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mirror of https://github.com/ppy/osu.git synced 2024-09-24 00:47:26 +08:00
Commit Graph

1653 Commits

Author SHA1 Message Date
Dan Balasescu
2ec6aa7fbb
Make mania scroll speed independent of hit position 2023-12-26 12:46:21 +09:00
Bartłomiej Dach
8142a7cb7e
Remove incorrect spec 2023-12-25 14:00:32 +01:00
Dean Herbert
b1d994b6ff
Add classic skin sprites for slider tick and slider end misses 2023-12-25 17:17:23 +09:00
Dean Herbert
c5893f245c
Change legacy version checks to account for users specifying incorrect versions 2023-12-23 14:03:45 +09:00
Bartłomiej Dach
b4e71a0787
Fix slider tick / end misses displaying with full size on legacy skins with animated misses
Resolves https://github.com/ppy/osu/issues/25987.

Structure is a bit clumsy but I'm not sure how to do better...
2023-12-21 13:58:12 +01:00
Bartłomiej Dach
975bacaeb7
Add back blank line to fix code quality inspection 2023-12-20 19:07:26 +01:00
Dean Herbert
eb8fb8092d
Attempt to standardise miss handling logic 2023-12-21 00:59:35 +09:00
Dean Herbert
d2716d8557
Improve animation for legacy skins 2023-12-20 20:34:05 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses 2023-12-20 20:23:19 +09:00
Dean Herbert
0be6743e87
Apply Bindable.Parse refactorings 2023-12-13 14:07:38 +09:00
Dean Herbert
95c00f9666
Add HexaconIcons lookup to allow usage with SpriteIcon 2023-11-24 13:17:39 +09:00
Dean Herbert
5239fee947
Allow use of skin username/flag/avatar components outside of gameplay 2023-11-23 17:15:03 +09:00
Dean Herbert
b88e3cd26f
Change ResourceStore provided to Skin to be a fallback, not replacement 2023-11-16 20:19:01 +09:00
Dean Herbert
73eda6c09c
Move non-matching default value to argon skin default speficiation instead 2023-11-16 14:18:49 +09:00
Dean Herbert
2264e1e249
Change default value and range of BoxElement's corner radius to match other usages 2023-11-15 10:45:01 +09:00
Dean Herbert
74fb1b5f81
Rename property to match expctations 2023-11-15 10:40:59 +09:00
Joseph Madamba
535282ba7d Use existing localisation for corner radius in BoxElement 2023-11-14 14:13:20 -08:00
Dean Herbert
a745642f76
Fix customised argon skins no longer loading due to incorrect resource store spec 2023-11-14 22:01:56 +09:00
Dean Herbert
469b9e2546
Increase size and adjust positioning of max combo display in argon skin 2023-11-12 17:28:15 +09:00
Bartłomiej Dach
b7972e3c84
Merge branch 'skin-size-editing' into gameplay-hud-redesign/counters 2023-11-11 20:16:14 +09:00
Dean Herbert
57cd5194ce
Flip comparison to allow non-composite drawables to still get resized 2023-11-10 20:00:20 +09:00
Bartłomiej Dach
b7acbde719
Only store width/height of serialised drawable if it isn't automatically computed 2023-11-10 19:12:26 +09:00
Bartłomiej Dach
26eae0bdee
Remove unused using directive 2023-11-10 18:25:39 +09:00
Bartłomiej Dach
43a4b34295
Fix typo 2023-11-10 18:20:14 +09:00
Bartłomiej Dach
2c1f304f3b
Fix test failures due to fluctuations in needlessly-serialised automatic sizings 2023-11-10 18:13:36 +09:00
Dean Herbert
46a219e010
Add comment explaining AutoSize change in LegacySongProgress 2023-11-10 17:53:52 +09:00
Dean Herbert
67312a2db9
Remove ArgonScoreWedge and use ArgonWedgePiece directly 2023-11-10 16:53:16 +09:00
Dean Herbert
60df2722ab
Rename RoundedLine to BoxElement and make more generically useful 2023-11-10 16:20:05 +09:00
Dean Herbert
99d9db5b76
Use a better default size for line 2023-11-10 15:53:05 +09:00
Dean Herbert
f31c1c9c79
Rename and move skinnable line component to a more commomn place 2023-11-10 15:53:05 +09:00
Dean Herbert
0add035c67
Disable resizing of LegacySongProgress
Because it looks bad.
2023-11-10 14:31:02 +09:00
Dean Herbert
b0c5b3cb10
Add Size to serialised components of a SerialisedDrawableInfo 2023-11-10 14:22:20 +09:00
Salman Ahmed
18c71c95cc Merge branch 'master' into gameplay-hud-redesign/counters 2023-11-08 02:12:37 +03:00
Salman Ahmed
07b7e13633 Place health display in front of the score wedge 2023-11-08 02:07:24 +03:00
Salman Ahmed
4de5454538 Bring back left-side line next to health display
Makes the score counter not look weird when it reaches 8 digits
2023-11-08 02:07:15 +03:00
Salman Ahmed
e6d3085353 Update accuracy counter design 2023-11-08 02:06:14 +03:00
Salman Ahmed
cbea2db4be Support absolute-sized health bar and use it for default layout 2023-11-08 02:06:14 +03:00
Salman Ahmed
7c1c62ba8a Remove argon combo wedge and update combo counter position 2023-11-07 01:59:36 +03:00
Salman Ahmed
4c7db4c262 Make score counter right-aligned 2023-11-07 01:59:36 +03:00
Salman Ahmed
754e05213c Update argon score wedge design 2023-11-07 01:59:36 +03:00
Salman Ahmed
01e59d134a Adjust health bar settings on default components initialiser to match new layout 2023-11-07 01:59:36 +03:00
Dean Herbert
e2b07628fb
Add player name skin component
3 minute implementation.

Addresses https://github.com/ppy/osu/discussions/25340.
2023-11-06 15:24:16 +09:00
Salman Ahmed
1d4f4cf4c3 Merge branch 'master' into gameplay-hud-redesign/counters 2023-11-05 02:02:36 +03:00
Salman Ahmed
6c3169a0ed Remove PP wedge and logic for gameplay layout 2023-11-05 01:56:54 +03:00
Salman Ahmed
1c844a155e Remove health line detail 2023-11-05 01:55:54 +03:00
Dean Herbert
0d44b5af90
Fix potential texture corruption when cropping gameplay textures of weird aspet ratios
Closes https://github.com/ppy/osu/issues/25273.
2023-10-31 17:36:23 +09:00
Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Dean Herbert
caddbacfe8
Merge branch 'master' into gameplay-hud-redesign/counters 2023-10-30 16:35:10 +09:00
Salman Ahmed
dca5716709
Merge branch 'master' into legacy-font-fixed-width 2023-10-28 02:45:23 +03:00
Bartłomiej Dach
99e590c8dd
Fix legacy sprite texts not matching stable with respect to fixed width
stable's `pSpriteText` has a `TextConstantSpacing` flag, that is
selectively enabled for some usages. In particular, these are:

- mania combo counter (not yet implemented)
- taiko combo counter (not yet implemented)
- score counter
- accuracy counter
- scoreboard entries (not yet implemented)

Everything else uses non-fixed-width fonts.

Hilariously, `LegacySpinner` _tried_ to account for this by changing
`Font` to have `fixedWidth: false` specified, only to fail to notice
that `LegacySpriteText` changes `Font` in its BDL, making the property
set do precisely nothing. For this reason, attempting to set `Font`
on a `LegacySpriteText` will now throw.
2023-10-27 20:14:39 +02:00