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Commit Graph

40 Commits

Author SHA1 Message Date
andy840119
0a1543c6e8 Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
andy840119
59c83a3423 Mark as non-null because next object in here will always has value. 2022-07-02 13:33:51 +08:00
andy840119
19721a9bbb Remove the nullable disable annotation and fix the breaking api. 2022-07-02 13:33:05 +08:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
ekrctb
207f7f1e56 Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
ekrctb
cf39178099 Use FramedAutoGenerator in Taiko, Catch, Mania
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
ekrctb
a965e8a75d Remove AutoGenerator workaround of now-fixed issue 2021-04-16 14:13:41 +09:00
Bartłomiej Dach
f74567e8eb Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Dean Herbert
6095446f10 Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
smoogipoo
5106d275ca Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
smoogipoo
9c49da8942 Remove unnecessary extra "wait" frame 2020-01-03 16:24:39 +09:00
smoogipoo
97b4c65554 Fix taiko replay frames being mis-ordered 2020-01-03 16:24:29 +09:00
Huo Yaoyuan
ddb2cfc46d Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00
Huo Yaoyuan
e5e8e70704 Use pattern matching. 2019-11-12 19:55:19 +08:00
smoogipoo
d4a296f911 Slight refactoring 2019-08-26 17:45:12 +09:00
Desconocidosmh
77e9e89fec Refactoring 2019-08-19 20:45:23 +02:00
Desconocidosmh
9bd844bf4d Make comment more informative 2019-08-19 19:54:22 +02:00
Desconocidosmh
9732f5d622 Add Swell to GetNextObject() check 2019-08-19 17:28:32 +02:00
Desconocidosmh
eb83e36e0f Make TaikoAutoGenerator unpress sooner 2019-08-19 17:15:08 +02:00
Desconocidosmh
b3556403aa Make GetNextObject() a virtual method 2019-08-19 16:18:25 +02:00
Desconocidosmh
aa3651f65e Change the logic so the last button gets unpressed instead of staying pressed forever 2019-08-15 19:45:10 +02:00
Desconocidosmh
386d788813 Change if-else to ternary if 2019-08-15 18:32:45 +02:00
Desconocidosmh
ba539abac7 Refactoring 2019-08-14 21:05:24 +02:00
Desconocidosmh
e567e81981 Refactoring 2019-08-14 20:10:52 +02:00
Desconocidosmh
f849b4ce54 Make autoplay unpress sooner, if needed 2019-08-14 19:49:32 +02:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
1f44dde96b Fix autoplay tests not working 2019-03-07 18:34:56 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
8eff49bccd Remove User from Replay 2018-11-30 18:25:14 +09:00
smoogipoo
2ee181daf7 Re-namespace replay-related classes 2018-11-28 17:20:37 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
a3c7755ade Implement a conversion process for ReplayFrames 2018-03-01 02:28:14 +09:00
smoogipoo
3fdb6845da Revert unneeded change
This was already correct as per osu-stable.
2018-02-23 14:40:25 +09:00
tgi74000
426343f136 Fix legacy Taiko replays having reversed inputs 2018-02-21 15:05:51 +01:00
smoogipoo
92df704fbd Fix up taiko not having any important frames 2018-01-25 21:37:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
9fa0cfd250 Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
Fixes #1772.
2017-12-27 13:06:36 +09:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
smoogipooo
60c2e2a90a Fix taiko auto replay generation not working. 2017-05-03 11:22:09 +09:00