Dean Herbert
|
6285f3eea8
|
Merge branch 'master' into pause_buttons_refactor
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2017-04-06 15:00:48 +09:00 |
|
Andrey Zavadskiy
|
0946e42363
|
removed useless stuff
|
2017-04-05 22:51:43 +03:00 |
|
Andrey Zavadskiy
|
6a510097df
|
InGameOverlay fixes
|
2017-04-05 22:36:03 +03:00 |
|
Dean Herbert
|
4aafc172ca
|
Allow playfield to specify whether it has a cursor or not.
|
2017-04-05 17:38:57 +09:00 |
|
Andrey Zavadskiy
|
f2a9ec0f24
|
Converted constructor to protected
|
2017-04-04 19:02:36 +03:00 |
|
Andrey Zavadskiy
|
7b95f2d46a
|
InGameOverlay now is abstract
|
2017-04-04 18:53:13 +03:00 |
|
Andrey Zavadskiy
|
62655b70c9
|
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
|
2017-04-04 18:41:37 +03:00 |
|
Dean Herbert
|
7c74951454
|
Update bindables.
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCaseResults.cs
# osu.Game/Screens/Ranking/ResultModeButton.cs
# osu.Game/Screens/Ranking/Results.cs
|
2017-04-04 11:34:13 +09:00 |
|
smoogipooo
|
27132958c8
|
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
|
2017-04-03 14:19:31 +09:00 |
|
Dean Herbert
|
6f1fff4ee7
|
Update async load usage to new style.
|
2017-04-02 15:56:12 +09:00 |
|
Andrey Zavadskiy
|
1ecff1b32c
|
Fix naming and testcase
|
2017-04-01 21:50:25 +03:00 |
|
Andrey Zavadskiy
|
f70de7439b
|
Moved title and description to each class
|
2017-04-01 21:42:12 +03:00 |
|
Andrey Zavadskiy
|
bd123fa906
|
Better inheritance
|
2017-04-01 21:29:17 +03:00 |
|
Andrey Zavadskiy
|
e3a8a14281
|
Removed unnecessary using
|
2017-04-01 21:19:49 +03:00 |
|
Andrey Zavadskiy
|
ebc814f06a
|
Typos fix
|
2017-04-01 21:17:24 +03:00 |
|
Andrey Zavadskiy
|
3574dac780
|
Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor
|
2017-04-01 21:03:19 +03:00 |
|
Dean Herbert
|
fa7c72a099
|
Refactor ReplayInputHandler creation for more flexibility.
|
2017-03-31 15:59:53 +09:00 |
|
smoogipooo
|
eed50784ba
|
Make player work with TaikoHitRenderer.
|
2017-03-29 11:35:57 +09:00 |
|
Dean Herbert
|
f7dc7e9bb9
|
Update references.
|
2017-03-28 21:26:20 +09:00 |
|
Andrey Zavadskiy
|
91e18cc63e
|
Fix usings
|
2017-03-28 12:12:35 +03:00 |
|
Andrey Zavadskiy
|
cf3db49631
|
Inherit Pause/Fail overlay from InGameOverlay
|
2017-03-28 12:09:26 +03:00 |
|
Andrey Zavadskiy
|
687f71e410
|
Fixes
|
2017-03-28 11:45:48 +03:00 |
|
Andrey Zavadskiy
|
60be69d3b0
|
Fixes
|
2017-03-28 11:41:08 +03:00 |
|
Andrey Zavadskiy
|
85c2184170
|
Fixes
|
2017-03-28 11:33:56 +03:00 |
|
Andrey Zavadskiy
|
62693a6a59
|
Again separate classes
|
2017-03-28 10:49:58 +03:00 |
|
Andrey Zavadskiy
|
9774f826ab
|
Pause and fail overlays -> StopOverlay
|
2017-03-28 06:08:31 +03:00 |
|
Andrey Zavadskiy
|
c4500fa270
|
fixes
|
2017-03-28 05:19:32 +03:00 |
|
Andrey Zavadskiy
|
110d43bc25
|
fixes
|
2017-03-28 05:12:04 +03:00 |
|
Andrey Zavadskiy
|
457f5c6a89
|
Removed unised using statement
|
2017-03-28 04:58:30 +03:00 |
|
Andrey Zavadskiy
|
5461c6516a
|
Refactor PauseOverlay, FailDialog -> FailOverlay
|
2017-03-28 04:53:57 +03:00 |
|
Andrey Zavadskiy
|
2f9a15092b
|
Refactor pause buttons
|
2017-03-28 04:52:11 +03:00 |
|
smoogipooo
|
2074812f46
|
Move ScoreProcessor and Score to Scoring/.
|
2017-03-24 09:51:52 +09:00 |
|
Dean Herbert
|
681ed38941
|
Use const whenever possible.
|
2017-03-23 13:52:38 +09:00 |
|
Dean Herbert
|
54e1b24fe9
|
Enforce readonly private members where possible.
|
2017-03-23 13:50:08 +09:00 |
|
Dean Herbert
|
f9f31ca092
|
Add statefulness to MenuCursor.
|
2017-03-17 20:45:27 +09:00 |
|
Dean Herbert
|
7110ab8e17
|
Stop cursor moving when paused.
|
2017-03-17 20:45:27 +09:00 |
|
smoogipooo
|
9a4af8f194
|
GetScore -> CreateScore.
|
2017-03-17 02:03:12 +09:00 |
|
smoogipooo
|
2394e7ff78
|
Make CheckFailed not actually trigger internal things, and make private.
|
2017-03-17 01:36:30 +09:00 |
|
Dean Herbert
|
ea642e5ef4
|
Merge branch 'master' into scoreprocessor_failing_improvements
|
2017-03-17 00:52:30 +09:00 |
|
smoogipooo
|
b13340c3c8
|
Move CheckFailed outside of Schedule().
|
2017-03-17 00:30:23 +09:00 |
|
Dean Herbert
|
271dddc9a7
|
Merge branch 'master' into generic_scoreprocessor
|
2017-03-16 23:04:19 +09:00 |
|
Dean Herbert
|
110bdbd0c1
|
Make everything share DropDown implementations again. Remove unnecessary files.
|
2017-03-16 21:17:14 +09:00 |
|
Dean Herbert
|
ab8a5afdb9
|
AlwaysReceiveInput and InternalContains.
|
2017-03-16 17:38:36 +09:00 |
|
smoogipooo
|
2a2caeba32
|
Add better failing support to ScoreProcessor.
|
2017-03-16 13:39:57 +09:00 |
|
smoogipooo
|
c82ae011fb
|
Make ScoreProcessors take generic judgements.
|
2017-03-16 12:45:23 +09:00 |
|
Dean Herbert
|
14b22445fa
|
Merge remote-tracking branch 'upstream/master' into general-fixes
# Conflicts:
# osu.Game/Modes/UI/HitRenderer.cs
|
2017-03-14 16:15:26 +09:00 |
|
Dean Herbert
|
1f68731a09
|
Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter).
|
2017-03-14 16:00:35 +09:00 |
|
Dan Balasescu
|
879a78156d
|
Merge branch 'master' into mod_application
|
2017-03-14 12:38:55 +09:00 |
|
Dean Herbert
|
0da950beac
|
Fix KeyCounter M1 M2 display.
|
2017-03-14 12:31:09 +09:00 |
|
Dean Herbert
|
4fa037c0b2
|
Update framework.
|
2017-03-14 12:01:58 +09:00 |
|