2.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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|
@ -3,7 +3,7 @@
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using System;
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using osu.Framework.Desktop;
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using osu.Framework.OS;
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using osu.Framework.Platform;
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using osu.Game;
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namespace osu.Desktop
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@ -14,7 +14,7 @@ namespace osu.Desktop
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public static void Main()
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{
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BasicGameHost host = Host.GetSuitableHost();
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host.Load(new OsuGame());
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host.Add(new OsuGame());
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host.Run();
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}
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}
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|
@ -58,7 +58,7 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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<Prefer32Bit>true</Prefer32Bit>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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@ -77,18 +77,6 @@
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<PropertyGroup>
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<Win32Resource>osu!.res</Win32Resource>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Deploy|AnyCPU'">
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<OutputPath>bin\Deploy\</OutputPath>
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<DefineConstants>CuttingEdge</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
|
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<NoStdLib>true</NoStdLib>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="mscorlib" />
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<Reference Include="System" />
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|
@ -2,6 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.GameModes.Play;
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using osu.Game.Online.API;
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namespace osu.Game.Configuration
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@ -17,6 +18,12 @@ namespace osu.Game.Configuration
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Set(OsuConfig.Username, string.Empty);
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Set(OsuConfig.Password, string.Empty);
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Set(OsuConfig.Token, string.Empty);
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Set(OsuConfig.PlayMode, PlayMode.Osu);
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Set(OsuConfig.VolumeGlobal, 0.8, 0, 1);
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Set(OsuConfig.VolumeMusic, 1.0, 0, 1);
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Set(OsuConfig.VolumeEffect, 1.0, 0, 1);
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}
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}
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@ -27,6 +34,10 @@ namespace osu.Game.Configuration
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MouseSensitivity,
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Username,
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Password,
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Token
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Token,
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PlayMode,
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VolumeGlobal,
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VolumeEffect,
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VolumeMusic
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}
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}
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|
71
osu.Game/GameModes/BackgroundMode.cs
Normal file
71
osu.Game/GameModes/BackgroundMode.cs
Normal file
@ -0,0 +1,71 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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||||
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namespace osu.Game.GameModes
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{
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public abstract class BackgroundMode : GameMode, IEquatable<BackgroundMode>
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{
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public virtual bool Equals(BackgroundMode other)
|
||||
{
|
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return other?.GetType() == GetType();
|
||||
}
|
||||
|
||||
const float transition_length = 500;
|
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const float x_movement_amount = 50;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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||||
//we don't want to handle escape key.
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return false;
|
||||
}
|
||||
|
||||
public override void Load()
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||||
{
|
||||
base.Load();
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||||
|
||||
Content.Scale *= 1 + (x_movement_amount / Size.X) * 2;
|
||||
}
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||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
Content.FadeOut();
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||||
Content.MoveToX(x_movement_amount);
|
||||
|
||||
Content.FadeIn(transition_length, EasingTypes.InOutQuart);
|
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Content.MoveToX(0, transition_length, EasingTypes.InOutQuart);
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||||
|
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base.OnEntering(last);
|
||||
}
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||||
|
||||
protected override void OnSuspending(GameMode next)
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{
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Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart);
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base.OnSuspending(next);
|
||||
}
|
||||
|
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protected override bool OnExiting(GameMode next)
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{
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Content.FadeOut(transition_length, EasingTypes.OutExpo);
|
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Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo);
|
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return base.OnExiting(next);
|
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}
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||||
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||||
protected override void OnResuming(GameMode last)
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||||
{
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||||
Content.MoveToX(0, transition_length, EasingTypes.OutExpo);
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base.OnResuming(last);
|
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}
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}
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}
|
28
osu.Game/GameModes/Backgrounds/BackgroundModeCustom.cs
Normal file
28
osu.Game/GameModes/Backgrounds/BackgroundModeCustom.cs
Normal file
@ -0,0 +1,28 @@
|
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Graphics.Background;
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namespace osu.Game.GameModes.Backgrounds
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{
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public class BackgroundModeCustom : BackgroundMode
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{
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private readonly string textureName;
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|
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public BackgroundModeCustom(string textureName)
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{
|
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this.textureName = textureName;
|
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}
|
||||
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||||
public override void Load()
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||||
{
|
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base.Load();
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Add(new Background(textureName));
|
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}
|
||||
|
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public override bool Equals(BackgroundMode other)
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{
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return base.Equals(other) && textureName == ((BackgroundModeCustom)other).textureName;
|
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}
|
||||
}
|
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}
|
17
osu.Game/GameModes/Backgrounds/BackgroundModeDefault.cs
Normal file
17
osu.Game/GameModes/Backgrounds/BackgroundModeDefault.cs
Normal file
@ -0,0 +1,17 @@
|
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
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using osu.Game.Graphics.Background;
|
||||
|
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namespace osu.Game.GameModes.Backgrounds
|
||||
{
|
||||
public class BackgroundModeDefault : BackgroundMode
|
||||
{
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
|
||||
Add(new Background());
|
||||
}
|
||||
}
|
||||
}
|
10
osu.Game/GameModes/Backgrounds/BackgroundModeEmpty.cs
Normal file
10
osu.Game/GameModes/Backgrounds/BackgroundModeEmpty.cs
Normal file
@ -0,0 +1,10 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.GameModes.Backgrounds
|
||||
{
|
||||
public class BackgroundModeEmpty : BackgroundMode
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -3,13 +3,16 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
|
||||
namespace osu.Game.GameModes.Edit
|
||||
{
|
||||
class SongSelectEdit : GameModeWhiteBox
|
||||
class EditSongSelect : GameModeWhiteBox
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(Editor)
|
||||
};
|
||||
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
@ -6,10 +6,26 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.GameModes.Edit
|
||||
{
|
||||
class Editor : GameModeWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.FadeColour(Color4.DarkGray, 500);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
Background.FadeColour(Color4.White, 500);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,12 +10,13 @@ using osu.Framework.Graphics.Drawables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.GameModes
|
||||
{
|
||||
public class GameModeWhiteBox : GameMode
|
||||
public class GameModeWhiteBox : OsuGameMode
|
||||
{
|
||||
private Button popButton;
|
||||
|
||||
@ -25,9 +26,14 @@ namespace osu.Game.GameModes
|
||||
|
||||
private FlowContainer childModeButtons;
|
||||
private Container textContainer;
|
||||
private Box box;
|
||||
|
||||
protected override double OnEntering(GameMode last)
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg2");
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
//only show the pop button if we are entered form another gamemode.
