1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 13:47:24 +08:00
Commit Graph

11 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
9d0ae3f0ca Update test scene to work with new data source 2022-10-12 15:32:58 +09:00
cdwcgt
2bd72fd9b4
add test for hide catchercombo 2022-09-12 19:56:05 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Dean Herbert
f8ae70e562 Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Salman Ahmed
bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Salman Ahmed
dde0bc6070 Add step to randomize judged object's combo colour 2020-08-19 08:29:42 +03:00
Salman Ahmed
a59dabca7e Use existing hit objects instead of defining own 2020-08-19 08:28:11 +03:00
Salman Ahmed
5cd2841080 Add test scene showing off the skinnable catch-specific combo counter 2020-08-03 22:17:42 +03:00