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Commit Graph

67461 Commits

Author SHA1 Message Date
OliBomby
d143a697d2 refactor CanScaleFromPlayfieldOrigin and GetClampedScale to derived class 2024-05-28 17:12:16 +02:00
OliBomby
7cdc755c16 Bind axis checkbox disabled state to CanScaleX/Y 2024-05-28 16:57:24 +02:00
Bartłomiej Dach
4828215674
Merge pull request #28338 from peppy/update-framework
Update framework
2024-05-28 16:46:24 +02:00
OliBomby
8eb23f8a60 remove redundant CanScaleFromSelectionOrigin 2024-05-28 16:19:57 +02:00
OliBomby
a89ba33b47 rename CanScaleSelectionOrigin/PlayfieldOrigin to make clear its not the origin being scaled 2024-05-28 16:14:16 +02:00
OliBomby
36453f6215 Change scale hotkey to Ctrl+T 2024-05-28 15:56:59 +02:00
Bartłomiej Dach
bf0040447c
Fix legacy mania note body animation not resetting sometimes
Hopefully closes https://github.com/ppy/osu/issues/28284.

As far as I can tell this is a somewhat difficult one to reproduce
because it relies on a specific set of circumstances (at least the
reproduction case that I found does). The reset to frame 0 would
previously be called explicitly when `isHitting` changed:

    182ca145c7/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs (L144)

However, it can be the case that `bodyAnimation` is not loaded at the
point of this call. This is significant because
`SkinnableTextureAnimation` contains this logic:

    182ca145c7/osu.Game/Skinning/LegacySkinExtensions.cs (L192-L211)

which cannot be moved any earlier (because any earlier the `Clock` may
no longer be correct), and also causes the animation to be seeked
forward while it is stopped.

I can't figure out a decent way to layer this otherwise (by scheduling
or whatever), so this commit is just applying the nuclear option of just
seeking back to frame 0 on every update frame in which the body piece is
not being hit.
2024-05-28 15:29:15 +02:00
Dean Herbert
c2e7cdfdcc
Update framework 2024-05-28 21:29:29 +09:00
Bartłomiej Dach
a3b8493751
Remove rounding of slider velocity multiplier on juice streams
Compare: https://github.com/ppy/osu/pull/26616

This came up elsewhere, namely in
https://github.com/ppy/osu/pull/28277#issuecomment-2133505958.

As it turns out, at least one beatmap among those whose scores had
unexpected changes in total score, namely
https://osu.ppy.sh/beatmapsets/971028#fruits/2062131, was using slider
velocity multipliers that were not a multiple of 0.01 (the specific
value used was 0.225x). This meant that due to the rounding applied to
`SliderVelocityMultiplierBindable` via `Precision`, the raw value was
being incorrectly rounded, resulting in incorrect conversion.