|
||||
if (last != null)
|
||||
popButton.Alpha = 1;
|
||||
@ -35,31 +41,40 @@ namespace osu.Game.GameModes
|
||||
Content.Alpha = 0;
|
||||
textContainer.Position = new Vector2(Size.X / 16, 0);
|
||||
|
||||
Content.Delay(300);
|
||||
box.ScaleTo(0.2f);
|
||||
box.RotateTo(-20);
|
||||
|
||||
Content.Delay(300, true);
|
||||
|
||||
box.ScaleTo(1, transition_time, EasingTypes.OutElastic);
|
||||
box.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
|
||||
|
||||
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
|
||||
Content.FadeIn(transition_time, EasingTypes.OutExpo);
|
||||
return 0;// transition_time * 1000;
|
||||
}
|
||||
|
||||
protected override double OnExiting(GameMode next)
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
textContainer.MoveTo(new Vector2((Size.X / 16), 0), transition_time, EasingTypes.OutExpo);
|
||||
Content.FadeOut(transition_time, EasingTypes.OutExpo);
|
||||
return transition_time;
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override double OnSuspending(GameMode next)
|
||||
protected override void OnSuspending(GameMode next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
|
||||
textContainer.MoveTo(new Vector2(-(Size.X / 16), 0), transition_time, EasingTypes.OutExpo);
|
||||
Content.FadeOut(transition_time, EasingTypes.OutExpo);
|
||||
return transition_time;
|
||||
}
|
||||
|
||||
protected override double OnResuming(GameMode last)
|
||||
protected override void OnResuming(GameMode last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
|
||||
Content.FadeIn(transition_time, EasingTypes.OutExpo);
|
||||
return transition_time;
|
||||
}
|
||||
|
||||
public override void Load()
|
||||
@ -68,15 +83,15 @@ namespace osu.Game.GameModes
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f),
|
||||
Size = new Vector2(0.3f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = getColourFor(GetType()),
|
||||
Alpha = 0.6f,
|
||||
Additive = true
|
||||
Alpha = 1,
|
||||
Additive = false
|
||||
},
|
||||
textContainer = new AutoSizeContainer
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
public class ButtonSystem : Container
|
||||
public partial class ButtonSystem : Container
|
||||
{
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
@ -103,8 +103,9 @@ namespace osu.Game.GameModes.Menu
|
||||
}
|
||||
}
|
||||
},
|
||||
osuLogo = new OsuLogo(onOsuLogo)
|
||||
osuLogo = new OsuLogo
|
||||
{
|
||||
Action = onOsuLogo,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
@ -112,19 +113,30 @@ namespace osu.Game.GameModes.Menu
|
||||
|
||||
buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
|
||||
|
||||
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), OnSolo, wedge_width, Key.P)));
|
||||
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), OnMulti, 0, Key.M)));
|
||||
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), OnChart)));
|
||||
buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"tests", @"tests", FontAwesome.terminal, new Color4(80, 53, 160, 255), OnTest, 0, Key.T)));
|
||||
buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), OnSolo, wedge_width, Key.P));
|
||||
buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), OnMulti, 0, Key.M));
|
||||
buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), OnChart));
|
||||
|
||||
buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P)));
|
||||
buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), OnEdit, 0, Key.E)));
|
||||
buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), OnDirect, 0, Key.D)));
|
||||
buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q)));
|
||||
buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P));
|
||||
buttonsTopLevel.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), OnEdit, 0, Key.E));
|
||||
buttonsTopLevel.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), OnDirect, 0, Key.D));
|
||||
buttonsTopLevel.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
|
||||
|
||||
buttonFlow.Add(buttonsPlay);
|
||||
buttonFlow.Add(buttonsTopLevel);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Escape)
|
||||
{
|
||||
if (State == MenuState.Initial)
|
||||
return false;
|
||||
|
||||
State = MenuState.Initial;
|
||||
return true;
|
||||
}
|
||||
|
||||
osuLogo.TriggerClick(state);
|
||||
return true;
|
||||
}
|
||||
@ -274,95 +286,6 @@ namespace osu.Game.GameModes.Menu
|
||||
base.Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// osu! logo and its attachments (pulsing, visualiser etc.)
|
||||
/// </summary>
|
||||
class OsuLogo : AutoSizeContainer
|
||||
{
|
||||
private Sprite logo;
|
||||
private Container logoBounceContainer;
|
||||
private MenuVisualisation vis;
|
||||
private Action clickAction;
|
||||
|
||||
public float SizeForFlow => logo == null ? 0 : logo.Size.X * logo.Scale.X * logoBounceContainer.Scale.X * 0.8f;
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
|
||||
Sprite ripple;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logoBounceContainer = new AutoSizeContainer
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logo = new Sprite()
|
||||
{
|
||||
Texture = Game.Textures.Get(@"Menu/logo"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
ripple = new Sprite()
|
||||
{
|
||||
Texture = Game.Textures.Get(@"Menu/logo"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0.4f
|
||||
},
|
||||
vis = new MenuVisualisation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = logo.Size,
|
||||
Additive = true,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ripple.ScaleTo(1.1f, 500);
|
||||
ripple.FadeOut(500);
|
||||
ripple.Loop(300);
|
||||
}
|
||||
|
||||
public OsuLogo(Action action)
|
||||
{
|
||||
clickAction = action;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
logoBounceContainer.ScaleTo(1.1f, 1000, EasingTypes.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
clickAction?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
logoBounceContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A flow container with an origin based on one of its contained drawables.
