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Commit Graph

451 Commits

Author SHA1 Message Date
Davran Dilshat
61675eefe0 Add length limit to match settings textboxes 2021-08-18 17:36:57 +01:00
Dan Balasescu
488dd3ea52
Merge pull request #13980 from peppy/fix-online-song-select-background
Fix song select background not showing in multiplayer/playlists
2021-07-26 15:16:39 +09:00
Dean Herbert
3770193ede Fix keyboard navigation at multiplayer lounge not iterating in correct order 2021-07-26 13:49:09 +09:00
Salman Ahmed
749d7a7b24 Fix DrawableRoom swallowing mouse down events before reaching its container 2021-07-26 04:41:47 +03:00
Dean Herbert
a5736085a9 Ensure externally run operations on LoungeSubScreen are run after load is completed 2021-07-23 02:23:37 +09:00
Dean Herbert
ec3ce57bb9 Fix song select background not showing in multiplayer/playlists
The screen was now being loaded against incorrect dependencies. I'm not
sure why I thought it wasn't possible to just do the `Push` in
`LoadComplete` as it seems to work without issue this time...

Closes #13974.
2021-07-22 14:33:08 +09:00
Henry Lin
aab7678a69 Truncate beatmap text 2021-07-22 12:18:37 +08:00
Bartłomiej Dach
db9cf443c7
Allow confirming room password by pressing Enter 2021-07-21 00:04:51 +02:00
Dan Balasescu
15127f972e
Merge branch 'master' into fix-online-play-sub-screens-not-async-loaded 2021-07-20 18:47:41 +09:00
Dean Herbert
d87ea741ed Fix OnlinePlayScreen sub-screens not loaded asynchronously 2021-07-20 16:38:39 +09:00
Dean Herbert
fe414b942f Ensure online play subscreen is loaded before forwarding OnExiting
Closes https://github.com/ppy/osu-framework/issues/4619 (actually not a
framework issue; the framework correctly guards against this scenario,
see
4e29504384/osu.Framework/Screens/ScreenStack.cs (L277)).

Added the assertions to be very explicit about the nested stack's state
at this point. Both of those events can only be triggered if the stack
has a loaded screen (as far as I can tell), making this check
unnecessary in those cases.
2021-07-20 15:51:34 +09:00
smoogipoo
6a55cb9df0 Revert unintended change
It's a deeper issue with ScreenStack (see:
https://github.com/ppy/osu-framework/issues/4619).
2021-07-19 22:52:07 +09:00
smoogipoo
57a99886d5 Fix password icon not disappearing when no password 2021-07-19 22:31:01 +09:00
smoogipoo
892d858d5f Fix compile error 2021-07-19 22:23:31 +09:00
smoogipoo
b7c2d6b1ab Merge branch 'master' into add-password-support 2021-07-19 22:23:09 +09:00
smoogipoo
3168a927dc Fix possible exception 2021-07-19 20:50:30 +09:00
smoogipoo
2515785f93 Use room password to fill settings textbox 2021-07-19 20:03:32 +09:00
Dean Herbert
3c028ce05c Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00
Dean Herbert
c6bc95767d Simplify popover hide logic and add test coverage 2021-07-17 22:31:47 +09:00
Dean Herbert
c966cb0530 Fix dependency lookup failing due to location of PopoverContainer 2021-07-17 15:04:18 +09:00
Dean Herbert
9d693c75cf Add Schedule to restore password text box focus behaviour 2021-07-14 23:56:52 +09:00
Dean Herbert
cc09a8b5ba Update to use OsuPopover implementation 2021-07-14 23:55:46 +09:00
Dean Herbert
b5dd9403b1 Merge branch 'master' into add-password-support 2021-07-14 23:53:03 +09:00
Dan Balasescu
4ce96109b7
Merge branch 'master' into fix-match-screen-buttons-no-user 2021-07-13 18:20:23 +09:00
Dan Balasescu
0557761e51
Merge pull request #13862 from peppy/fix-multiplayer-create-game-failure-crash
Fix crash when multiplayer server join fails during game creation
2021-07-13 18:00:47 +09:00
Dean Herbert
e791669c40 Fix multiplayer screen buttons showing no text when local user not available 2021-07-13 17:59:58 +09:00
Dean Herbert
60e17fc2b7 Fix disconnected-from-server multiplayer exit sequence being blocked by confirmation dialog 2021-07-13 17:12:35 +09:00
Dean Herbert
481e4dedb0 Move PopoverContainer to OsuGameBase 2021-07-13 16:51:31 +09:00
Dean Herbert
6409a518db Focus password text box on popover display 2021-07-13 16:35:37 +09:00
Dean Herbert
5cffaf4d3b Add extra explanatory comment to avoid any confusion 2021-07-13 14:34:56 +09:00
Dean Herbert
125bd36ab1 Send password in request ctor directly 2021-07-13 14:27:07 +09:00
Dean Herbert
c6bd58ea4b Exit match sub screen when a room goes away
Closes #13847.