The "direct" change that revealed this is most likely
https://github.com/ppy/osu-framework/pull/6249, by the virtue of
shuffling the `BindableNumber` rounding code around and accidentally
changing midpoint rounding semantics in the process. But it was not
at fault here, as rounding was just as wrong before that change
as after in this specific context.
2024-05-28 13:14:44 +02:00
Bartłomiej Dach
96af0e1ec3
Add failing test case for catch conversion
Test is an abridged / cropped version of
https://osu.ppy.sh/beatmapsets/971028#fruits/2062131 to demonstrate
the specific failure case (unfortunately can't use the whole beatmap
due to other conversion failures).
2024-05-28 13:13:17 +02:00
Dean Herbert
8c4931eeec
Merge branch 'master' into footer-v2-transitions 2024-05-28 18:49:39 +09:00
Dean Herbert
182ca145c7
Merge pull request #28183 from frenzibyte/footer-v2-back-button
Add new footer back button and fix shearing being different between components
2024-05-28 18:49:24 +09:00
Dean Herbert
4408039b3e
Merge branch 'master' into footer-v2-back-button 2024-05-28 15:50:34 +09:00
Dan Balasescu
e2b4e25ffa
Merge pull request #28277 from bdach/total-score-without-mods-once-more
Compute total score without mods during standardised score conversion
2024-05-28 07:49:27 +09:00
Aurelian
6c4def1c09 Added check for infinite subpoints for PerfectCurve 2024-05-27 20:32:18 +02:00
Aurelian
172cfdf88d Added missing brackets for formulas 2024-05-27 19:41:38 +02:00
Aurelian
d81be56adf Test for accuracy of perfect curves 2024-05-27 19:35:33 +02:00
Bartłomiej Dach
daee363743
Merge branch 'master' into total-score-without-mods-once-more 2024-05-27 15:16:58 +02:00
Bartłomiej Dach
c6c66fbd01
Merge pull request #28333 from peppy/preview-playlist-items
Allow previewing audio of playlist items
2024-05-27 14:22:49 +02:00
Bartłomiej Dach
405c72c0d6
Fix mod display not being aligned with mapper text 2024-05-27 13:36:44 +02:00
Dean Herbert
aad0982e26
Adjust size of play button / progress to match BeatmapCardThumbnail usage 2024-05-27 20:33:24 +09:00
Dean Herbert
75d961e6f2
Pass the same thing in twice for better maybe 2024-05-27 20:30:01 +09:00
Dean Herbert
d976224912
Standardise padding on both sides of difficulty icon 2024-05-27 19:59:25 +09:00
Bartłomiej Dach
1f41261fc7
Fix test failure 2024-05-27 12:01:02 +02:00
Bartłomiej Dach
1e2cac3e92
Remove unused using directive 2024-05-27 11:44:55 +02:00
Dean Herbert
740a3377fa
Merge branch 'master' into LeaderBoardScore_clean 2024-05-27 17:18:41 +09:00
Dean Herbert
b6471f0b9c
Allow previewing audio of playlist items 2024-05-27 17:09:37 +09:00
Bartłomiej Dach
525663fc27
Merge pull request #28332 from peppy/cinema-mod-overlay-hiding
Fix cinema mod not hiding playfield skin layer
2024-05-27 08:48:10 +02:00
Bartłomiej Dach
d22b72a75c
Merge branch 'master' into cinema-mod-overlay-hiding 2024-05-27 08:27:28 +02:00
Bartłomiej Dach
bdfce4b9da
Fix xmldoc reference 2024-05-27 08:26:00 +02:00
Dean Herbert
5aa537f0c8
Merge pull request #28311 from Joppe27/taiko-glow-scale
Correct scale of `taiko-glow` element to match stable
2024-05-27 15:19:06 +09:00
Bartłomiej Dach
0aec8da102
Merge pull request #28327 from peppy/windows-16px-icon
Revert windows 16px icon to original version
2024-05-27 08:18:41 +02:00
Dean Herbert
11c3d11db9
Fix cinema mod not hiding playfield skin layer 2024-05-27 14:52:28 +09:00
Dean Herbert
0d6adf160b
Share scale factor with hit target 2024-05-27 14:20:28 +09:00
Dean Herbert
a62b9fa633
Revert windows 16px icon to original version
This also fixes the 48px version looking uncanny due to smaller paddings.
2024-05-27 11:42:36 +09:00
Joseph Madamba
8e14c24ee3 Follow slanted flow logic precedent in test
See `ModSelectOverlay` components.
2024-05-26 00:24:03 -07:00
Joppe27
76f13b21da Correct scale of taiko-glow element 2024-05-25 23:28:51 +02:00
OliBomby
d4489545f2 add axis toggles 2024-05-25 21:44:08 +02:00
OliBomby
37530eebcc Enable scale buttons at the correct times 2024-05-25 20:35:06 +02:00
OliBomby
4eeebdf60c calculate max scale bounds for scale slider 2024-05-25 20:17:27 +02:00
OliBomby
88314dc584 select all input text on popup for an easy typing experience 2024-05-25 18:41:31 +02:00
OliBomby
6aa92bcc45 Add simple scale tool 2024-05-25 18:31:19 +02:00
Salman Ahmed
91fb5ed749 Move toggle step to SetUpSteps 2024-05-25 17:28:03 +03:00
Salman Ahmed
2c18c10ac8 Move to SelectV2 namespace 2024-05-25 17:20:10 +03:00
Salman Ahmed
d395c85418 Adjust right content width based on scoring mode 2024-05-25 17:16:41 +03:00
Salman Ahmed
5955378004 Replace "X mods" text with a pill indicator 2024-05-25 16:11:24 +03:00
Dean Herbert
d55fa423e9
Merge pull request #28305 from EVAST9919/sb-easier-debug
Show storyboard element path in `Draw Visualiser`
2024-05-25 20:29:27 +09:00
Andrei Zavatski
1e90e5e38e Use sb element path as a name 2024-05-25 13:24:25 +03:00
Salman Ahmed
35af518fdb Remove expanded/contracted states and limit to 5 mods
Also adjusts right content width to contain those 5 mods. Not sure how to handle the extra space in the score though...to be dealt with later.
2024-05-25 12:52:48 +03:00
Salman Ahmed
1f01293783 Make scores slanted in test scene 2024-05-25 12:36:09 +03:00