|
||||
/// </summary>
|
||||
@ -632,9 +555,6 @@ namespace osu.Game.GameModes.Menu
|
||||
FadeOut(800);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ButtonState.Contracted2:
|
||||
|
||||
break;
|
||||
case ButtonState.Expanded:
|
||||
const int expand_duration = 500;
|
||||
@ -647,15 +567,12 @@ namespace osu.Game.GameModes.Menu
|
||||
FadeOut(explode_duration / 4 * 3);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public enum ButtonState
|
||||
{
|
||||
Contracted,
|
||||
Contracted2,
|
||||
Expanded,
|
||||
Exploded
|
||||
}
|
||||
@ -701,6 +618,4 @@ namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
90
osu.Game/GameModes/Menu/Intro.cs
Normal file
90
osu.Game/GameModes/Menu/Intro.cs
Normal file
@ -0,0 +1,90 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
class Intro : OsuGameMode
|
||||
{
|
||||
private OsuLogo logo;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we have loaded the menu previously.
|
||||
/// </summary>
|
||||
internal bool DidLoadMenu;
|
||||
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logo = new OsuLogo()
|
||||
{
|
||||
Alpha = 0,
|
||||
Additive = true,
|
||||
Interactive = false,
|
||||
Colour = Color4.DarkGray,
|
||||
Ripple = false
|
||||
}
|
||||
};
|
||||
|
||||
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
|
||||
|
||||
AudioTrack bgm = Game.Audio.Track.Get(@"circles");
|
||||
bgm.Looping = true;
|
||||
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
welcome.Play();
|
||||
}, true);
|
||||
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
bgm.Start();
|
||||
}, 600);
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
DidLoadMenu = true;
|
||||
Push(new MainMenu());
|
||||
}, 2900);
|
||||
|
||||
logo.ScaleTo(0);
|
||||
|
||||
logo.ScaleTo(1,5900, EasingTypes.OutQuint);
|
||||
logo.FadeIn(30000, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(GameMode next)
|
||||
{
|
||||
Content.FadeOut(300);
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
//cancel exiting if we haven't loaded the menu yet.
|
||||
return !DidLoadMenu;
|
||||
}
|
||||
|
||||
protected override void OnResuming(GameMode last)
|
||||
{
|
||||
//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
|
||||
Scheduler.AddDelayed(Exit, 300);
|
||||
|
||||
base.OnResuming(last);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using osu.Framework.GameModes;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
using osu.Game.GameModes.Charts;
|
||||
using osu.Game.GameModes.Direct;
|
||||
using osu.Game.GameModes.Edit;
|
||||
@ -17,12 +18,12 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
internal class MainMenu : GameMode
|
||||
public class MainMenu : OsuGameMode
|
||||
{
|
||||
private ButtonSystem buttons;
|
||||
public override string Name => @"Main Menu";
|
||||
|
||||
//private AudioTrack bgm;
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeDefault();
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
@ -30,11 +31,6 @@ namespace osu.Game.GameModes.Menu
|
||||
|
||||
OsuGame osu = (OsuGame)Game;
|
||||
|
||||
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
|
||||
welcome.Play();
|
||||
|
||||
//bgm = Game.Audio.Track.Get(@"circles");
|
||||
//bgm.Start();
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ParallaxContainer
|
||||
@ -44,17 +40,14 @@ namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
buttons = new ButtonSystem()
|
||||
{
|
||||
Alpha = 0,
|
||||
OnChart = delegate { Push(new ChartListing()); },
|
||||
OnDirect = delegate { Push(new OnlineListing()); },
|
||||
OnEdit = delegate { Push(new SongSelectEdit()); },
|
||||
OnSolo = delegate { Push(new SongSelectPlay()); },
|
||||
OnEdit = delegate { Push(new EditSongSelect()); },
|
||||
OnSolo = delegate { Push(new PlaySongSelect()); },
|
||||
OnMulti = delegate { Push(new Lobby()); },
|
||||
OnTest = delegate { Push(new TestBrowser()); },
|
||||
OnExit = delegate {
|
||||
Game.Scheduler.AddDelayed(delegate {
|
||||
Game.Host.Exit();
|
||||
}, ButtonSystem.EXIT_DELAY);
|
||||
},
|
||||
OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
|
||||
OnSettings = delegate {
|
||||
osu.Options.PoppedOut = !osu.Options.PoppedOut;
|
||||
},
|
||||
@ -62,29 +55,32 @@ namespace osu.Game.GameModes.Menu
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
buttons.FadeIn(500);
|
||||
}
|
||||
|
||||
protected override double OnSuspending(GameMode next)
|
||||
protected override void OnSuspending(GameMode next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
|
||||
const float length = 400;
|
||||
|
||||
buttons.State = ButtonSystem.MenuState.EnteringMode;
|
||||
|
||||
Content.FadeOut(length, EasingTypes.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
|
||||
|
||||
return base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override double OnResuming(GameMode last)
|
||||
protected override void OnResuming(GameMode last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
const float length = 300;
|
||||
|
||||
buttons.State = ButtonSystem.MenuState.TopLevel;
|
||||
|
||||
Content.FadeIn(length, EasingTypes.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
|
||||
return base.OnResuming(last);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
132
osu.Game/GameModes/Menu/OsuLogo.cs
Normal file
132
osu.Game/GameModes/Menu/OsuLogo.cs
Normal file
@ -0,0 +1,132 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.GameModes.Menu
|
||||
{
|
||||
/// <summary>
|
||||
/// osu! logo and its attachments (pulsing, visualiser etc.)