I think we can probably get some test coverage of this if required, but
needs a bit of thought (basically an error needs to be thrown during the
multiplayer client portion of the join procedure, after `CurrentRoom` is
non-null but before the join completes).

Manual testing on password branch (#13861) is possible since it
currently errors due to missing method on the live/dev servers.

- Create game, which will fail with `MethodNotExists`.
- Note the fields on the settings screen are emptied.
- Fill fields again and press create game (crash).
2021-07-12 19:20:41 +09:00
Dean Herbert
4dea2d9778 Dismiss popovers on returning to lounge 2021-07-12 18:54:17 +09:00
Dean Herbert
bbc3a013c8 Use BasicPopover for now 2021-07-12 18:29:50 +09:00
Dean Herbert
b4ca6b6188 Update popover logic to take advantage of new explicit popup functionality 2021-07-12 18:25:04 +09:00
Dean Herbert
a3e0168a46 Update tests 2021-07-12 18:25:04 +09:00
Dean Herbert
e25b3518dc Make password popover display inside RoomsContainer rooms 2021-07-12 18:25:04 +09:00
Dean Herbert
9f9d7f9125 Add remaining pieces of password flow (for osu-web join request) 2021-07-12 18:22:52 +09:00
Dean Herbert
3c49b46c5f Add lock overlay for rooms which are password protected 2021-07-12 18:22:52 +09:00
Dean Herbert
08c40938db Add support for updating a room's password 2021-07-12 15:49:19 +09:00
Dean Herbert
4fd6f2101c Add password textbox input 2021-07-12 15:49:19 +09:00
Dean Herbert
24f330e5c1 Avoid MatchSettingsOverlay base class potentially accessing an uninitialised field 2021-07-12 15:49:19 +09:00
Dan Balasescu
32e6c9c5d3
Merge pull request #13786 from peppy/multiplayer-test-fixes
Fix multiplayer test failures due to leaderboard load process
2021-07-06 16:33:41 +09:00
Dean Herbert
0658cfb986 Throw exceptions rather than silently failing if attempting to add a clock for a non-tracked user 2021-07-06 14:56:00 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
77adf687c6 Consume ability to lookup multiple users in MultiplayerGameplayLeaderboard
Avoids syncrhonously blocking on asynchronous operations (which was
leading to LCA starvation in tests).
2021-07-05 19:56:37 +09:00
Dean Herbert
229bba14e6 Fix master clock becoming incorrectly paused when all spectator players are too far ahead 2021-07-05 17:45:08 +09:00
smoogipoo
4c95af4b16 Add star rating range display 2021-07-01 20:35:31 +09:00
smoogipoo
6dd3c6fe93 Make MultiSpectatorScreen and tests more resillient to timing 2021-06-29 22:45:51 +09:00
smoogipoo
bfdbe3c3fe Fix clocks getting added a second time 2021-06-29 17:29:25 +09:00