Bartłomiej Dach
47764b3012
Fix OsuTestScene.CreateAPIBeatmapSet()
not backlinking set beatmaps to the set
2023-09-18 14:56:06 +02:00
Dan Balasescu
d2380bd840
Remove usages of [ExcludeFromDynamicCompile]
2023-05-08 18:12:56 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
c9dec473d3
Update virtual track logic to match framework changes
2022-09-01 23:05:07 +09:00
Dean Herbert
a21aee4e9c
Reduce calls to LoadTrack
by implicitly running on test/dummy classes
2022-07-28 18:11:40 +09:00
Dean Herbert
7ef03dd2cb
Use fire-and-forget async operations on global track
...
This avoids any blocking overhead caused by a backlogged audio thread.
Test seem to pass so might be okay?
Note that order is still guaranteed due to the `ensureUpdateThread`
queueing system framework-side.
2022-07-07 17:15:45 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
cef99fd020
Disallow transferring track from test WorkingBeatmap
s which have local stores
2022-05-20 16:08:31 +03:00
Dean Herbert
975883da5c
Move all usages of client.realm
filename to a single const
2022-03-30 13:34:48 +09:00
Dean Herbert
5fcd3b07f1
Fix visual test crashes due to local realm not having update thread
2022-03-25 16:35:32 +09:00
Dan Balasescu
a5183cec77
Add helper to construct APIBeatmap
2022-02-15 23:41:08 +09:00
Dean Herbert
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Dean Herbert
3e5c9e8436
Fix cases of Access
instead of Realm
2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dean Herbert
02baad30d7
Merge branch 'master' into global-bindable-thread-safety
2022-01-18 18:12:00 +09:00
Dean Herbert
488f044924
Remove one more outdated comment
2022-01-18 16:46:14 +09:00
Dean Herbert
b9aae5569f
Fix OsuTestScene
potentially mutating global bindables
2022-01-18 13:29:24 +09:00
Dean Herbert
89d6ffa7f3
Use RealmContextFactory
instead of EF
2022-01-12 16:39:36 +09:00
Bartłomiej Dach
c429c74d89
Expose and use test ruleset config cache in test scenes
2021-12-23 19:42:26 +01:00
Bartłomiej Dach
77da1e12d5
Add test implementation of the ruleset config cache
2021-12-23 19:40:55 +01:00
Bartłomiej Dach
1040590844
Add cancellation support to game-side IResourceStore
s
2021-12-23 10:33:17 +01:00
Dean Herbert
183b95cbc2
Rename BeatmapSetOnlineStatus
to BeatmapOnlineStatus
...
This variable is used at more than just a set level.
2021-11-24 18:42:49 +09:00
Dean Herbert
8c60f37508
Fix cases of dynamically assigning Beatmap
s to BeatmapSetInfo
using list assignment
2021-11-24 13:27:37 +09:00
Dean Herbert
473f6b0347
Add more xmldoc
2021-11-23 14:17:24 +09:00
Dean Herbert
55f7d120e6
Rename and reorder fields in OsuTestScene
2021-11-23 14:13:14 +09:00
Dean Herbert
5631e75f16
Restructure how the headless storage is used / documented to hopefully make more sense
2021-11-23 14:11:27 +09:00
Dean Herbert
49e2a8afa3
Don't directly reset the database when running tests
...
The containing storage is destroyed anyway, so this is redundant.
2021-11-23 14:08:04 +09:00
Dean Herbert
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11
Rename BeatmapInfo.StarDifficulty
to StarRating
to match underlying interface
2021-11-11 17:19:46 +09:00
Dean Herbert
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
Dean Herbert
9c926e5514
Remove BeatmapSetInfo.OnlineInfo
and all usages
2021-11-04 15:23:04 +09:00
Dean Herbert
66f4516eee
Allow creating sample API models without specifying a ruleset
2021-11-04 15:23:04 +09:00
Dean Herbert
e3a9fbecfe
Add method to create sample APIBeatmap
(with BeatmapSet
populated)
2021-11-04 15:23:04 +09:00
Dean Herbert
19312435d0
Add ability to make test APIBeatmaps
from test scenes
...
Allow tests to create a sample `APIBeatmapSet`
One step towards removing calls to `ToBeatmap` / `ToBeatmapSet`.
2021-10-25 14:18:13 +09:00
Dean Herbert
2a5b857f10
Avoid loading unnecessary fonts in headless testing
2021-09-07 00:45:53 +09:00
Dean Herbert
2758a83d55
Fix TestSettingsMigration
's usage of RecycleLocalStorage
2021-08-18 16:39:10 +09:00
Dean Herbert
dc44cc0eb3
Update scenarios to use new TestRunHeadlessGameHost
where feasible
2021-08-18 16:01:56 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
ekrctb
2b0e6b6b51
Don't invoke "completed" action for test scene virtual track
...
`MusicController` tries to play the next music when a track is completed.
In test scenes, we want to keep the virtual track, not random songs.
2021-06-16 17:44:21 +09:00
Dean Herbert
9f6e3996b1
Merge branch 'master' into fix-osutestscene-content
2021-06-05 14:49:19 +09:00
Craftplacer
1084906d40
Add DummyAPIAccess one parent up
2021-06-05 03:30:21 +02:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Dean Herbert
d2f6303988
Change default value of requestedByUser to false
2020-11-02 14:56:50 +09:00
Bartłomiej Dach
79f47953a8
Migrate existing call to new flag parameter
2020-10-31 16:08:27 +01:00
Dean Herbert
4dec46b33e
Attempt to fix in a less destructive way for now
2020-10-29 17:52:58 +09:00
Dean Herbert
4b81880655
Account for potentially longer non-last objects
2020-10-05 14:04:04 +09:00
Dean Herbert
21bf93a7c2
Ensure there's a buffer after the last hitobject to allow certain replay tests to complete correctly
2020-10-05 13:29:36 +09:00
Dean Herbert
a8cbd400d3
Ensure virtual track time is long enough for test beatmaps
2020-10-05 13:23:37 +09:00