|
||||
/// </summary>
|
||||
public partial class OsuLogo : AutoSizeContainer
|
||||
{
|
||||
private Sprite logo;
|
||||
private Container logoBounceContainer;
|
||||
private ButtonSystem.MenuVisualisation vis;
|
||||
|
||||
public Action Action;
|
||||
|
||||
public float SizeForFlow => logo == null ? 0 : logo.Size.X * logo.Scale.X * logoBounceContainer.Scale.X * 0.8f;
|
||||
|
||||
private Sprite ripple;
|
||||
|
||||
private Container rippleContainer;
|
||||
|
||||
public bool Ripple
|
||||
{
|
||||
get { return rippleContainer.Alpha > 0; }
|
||||
set
|
||||
{
|
||||
rippleContainer.Alpha = value ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Interactive = true;
|
||||
|
||||
public OsuLogo()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logoBounceContainer = new AutoSizeContainer
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logo = new Sprite()
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
rippleContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
ripple = new Sprite()
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Additive = true,
|
||||
Alpha = 0.05f
|
||||
}
|
||||
}
|
||||
},
|
||||
vis = new ButtonSystem.MenuVisualisation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = logo.Size,
|
||||
Additive = true,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
|
||||
logo.Texture = Game.Textures.Get(@"Menu/logo");
|
||||
ripple.Texture = Game.Textures.Get(@"Menu/logo");
|
||||
|
||||
ripple.ScaleTo(1.1f, 500);
|
||||
ripple.FadeOut(500);
|
||||
ripple.Loop(300);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (!Interactive) return false;
|
||||
|
||||
logoBounceContainer.ScaleTo(1.1f, 1000, EasingTypes.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
|
||||
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (!Interactive) return false;
|
||||
|
||||
Action?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!Interactive) return false;
|
||||
logoBounceContainer.ScaleTo(1.2f, 500, EasingTypes.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
logoBounceContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
using osu.Game.GameModes.Play;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.GameModes.Multiplayer
|
||||
{
|
||||
@ -16,5 +19,19 @@ namespace osu.Game.GameModes.Multiplayer
|
||||
typeof(MatchSongSelect),
|
||||
typeof(Player),
|
||||
};
|
||||
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.FadeColour(Color4.DarkGray, 500);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
Background.FadeColour(Color4.White, 500);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,14 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.GameModes.Multiplayer
|
||||
{
|
||||
class MatchSongSelect : GameModeWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
73
osu.Game/GameModes/OsuGameMode.cs
Normal file
73
osu.Game/GameModes/OsuGameMode.cs
Normal file
@ -0,0 +1,73 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Background;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.GameModes
|
||||
{
|
||||
public class OsuGameMode : GameMode
|
||||
{
|
||||
internal BackgroundMode Background { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Override to create a BackgroundMode for the current GameMode.
|
||||
/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
|
||||
/// </summary>
|
||||
protected virtual BackgroundMode CreateBackground() => null;
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
OsuGameMode lastOsu = last as OsuGameMode;
|
||||
|
||||
BackgroundMode bg = CreateBackground();
|
||||
|
||||
if (lastOsu?.Background != null)
|
||||
{
|
||||
if (bg == null || lastOsu.Background.Equals(bg))
|
||||
//we can keep the previous mode's background.
|
||||
Background = lastOsu.Background;
|
||||
else
|
||||
{
|
||||
lastOsu.Background.Push(Background = bg);
|
||||
}
|
||||
}
|
||||
else if (bg != null)
|
||||
{
|
||||
AddInternal(new ParallaxContainer
|
||||
{
|
||||
Depth = float.MinValue,
|
||||
Children = new[]
|
||||
{
|
||||
Background = bg
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
base.OnEntering(last);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
OsuGameMode nextOsu = next as OsuGameMode;
|
||||
|
||||
if (Background != null && !Background.Equals(nextOsu?.Background))
|
||||
{
|
||||
if (nextOsu != null)
|
||||
//We need to use MakeCurrent in case we are jumping up multiple game modes.
|
||||
nextOsu.Background.MakeCurrent();
|
||||
else
|
||||
Background.Exit();
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Drawables;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
@ -24,7 +25,12 @@ namespace osu.Game.GameModes.Play
|
||||
{
|
||||
base.Load();
|
||||
|
||||
Add(new Box() { RelativeSizeAxes = Axes.Both, Alpha = 0.1f, Scale = new Vector2(0.99f) });
|
||||
Add(new Box()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.8f,
|
||||
Colour = new Color4(5, 5, 5, 255),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,26 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
class ModSelect : GameModeWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.FadeColour(Color4.DarkGray, 500);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
Background.FadeColour(Color4.White, 500);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
20
osu.Game/GameModes/Play/PlayMode.cs
Normal file
20
osu.Game/GameModes/Play/PlayMode.cs
Normal file
@ -0,0 +1,20 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
public enum PlayMode
|
||||
{
|
||||
[Description(@"osu!")]
|
||||
Osu = 0,
|
||||
[Description(@"osu!taiko")]
|
||||
Taiko = 1,
|
||||
[Description(@"osu!catch")]
|
||||
Catch = 2,
|
||||
[Description(@"osu!mania")]
|
||||
Mania = 3
|
||||
}
|
||||
}
|
43
osu.Game/GameModes/Play/PlaySongSelect.cs
Normal file
43
osu.Game/GameModes/Play/PlaySongSelect.cs
Normal file
@ -0,0 +1,43 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
class PlaySongSelect : GameModeWhiteBox
|
||||
{
|
||||
private Bindable<PlayMode> playMode;
|
||||
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(ModSelect),
|
||||
typeof(Player)
|
||||
};
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
|
||||
OsuGame osu = Game as OsuGame;
|
||||
|
||||
playMode = osu.PlayMode;
|
||||
playMode.ValueChanged += PlayMode_ValueChanged;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
playMode.ValueChanged -= PlayMode_ValueChanged;
|
||||
}
|
||||
|
||||
private void PlayMode_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -6,13 +6,107 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
using osu.Game.GameModes.Play.Catch;
|
||||
using osu.Game.GameModes.Play.Mania;
|
||||
using osu.Game.GameModes.Play.Osu;
|
||||
using osu.Game.GameModes.Play.Taiko;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
class Player : GameModeWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(Results)
|
||||
};
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
|
||||
