ekrctb
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6f8a2e6ff2
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Use LifetimeManagementContainer
This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
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2018-12-13 15:23:06 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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Dean Herbert
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841b2e8692
|
Merge branch 'master' into consistent-terminology-format
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2018-10-10 19:19:36 +09:00 |
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ekrctb
|
68980fc477
|
Adjust usage of Handle(Non)PositionalInput to follow framework update
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2018-10-02 14:45:33 +09:00 |
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smoogipoo
|
a8f156584b
|
Update framework with positional/non-positional changes
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2018-09-26 14:01:15 +09:00 |
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Joehu
|
f99eff1192
|
Use consistent terminology format
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2018-09-15 07:30:11 -07:00 |
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Dean Herbert
|
7cca990be4
|
Merge remote-tracking branch 'upstream/master' into framework-image-changes
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2018-09-07 18:56:00 +09:00 |
|
Dean Herbert
|
4e012042ab
|
Fix renaming variables too eagerly
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2018-09-06 17:57:09 +09:00 |
|
Dean Herbert
|
29b0d62f21
|
Changes in line with framework refcount changes
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2018-09-06 13:29:57 +09:00 |
|
Dean Herbert
|
c160a61fb7
|
Merge branch 'master' into storyboard-samples
|
2018-07-13 18:34:51 +09:00 |
|
Dean Herbert
|
2d602c0e3c
|
Add todo regarding playback skip logic
|
2018-07-13 18:23:12 +09:00 |
|
Dean Herbert
|
fbc5250bf1
|
Update framework
|
2018-07-11 17:12:01 +09:00 |
|
smoogipoo
|
d879b96d9f
|
Implement storyboard samples
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2018-06-28 13:43:56 +09:00 |
|
smoogipoo
|
72cc53aded
|
Rename GameBeatmap -> BindableBeatmap
|
2018-06-06 20:16:20 +09:00 |
|
smoogipoo
|
8004b8af4d
|
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
|
2018-05-23 17:38:02 +09:00 |
|
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
Dean Herbert
|
659578e8fa
|
Add rewind support for storyboards
|
2018-03-04 01:48:31 +09:00 |
|
Dean Herbert
|
21b641b302
|
Give storyboards a BeatmapInfo to reduce weird method calls
Also removes unnecessary background texture (the actual storyboard background spec wasn't implemented correctly anyway).
|
2018-02-16 12:09:23 +09:00 |
|
TocoToucan
|
ae032cbf23
|
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
|
2018-01-07 23:40:00 +03:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
Damnae
|
291486a4d1
|
Only create drawables for storyboard elements that will be visible.
|
2017-09-15 14:31:59 +02:00 |
|
Damnae
|
757a159516
|
Display a non-parallax background at the appropriate size when storyboards do not replace it.
|
2017-09-15 14:31:54 +02:00 |
|
Damnae
|
ddaf28d7f6
|
Integrate storyboards with gameplay.
|
2017-09-15 09:16:56 +02:00 |
|
Damnae
|
bab3ef0669
|
Rename storyboard classes.
|
2017-09-13 11:22:24 +02:00 |
|
Damnae
|
2fb203159f
|
CI fixes.
|
2017-09-11 12:39:50 +02:00 |
|
Damnae
|
47cd1d486b
|
Merge branch 'master' into storyboards
|
2017-09-11 12:29:19 +02:00 |
|
Damnae
|
cd15cfc864
|
Use case insensitive paths to find storyboard textures.
|
2017-09-11 12:06:13 +02:00 |
|
Damnae
|
59d9dc5ee7
|
Ignore storyboard sprites with invalid positions.
|
2017-09-10 20:08:56 +02:00 |
|
Damnae
|
bc01d9a1b0
|
Animate Additive / FlipH and FlipV.
|
2017-09-09 15:41:56 +02:00 |
|
Damnae
|
e4a2ad5eb5
|
Fix storyboard sprite flipping.
|
2017-09-08 20:39:17 +02:00 |
|
Damnae
|
e63fb5720c
|
Make CI happy.
|
2017-09-08 13:04:53 +02:00 |
|
Damnae
|
e02b481c69
|
An attempt at implementing storyboard loops.
|
2017-09-08 12:11:57 +02:00 |
|
Damnae
|
e547416193
|
Storyboards implementation.
|
2017-09-08 09:08:52 +02:00 |
|