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h1or4dme8
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osu-lazer
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19,824
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4
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793
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6539c6da170a3202fbb2818ec96b184e3a97a5ea
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114 Commits
Update framework and add "Async" suffix to asynchronous methods
Thomas Müller
·
2017-02-23 22:32:10 +01:00
2689de0c0c
Remove unnecessary using statements
Thomas Müller
·
2017-02-23 21:38:10 +01:00
a5dfa7ab06
Framework updates.
Dean Herbert
·
2017-02-23 16:42:12 +09:00
da2bfe6d3c
Add/update license headers.
Dean Herbert
·
2017-02-14 18:17:35 +09:00
f207da6041
Add prefix Online to BeatmapID and BeatmapSetID
柯十六夜
·
2017-01-09 21:05:01 +08:00
acfbf2e32e
Fix unit tests failing.
Dean Herbert
·
2016-11-21 12:34:03 +09:00
027d71ffd8
Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
Dean Herbert
·
2016-11-14 22:03:39 +09:00
d3f810f72f
Move play modes to Modes namespace.
Dean Herbert
·
2016-11-14 18:03:20 +09:00
06f4f93918
Rename GameModes namespace to Screens.
Dean Herbert
·
2016-11-14 17:23:33 +09:00
0f4538f69f
Introduce dependency injection
Drew DeVault
·
2016-11-10 16:38:25 -05:00
19fd6fe249
Fix broken tests.
Dean Herbert
·
2016-11-05 22:48:32 +09:00
cc140c9634
Fix ImportBeatmapTest.
Dean Herbert
·
2016-11-03 16:59:16 +09:00
7a54fdfffb
Fix use of obsolete NUnit attribute
Drew DeVault
·
2016-10-26 10:37:36 -04:00
fd867b2eb7
Make importing work properly.
Moves import code to BeatmapDatabase.
Dean Herbert
·
2016-10-24 11:39:53 -04:00
d3a857edb9
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