List<HitObject> objects = new List<HitObject>();
|
||||
|
||||
double time = Time + 1000;
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
objects.Add(new Circle()
|
||||
{
|
||||
StartTime = time,
|
||||
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384))
|
||||
});
|
||||
|
||||
time += RNG.Next(50, 500);
|
||||
}
|
||||
|
||||
Beatmap beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = objects
|
||||
};
|
||||
|
||||
OsuGame osu = Game as OsuGame;
|
||||
|
||||
switch (osu.PlayMode.Value)
|
||||
{
|
||||
case PlayMode.Osu:
|
||||
Add(new OsuHitRenderer
|
||||
{
|
||||
Objects = beatmap.HitObjects,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
break;
|
||||
case PlayMode.Taiko:
|
||||
Add(new TaikoHitRenderer
|
||||
{
|
||||
Objects = beatmap.HitObjects,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
break;
|
||||
case PlayMode.Catch:
|
||||
Add(new CatchHitRenderer
|
||||
{
|
||||
Objects = beatmap.HitObjects,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
break;
|
||||
case PlayMode.Mania:
|
||||
Add(new ManiaHitRenderer
|
||||
{
|
||||
Objects = beatmap.HitObjects,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
||||
Add(new KeyCounterCollection
|
||||
{
|
||||
IsCounting = true,
|
||||
FadeTime = 50,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Position = new Vector2(10, 50),
|
||||
Counters = new KeyCounter[]
|
||||
{
|
||||
new KeyCounterKeyboard(@"Z", Key.Z),
|
||||
new KeyCounterKeyboard(@"X", Key.X),
|
||||
new KeyCounterMouse(@"M1", MouseButton.Left),
|
||||
new KeyCounterMouse(@"M2", MouseButton.Right),
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,10 +6,26 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Game.GameModes.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
class Results : GameModeWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.FadeColour(Color4.DarkGray, 500);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
Background.FadeColour(Color4.White, 500);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,16 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
class SongSelectPlay : GameModeWhiteBox
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(ModSelect),
|
||||
typeof(Player)
|
||||
};
|
||||
}
|
||||
}
|
@ -15,9 +15,13 @@ namespace osu.Game.Graphics.Background
|
||||
{
|
||||
protected Sprite BackgroundSprite;
|
||||
|
||||
public Background()
|
||||
string textureName;
|
||||
|
||||
public Background(string textureName = @"Backgrounds/bg1")
|
||||
{
|
||||
this.textureName = textureName;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Depth = float.MinValue;
|
||||
}
|
||||
|
||||
public override void Load()
|
||||
@ -26,7 +30,7 @@ namespace osu.Game.Graphics.Background
|
||||
|
||||
Add(BackgroundSprite = new Sprite
|
||||
{
|
||||
Texture = Game.Textures.Get(@"Menu/background"),
|
||||
Texture = Game.Textures.Get(textureName),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.DarkGray
|
||||
|
@ -14,21 +14,21 @@ namespace osu.Game.Graphics.Containers
|
||||
public ParallaxContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AddInternal(content = new Container()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
}
|
||||
|
||||
private Container content = new Container()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
};
|
||||
private Container content;
|
||||
|
||||
protected override Container AddTarget => content;
|
||||
protected override Container Content => content;
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
Add(content);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
|
@ -16,16 +16,25 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
|
||||
private List<KeyCounter> counters = new List<KeyCounter>();
|
||||
public IReadOnlyList<KeyCounter> Counters => counters;
|
||||
public IEnumerable<KeyCounter> Counters
|
||||
{
|
||||
get { return counters; }
|
||||
set
|
||||
{
|
||||
foreach (var k in value)
|
||||
addKey(k);
|
||||
|
||||
public void AddKey(KeyCounter key)
|
||||
Children = value;
|
||||
}
|
||||
}
|
||||
|
||||
private void addKey(KeyCounter key)
|
||||
{
|
||||
counters.Add(key);
|
||||
key.IsCounting = this.IsCounting;
|
||||
key.FadeTime = this.FadeTime;
|
||||
key.KeyDownTextColor = this.KeyDownTextColor;
|
||||
key.KeyUpTextColor = this.KeyUpTextColor;
|
||||
base.Add(key);
|
||||
key.IsCounting = IsCounting;
|
||||
key.FadeTime = FadeTime;
|
||||
key.KeyDownTextColor = KeyDownTextColor;
|
||||
key.KeyUpTextColor = KeyUpTextColor;
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
|
@ -1,12 +1,16 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.GameModes.Menu;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.OS;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.GameModes;
|
||||
using osu.Game.Graphics.Background;
|
||||
using osu.Game.GameModes.Play;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -17,6 +21,10 @@ namespace osu.Game
|
||||
public class OsuGame : OsuGameBase
|
||||
{
|
||||
public Toolbar Toolbar;
|
||||
public MainMenu MainMenu => intro?.ChildGameMode as MainMenu;
|
||||
private Intro intro;
|
||||
|
||||
public Bindable<PlayMode> PlayMode;
|
||||
|
||||
public override void SetHost(BasicGameHost host)
|
||||
{
|
||||
@ -29,18 +37,88 @@ namespace osu.Game
|
||||
{
|
||||
base.Load();
|
||||
|
||||
ShowPerformanceOverlay = true;
|
||||
//attach our bindables to the audio subsystem.
|
||||
Audio.Volume.Weld(Config.GetBindable<double>(OsuConfig.VolumeGlobal));
|
||||
Audio.VolumeSample.Weld(Config.GetBindable<double>(OsuConfig.VolumeEffect));
|
||||
Audio.VolumeTrack.Weld(Config.GetBindable<double>(OsuConfig.VolumeMusic));
|
||||
|
||||
Add(new Drawable[] {
|
||||
new ParallaxContainer
|
||||
intro = new Intro(),
|
||||
Toolbar = new Toolbar
|
||||
{
|
||||
Children = new [] {
|
||||
new Background()
|
||||
}
|
||||
OnHome = delegate { MainMenu?.MakeCurrent(); },
|
||||
OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; },
|
||||
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
|
||||
Alpha = 0.001f //fixes invalidation fuckup
|
||||
},
|
||||
new MainMenu(),
|
||||
Toolbar = new Toolbar(),
|
||||
new VolumeControl
|
||||
{
|
||||
VolumeGlobal = Audio.Volume,
|
||||
VolumeSample = Audio.VolumeSample,
|
||||
VolumeTrack = Audio.VolumeTrack
|
||||
}
|
||||
});
|
||||
|
||||
Toolbar.SetState(ToolbarState.Hidden, true);
|
||||
|
||||
intro.ModePushed += modeAdded;
|
||||
intro.Exited += modeRemoved;
|
||||
|
||||
PlayMode = Config.GetBindable<PlayMode>(OsuConfig.PlayMode);
|
||||
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
|
||||
PlayMode.TriggerChange();
|
||||
|
||||
Cursor.Alpha = 0;
|
||||
}
|
||||
|
||||
public Action<GameMode> ModeChanged;
|
||||
|
||||
private void modeChanged(GameMode newMode)
|
||||
{
|
||||
// - Ability to change window size
|
||||
// - Ability to adjust music playback
|
||||
// - Frame limiter changes
|
||||
|
||||
//central game mode change logic.
