Henry Lin
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639e8b62b9
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Make circles light up 1 beat length before start time
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2021-06-18 11:20:04 +08:00 |
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Henry Lin
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b7f43405fc
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Dim circles instead of fade; improved hit samples; changed jump distance to be closer to cuttingedge
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2021-06-17 22:01:58 +08:00 |
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Henry Lin
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f22beaeb5b
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Increase distance between combos; pull circles closer to center
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2021-06-17 14:30:59 +08:00 |
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Henry Lin
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14622f4734
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Improved guesstimations; fixed hit samples
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2021-06-17 10:20:50 +08:00 |
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Henry Lin
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4ffff06dcb
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Break ApplyToBeatmap into subroutines
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2021-06-15 11:06:56 +08:00 |
|
Henry Lin
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04c0db6dce
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Code cleanup
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2021-06-14 21:34:34 +08:00 |
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Henry Lin
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12a17d0983
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Extract seed setting contorl to IHasSeed
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2021-06-10 15:31:20 +08:00 |
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Henry Lin
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80f38b347b
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Merge branch 'ppy:master' into osu-target-mod
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2021-06-10 15:13:27 +08:00 |
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Henry Lin
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7815b3c72b
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Display results after fail
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2021-06-10 10:58:42 +08:00 |
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ekrctb
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5418e895ae
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Remove useless ClearTransforms
The transforms are cleared by DHO before `ApplyCustomUpdateState` is invoked.
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2021-06-09 16:50:13 +09:00 |
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ekrctb
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610cdaea98
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Fix circle piece animation is sometimes not playing when a replay is rewound
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2021-06-09 16:14:55 +09:00 |
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ekrctb
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555ab8fccd
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Fix event not unregistered on dispose
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2021-06-09 12:35:14 +09:00 |
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Dean Herbert
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e914fbf449
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Merge pull request #13396 from ekrctb/fix-circle-piece
Fix hit circle animation is removed when a replay is rewound
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2021-06-09 11:39:38 +09:00 |
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ekrctb
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4707918c6a
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Fix hit circle animation when a replay is rewound
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2021-06-09 10:53:52 +09:00 |
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Dean Herbert
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475788041a
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Merge pull request #13337 from Pasi4K5/fix-sliders-out-of-screen
Fix sliders sometimes being outside of the playfield with osu! random mod enabled
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2021-06-08 21:18:21 +09:00 |
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Dean Herbert
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6017ef3825
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Merge branch 'master' into fix-skin-sample-lookup
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2021-06-08 17:37:36 +09:00 |
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Dan Balasescu
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791855dfa0
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Merge branch 'master' into legacy-skin-default-fallback
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2021-06-08 16:54:26 +09:00 |
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Dean Herbert
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e0f568aa8f
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Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
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2021-06-08 15:19:52 +09:00 |
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Dean Herbert
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88b87b98a8
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Fix slider ball layer sources
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2021-06-08 12:10:14 +09:00 |
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Dean Herbert
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277eb9fa6e
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Fix slider repeat arrow not updating rotation immediately while paused in editor
A bit of a local solution, but not sure there's a better way to handle
this.
Closes #13342.
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2021-06-07 15:58:43 +09:00 |
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Dean Herbert
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d26c9a66c2
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Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
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2021-06-07 12:01:19 +09:00 |
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Dean Herbert
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9ebafb1ec0
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Fix cursor trail logic
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2021-06-06 22:26:27 +09:00 |
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Pasi4K5
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b214f2ae0e
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Remove repeat and simplify getMinSliderMargin
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2021-06-05 17:13:08 +02:00 |
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Pasi4K5
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f59263932a
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Use SliderPath.GetPathToProgress for getting the SliderPath 's positions
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2021-06-05 17:04:58 +02:00 |
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Pasi4K5
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b4f190c6ff
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Rename iteration variable
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2021-06-04 17:22:36 +02:00 |
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Pasi4K5
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32e41048ff
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Fix System.ArgumentException caused by sliders bigger than the playfield
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2021-06-04 16:50:27 +02:00 |
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Pasi4K5
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6357d1363c
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Add comment for slider_path_checking_rate
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2021-06-04 16:26:40 +02:00 |
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Pasi4K5
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a0a6f3ef81
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Replace Vector2 methods with math operators
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2021-06-04 16:23:03 +02:00 |
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Pasi4K5
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9f2a9608f2
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Rework slider positioning
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2021-06-04 16:17:54 +02:00 |
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ekrctb
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d7da66d876
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Bring back scheduling of follow point update
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2021-06-04 18:41:02 +09:00 |
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ekrctb
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0098ac2760
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Remove one TODO
It can be removed because pooled drawables are always ready, and `FollowPointConnection` is also ready when applied.
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2021-06-04 17:09:59 +09:00 |
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ekrctb
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bc892086fe
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Resolve nullable inspection, enable nullable for FollowPointLifetimeEntry
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2021-06-04 17:09:59 +09:00 |
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ekrctb
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b373b120ff
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Use general lifetime container for follow point container
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2021-06-04 16:31:50 +09:00 |
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Dean Herbert
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06275a6a7d
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Merge branch 'master' into legacy-skin-default-fallback
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2021-06-04 16:00:30 +09:00 |
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Dean Herbert
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f62a2747f6
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Add legacy implementation
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2021-06-04 14:51:35 +09:00 |
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Dean Herbert
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5953674737
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Tidy up constants
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2021-06-04 14:14:51 +09:00 |
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Dean Herbert
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ff70f99da2
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Merge branch 'master' into kiai
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2021-06-04 13:50:12 +09:00 |
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Pasi4K5
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7a4fc9ffc8
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Move seed to base class
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2021-06-03 18:16:11 +02:00 |
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Dan Balasescu
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15b43beef1
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Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
Refactor catch Movement skill to not require explicit clockrate usage
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2021-06-03 17:29:27 +09:00 |
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Dan Balasescu
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d39eb7eac2
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Merge pull request #12952 from peppy/autoplay-pause-support
Externalise autoplay generation from `Player` to allow use of replay playback functions
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2021-06-03 17:29:17 +09:00 |
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Dean Herbert
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8b43cfdd7d
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Merge pull request #12568 from Pasi4K5/mod-osu-random
Add mod "Random" for osu! ruleset
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2021-06-03 17:14:27 +09:00 |
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Samuel Cattini-Schultz
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f51413ead9
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Refactor to pass clockrate in constructor rather than deriving from mods
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2021-06-03 16:09:42 +10:00 |
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Dan Balasescu
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44b1102241
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Merge branch 'master' into autoplay-pause-support
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2021-06-03 13:26:00 +09:00 |
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Dan Balasescu
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c065f761c7
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Merge branch 'master' into legacy-skin-default-fallback
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2021-06-02 19:08:52 +09:00 |
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ekrctb
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c06ff3c623
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Remove defunct Animate calls
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2021-06-02 11:46:28 +09:00 |
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ekrctb
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b82190e157
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Fix hit circle animation reset when skin is changed
The transforms applied in `Animate` call was not applied because the piece is recreated.
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2021-06-02 11:32:24 +09:00 |
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Dean Herbert
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14570b6fb1
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Merge branch 'master' into autoplay-pause-support
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2021-06-01 14:19:21 +09:00 |
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Dean Herbert
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00b3eea840
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Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
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2021-05-31 21:39:04 +09:00 |
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Dean Herbert
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33577cbad5
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Fix multiple issues with default lookups
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2021-05-31 21:29:47 +09:00 |
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Dean Herbert
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88ed95e012
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Add FindProvider lookup function
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2021-05-31 21:29:47 +09:00 |
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