# Conflicts: # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs # osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs # osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs
# Conflicts: # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# Conflicts: # osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs
Allows for better testability.
Due to faulty debounce fire logic, a web request would always fire with a single character search, followed by the real search. This caused unwanted delays and display weirdness.