|
||||
if (newMode is Player || newMode is Intro)
|
||||
{
|
||||
Toolbar.SetState(ToolbarState.Hidden);
|
||||
}
|
||||
else
|
||||
{
|
||||
Toolbar.SetState(ToolbarState.Visible);
|
||||
}
|
||||
|
||||
Cursor.FadeIn(100);
|
||||
|
||||
ModeChanged?.Invoke(newMode);
|
||||
|
||||
if (newMode == null)
|
||||
Host.Exit();
|
||||
}
|
||||
|
||||
protected override bool OnExiting()
|
||||
{
|
||||
if (!intro.DidLoadMenu || intro.ChildGameMode != null)
|
||||
{
|
||||
intro.MakeCurrent();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnExiting();
|
||||
}
|
||||
|
||||
private void modeAdded(GameMode newMode)
|
||||
{
|
||||
newMode.ModePushed += modeAdded;
|
||||
newMode.Exited += modeRemoved;
|
||||
|
||||
modeChanged(newMode);
|
||||
}
|
||||
|
||||
private void modeRemoved(GameMode newMode)
|
||||
{
|
||||
modeChanged(newMode);
|
||||
}
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
|
@ -21,10 +21,12 @@ namespace osu.Game
|
||||
public Options Options;
|
||||
public APIAccess API;
|
||||
|
||||
protected override Container AddTarget => ratioContainer?.IsLoaded == true ? ratioContainer : base.AddTarget;
|
||||
protected override Container Content => ratioContainer?.IsLoaded == true ? ratioContainer : base.Content;
|
||||
|
||||
private RatioAdjust ratioContainer;
|
||||
|
||||
public CursorContainer Cursor;
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
@ -49,7 +51,7 @@ namespace osu.Game
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Options = new Options(),
|
||||
new OsuCursorContainer()
|
||||
Cursor = new OsuCursorContainer()
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -1,16 +1,17 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.GameModes.Play;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -18,6 +19,29 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
const float height = 50;
|
||||
|
||||
public Action OnSettings;
|
||||
public Action OnHome;
|
||||
public Action<PlayMode> OnPlayModeChange;
|
||||
|
||||
private ToolbarModeSelector modeSelector;
|
||||
|
||||
public void SetState(ToolbarState state, bool instant = false)
|
||||
{
|
||||
int time = instant ? 0 : 200;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ToolbarState.Hidden:
|
||||
MoveToY(-Size.Y, time, EasingTypes.InQuint);
|
||||
FadeOut(time);
|
||||
break;
|
||||
case ToolbarState.Visible:
|
||||
MoveToY(0, time, EasingTypes.OutQuint);
|
||||
FadeIn(time);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
@ -30,9 +54,66 @@ namespace osu.Game.Overlays
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.9f)
|
||||
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f)
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.gear,
|
||||
Action = OnSettings,
|
||||
TooltipMain = "Settings",
|
||||
TooltipSub = "Change your settings",
|
||||
},
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.home,
|
||||
TooltipMain = "Home",
|
||||
TooltipSub = "Return to the main menu",
|
||||
Action = OnHome
|
||||
},
|
||||
modeSelector = new ToolbarModeSelector
|
||||
{
|
||||
OnPlayModeChange = OnPlayModeChange
|
||||
}
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new []
|
||||
{
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.search
|
||||
},
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.user,
|
||||
Text = ((OsuGame)Game).Config.Get<string>(OsuConfig.Username)
|
||||
},
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.bars
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
|
||||
}
|
||||
|
||||
public enum ToolbarState
|
||||
{
|
||||
Visible,
|
||||
Hidden,
|
||||
}
|
||||
}
|
||||
|
184
osu.Game/Overlays/ToolbarButton.cs
Normal file
184
osu.Game/Overlays/ToolbarButton.cs
Normal file
@ -0,0 +1,184 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Drawables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class ToolbarButton : Container
|
||||
{
|
||||
public const float WIDTH = 60;
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return DrawableIcon.Icon; }
|
||||
set { DrawableIcon.Icon = value; }
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return DrawableText.Text; }
|
||||
set
|
||||
{
|
||||
DrawableText.Text = value;
|
||||
paddingIcon.Alpha = string.IsNullOrEmpty(value) ? 0 : 1;
|
||||
}
|
||||
}
|
||||
|
||||
public string TooltipMain
|
||||
{
|
||||
get { return tooltip1.Text; }
|
||||
set
|
||||
{
|
||||
tooltip1.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string TooltipSub
|
||||
{
|
||||
get { return tooltip2.Text; }
|
||||
set
|
||||
{
|
||||
tooltip2.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Action Action;
|
||||
protected TextAwesome DrawableIcon;
|
||||
protected SpriteText DrawableText;
|
||||
protected Box HoverBackground;
|
||||
private Drawable paddingLeft;
|
||||
private Drawable paddingRight;
|
||||
private Drawable paddingIcon;
|
||||
private FlowContainer tooltipContainer;
|
||||
private SpriteText tooltip1;
|
||||
private SpriteText tooltip2;
|
||||
|
||||
public new float Padding
|
||||
{
|
||||
get { return paddingLeft.Size.X; }
|
||||
set
|
||||
{
|
||||
paddingLeft.Size = new Vector2(value, 1);
|
||||
paddingRight.Size = new Vector2(value, 1);
|
||||
tooltipContainer.Position = new Vector2(value, tooltipContainer.Position.Y);
|
||||
}
|
||||
}
|
||||
|
||||
public ToolbarButton()
|
||||
{
|
||||
HoverBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Additive = true,
|
||||
Colour = new Color4(60, 60, 60, 255),
|
||||
Alpha = 0,
|
||||
};
|
||||
|
||||
DrawableIcon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
};
|
||||
|
||||
DrawableText = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
};
|
||||
|
||||
tooltipContainer = new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Position = new Vector2(0, -5),
