Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Bartłomiej Dach
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68f454b51a
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Enable NRT in explosion-related classes and streamline null handling
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2021-08-12 21:48:07 +02:00 |
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Bartłomiej Dach
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98ce69d1d3
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Fix explosion reading out time values from wrong clock
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2021-08-11 23:32:58 +02:00 |
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Bartłomiej Dach
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4bcbe6ac90
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Restructure explosion to ensure proper lifetime bounds
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2021-08-11 21:23:34 +02:00 |
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Bartłomiej Dach
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8c8a64fe6e
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Add legacy hit lighting implementation
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2021-08-11 21:23:33 +02:00 |
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Bartłomiej Dach
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a1f50e39aa
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Add basic structure for skinning catch explosions
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2021-08-11 21:23:32 +02:00 |
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ekrctb
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8e20f90ed5
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Use seeded RNG for catch explosion animation
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
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2021-06-04 19:54:46 +09:00 |
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ekrctb
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181f1da3d3
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Maintain catch hit explosion by lifetime entries
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
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2021-06-04 19:46:50 +09:00 |
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ekrctb
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02571ec7ae
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Remove hit explosion on revert result
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2020-12-08 15:43:17 +09:00 |
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ekrctb
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a16b265090
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Apply suggested styling changes
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2020-12-01 14:46:04 +09:00 |
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smoogipoo
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5945c088cb
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A few code standard cleanups
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2020-12-01 12:57:37 +09:00 |
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ekrctb
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08cb84b325
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Pool osu!catch hit explosion
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2020-12-01 11:32:20 +09:00 |
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Dean Herbert
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1733519c3a
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Split out CatcherArea nested classes and reorder methods
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2020-03-13 12:59:30 +09:00 |
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