|
||||
Alpha = 0,
|
||||
Children = new[]
|
||||
{
|
||||
tooltip1 = new SpriteText()
|
||||
{
|
||||
TextSize = 22,
|
||||
},
|
||||
tooltip2 = new SpriteText
|
||||
{
|
||||
TextSize = 15
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
paddingLeft = new Container { RelativeSizeAxes = Axes.Y };
|
||||
paddingRight = new Container { RelativeSizeAxes = Axes.Y };
|
||||
paddingIcon = new Container
|
||||
{
|
||||
Size = new Vector2(5, 0),
|
||||
Alpha = 0
|
||||
};
|
||||
|
||||
Padding = 10;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(WIDTH, 1);
|
||||
}
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
HoverBackground,
|
||||
new FlowContainer
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
paddingLeft,
|
||||
DrawableIcon,
|
||||
paddingIcon,
|
||||
DrawableText,
|
||||
paddingRight
|
||||
},
|
||||
},
|
||||
tooltipContainer
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
//todo: find a way to avoid using this (autosize needs to be able to ignore certain drawables.. in this case the tooltip)
|
||||
Size = new Vector2(WIDTH + DrawableText.Size.X, 1);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
Action?.Invoke();
|
||||
HoverBackground.FlashColour(Color4.White, 400);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
HoverBackground.FadeTo(0.4f, 200);
|
||||
tooltipContainer.FadeIn(100);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
HoverBackground.FadeTo(0, 200);
|
||||
tooltipContainer.FadeOut(100);
|
||||
}
|
||||
}
|
||||
}
|
51
osu.Game/Overlays/ToolbarModeButton.cs
Normal file
51
osu.Game/Overlays/ToolbarModeButton.cs
Normal file
@ -0,0 +1,51 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.GameModes.Play;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class ToolbarModeButton : ToolbarButton
|
||||
{
|
||||
private PlayMode mode;
|
||||
public PlayMode Mode
|
||||
{
|
||||
get { return mode; }
|
||||
set
|
||||
{
|
||||
mode = value;
|
||||
TooltipMain = mode.GetDescription();
|
||||
TooltipSub = $"Play some {mode.GetDescription()}";
|
||||
Icon = getModeIcon(mode);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Active
|
||||
{
|
||||
set
|
||||
{
|
||||
//Background.Colour = value ? new Color4(100, 100, 100, 255) : new Color4(20, 20, 20, 255);
|
||||
}
|
||||
}
|
||||
|
||||
private FontAwesome getModeIcon(PlayMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
default: return FontAwesome.fa_osu_osu_o;
|
||||
case PlayMode.Taiko: return FontAwesome.fa_osu_taiko_o;
|
||||
case PlayMode.Catch: return FontAwesome.fa_osu_fruits_o;
|
||||
case PlayMode.Mania: return FontAwesome.fa_osu_mania_o;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
DrawableIcon.TextSize *= 1.4f;
|
||||
}
|
||||
}
|
||||
}
|
101
osu.Game/Overlays/ToolbarModeSelector.cs
Normal file
101
osu.Game/Overlays/ToolbarModeSelector.cs
Normal file
@ -0,0 +1,101 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Cached;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Drawables;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.GameModes.Play;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
class ToolbarModeSelector : Container
|
||||
{
|
||||
const float padding = 10;
|
||||
|
||||
private FlowContainer modeButtons;
|
||||
private Box modeButtonLine;
|
||||
private ToolbarModeButton activeButton;
|
||||
|
||||
public Action<PlayMode> OnPlayModeChange;
|
||||
|
||||
public ToolbarModeSelector()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(20, 20, 20, 255)
|
||||
},
|
||||
modeButtons = new FlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Direction = FlowDirection.HorizontalOnly,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
modeButtonLine = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Size = new Vector2(0.3f, 3),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
Colour = Color4.White
|
||||
}
|
||||
};
|
||||
|
||||
foreach (PlayMode m in Enum.GetValues(typeof(PlayMode)))
|
||||
{
|
||||
var localMode = m;
|
||||
modeButtons.Add(new ToolbarModeButton
|
||||
{
|
||||
Mode = m,
|
||||
Action = delegate
|
||||
{
|
||||
SetGameMode(localMode);
|
||||
OnPlayModeChange?.Invoke(localMode);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(modeButtons.Children.Count() * ToolbarButton.WIDTH + padding * 2, 1);
|
||||
}
|
||||
|
||||
public void SetGameMode(PlayMode mode)
|
||||
{
|
||||
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
|
||||
{
|
||||
bool isActive = m.Mode == mode;
|
||||
m.Active = isActive;
|
||||
if (isActive)
|
||||
activeButton = m;
|
||||
}
|
||||
|
||||
activeMode.Invalidate();
|
||||
}
|
||||
|
||||
private Cached<Drawable> activeMode = new Cached<Drawable>();
|
||||
|
||||
protected override void UpdateLayout()
|
||||
{
|
||||
base.UpdateLayout();
|
||||
|
||||
if (!activeMode.EnsureValid())
|
||||
activeMode.Refresh(() => modeButtonLine.MoveToX(activeButton.Position.X + activeButton.Size.X / 2 + padding, 200, EasingTypes.OutQuint));
|
||||
}
|
||||
}
|
||||
}
|
107
osu.Game/VolumeControl.cs
Normal file
107
osu.Game/VolumeControl.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Drawables;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
internal class VolumeControl : Container
|
||||
{
|
||||
private Box meterFill;
|
||||
private Container meterContainer;
|
||||
|
||||
public BindableDouble VolumeGlobal { get; set; }
|
||||
public BindableDouble VolumeSample { get; set; }
|
||||
public BindableDouble VolumeTrack { get; set; }
|
||||
|
||||
public VolumeControl()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
Children = new Drawable[]
|
||||
{
|
||||
meterContainer = new Container {
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Position = new Vector2(10, 10),
|
||||
Size = new Vector2(40, 180),
|
||||
Alpha = 0,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f, 0.9f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.DarkGray,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
meterFill = new Box
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
updateFill();
|
||||
}
|
||||
|
||||
protected override bool OnWheelDown(InputState state)
|
||||
{
|
||||
appear();
|
||||
|
||||
VolumeGlobal.Value -= 0.05f;
|
||||
updateFill();
|
||||
|
||||
return base.OnWheelDown(state);
|
||||
}
|
||||
|
||||
protected override bool OnWheelUp(InputState state)
|
||||
{
|
||||
appear();
|
||||
|
||||
VolumeGlobal.Value += 0.05f;
|
||||
updateFill();
|
||||
|
||||
return base.OnWheelUp(state);
|
||||
}
|
||||
|
||||
private void updateFill()
|
||||
{
|
||||
meterFill.ScaleTo(new Vector2(1, (float)VolumeGlobal.Value), 300, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
private void appear()
|
||||
{
|
||||
meterContainer.ClearTransformations();
|
||||
meterContainer.FadeIn(100);
|
||||
meterContainer.Delay(1000);
|
||||
meterContainer.FadeOut(100);
|
||||
}
|
||||
}
|
||||
}
|
@ -69,21 +69,29 @@
|
||||
<Compile Include="Beatmaps\Timing\SampleChange.cs" />
|
||||
<Compile Include="Beatmaps\Timing\TimingChange.cs" />
|
||||
<Compile Include="Configuration\OsuConfigManager.cs" />
|
||||
<Compile Include="GameModes\BackgroundMode.cs" />
|
||||
<Compile Include="GameModes\Backgrounds\BackgroundModeCustom.cs" />
|
||||
<Compile Include="GameModes\Backgrounds\BackgroundModeDefault.cs" />
|
||||
<Compile Include="GameModes\Backgrounds\BackgroundModeEmpty.cs" />
|
||||
<Compile Include="GameModes\Charts\ChartInfo.cs" />
|
||||
<Compile Include="GameModes\Edit\Editor.cs" />
|
||||
<Compile Include="GameModes\GameModeWhiteBox.cs" />
|
||||
<Compile Include="GameModes\Menu\Intro.cs" />
|
||||
<Compile Include="GameModes\Menu\ButtonSystem.cs" />
|
||||
<Compile Include="GameModes\Menu\MainMenu.cs" />
|
||||
<Compile Include="GameModes\Menu\OsuLogo.cs" />
|
||||
<Compile Include="GameModes\Multiplayer\Lobby.cs" />
|
||||
<Compile Include="GameModes\Multiplayer\Match.cs" />
|
||||
<Compile Include="GameModes\Multiplayer\MatchCreate.cs" />
|
||||
<Compile Include="GameModes\Multiplayer\MatchSongSelect.cs" />
|
||||
<Compile Include="GameModes\OsuGameMode.cs" />
|
||||
<Compile Include="GameModes\Play\ModSelect.cs" />
|
||||
<Compile Include="GameModes\Play\Player.cs" />
|
||||
<Compile Include="GameModes\Charts\ChartListing.cs" />
|
||||
<Compile Include="GameModes\Play\PlayMode.cs" />
|
||||
<Compile Include="GameModes\Play\Results.cs" />
|
||||
<Compile Include="GameModes\Direct\OnlineListing.cs" />
|
||||
<Compile Include="GameModes\Play\SongSelectPlay.cs" />
|
||||
<Compile Include="GameModes\Play\PlaySongSelect.cs" />
|
||||
<Compile Include="GameModes\Play\Catch\CatchHitRenderer.cs" />
|
||||
<Compile Include="GameModes\Play\Catch\CatchPlayfield.cs" />
|
||||
<Compile Include="GameModes\Play\HitRenderer.cs" />
|
||||
@ -94,7 +102,7 @@
|
||||
<Compile Include="GameModes\Play\Playfield.cs" />
|
||||
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
|
||||
<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
|
||||
<Compile Include="GameModes\Edit\SongSelectEdit.cs" />
|
||||
<Compile Include="GameModes\Edit\EditSongSelect.cs" />
|
||||
<Compile Include="Graphics\Background\Background.cs" />
|
||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
|
||||
@ -119,8 +127,12 @@
|
||||
<Compile Include="OsuGameBase.cs" />
|
||||
<Compile Include="Overlays\Options.cs" />
|
||||
<Compile Include="Overlays\Toolbar.cs" />
|
||||
<Compile Include="Overlays\ToolbarButton.cs" />
|
||||
<Compile Include="Overlays\ToolbarModeButton.cs" />
|
||||
<Compile Include="Overlays\ToolbarModeSelector.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Users\User.cs" />
|
||||
<Compile Include="VolumeControl.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
13
osu.sln
13
osu.sln
@ -22,44 +22,31 @@ EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Deploy|Any CPU = Deploy|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Deploy|Any CPU.ActiveCfg = Deploy|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Deploy|Any CPU.Build.0 = Deploy|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Deploy|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Deploy|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}.Deploy|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}.Deploy|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Deploy|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Deploy|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{65DC628F-A640-4111-AB35-3A5652BC1E17}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{65DC628F-A640-4111-AB35-3A5652BC1E17}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{65DC628F-A640-4111-AB35-3A5652BC1E17}.Deploy|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{65DC628F-A640-4111-AB35-3A5652BC1E17}.Deploy|Any CPU.Build.0 = Debug|Any CPU
|
||||
{65DC628F-A640-4111-AB35-3A5652BC1E17}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{65DC628F-A640-4111-AB35-3A5652BC1E17}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{69051C69-12AE-4E7D-A3E6-460D2E282312}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{69051C69-12AE-4E7D-A3E6-460D2E282312}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{69051C69-12AE-4E7D-A3E6-460D2E282312}.Deploy|Any CPU.ActiveCfg = Deploy|Any CPU
|
||||
{69051C69-12AE-4E7D-A3E6-460D2E282312}.Deploy|Any CPU.Build.0 = Deploy|Any CPU
|
||||
{69051C69-12AE-4E7D-A3E6-460D2E282312}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{69051C69-12AE-4E7D-A3E6-460D2E282312}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
|
Loading…
Reference in New Issue
Block a user