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Commit Graph

78 Commits

Author SHA1 Message Date
Dan Balasescu
5c8c121446 Update behaviour to match server (removing playlist items) + tests 2021-11-11 23:39:15 +09:00
Dan Balasescu
07a7b4bcdc Merge branch 'master' into multi-queueing-modes 2021-11-11 22:19:30 +09:00
Bartłomiej Dach
f38d6ef8db
Add failing test steps 2021-11-11 09:01:50 +01:00
Dan Balasescu
c51cb62315 Adjust TestMultiplayerClient for correctness 2021-11-10 21:31:13 +09:00
Dan Balasescu
78793d8624 Update interface to remove items 2021-11-10 19:58:25 +09:00
smoogipoo
c716051530 Merge branch 'master' into multi-queueing-modes 2021-11-08 19:19:50 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
smoogipoo
e6deb0c873 Merge branch 'master' into multi-queueing-modes 2021-11-05 15:57:25 +09:00
Dean Herbert
5a078da4d9 Fix APIBeatmapSet.Beatmaps being IEnumerable, causing stupid issues 2021-11-04 16:50:14 +09:00
Dean Herbert
3453160a8b Change PlaylistItem.Beatmap to be an IBeatmapInfo 2021-11-04 13:16:56 +09:00
Dean Herbert
1bfa1365a0 Rename "null user" tests to better explain purpose 2021-11-02 17:13:37 +09:00
smoogipoo
f076b72fbe Merge branch 'master' into multi-queueing-modes 2021-10-29 10:48:16 +09:00
smoogipoo
0e293471c2 Clean up multiplayer-screen tests by removing intermediate screen 2021-10-28 14:29:49 +09:00
smoogipoo
f3dba49aae Rename room managers 2021-10-27 19:36:32 +09:00
smoogipoo
a4397ee68c Add playlist continuation flow 2021-10-22 22:07:41 +09:00
smoogipoo
1b4be61ed1 Fix finished-play state not handled correctly 2021-10-22 21:16:10 +09:00
smoogipoo
4e6a02bde9 Fix missing QueueMode copies 2021-10-22 20:14:04 +09:00
smoogipoo
db87e42d47 Remove beatmap/ruleset/etc from MultiplayerRoomSettings 2021-10-22 16:48:28 +09:00
smoogipoo
eed8fa8d69 Expand comment a bit 2021-10-15 00:20:45 +09:00
smoogipoo
e6ee360511 Fix intermittent multiplayer tests 2021-10-15 00:10:39 +09:00
Salman Ahmed
f4ae587a33 Extract room request handling logic to its own class 2021-08-19 06:24:06 +03:00
smoogipoo
f2340c6dac Privatise mutable list 2021-08-17 09:48:33 +09:00
smoogipoo
b672d4b936 Refactor RequestHandlingMultiplayerRoomManager to avoid confusion 2021-08-17 09:43:37 +09:00
smoogipoo
352949069a Move filter to LoungeSubScreen 2021-08-17 09:36:43 +09:00
Salman Ahmed
f82ed64aa7 Fix participant panel null user test no longer functioning properly
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.

Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
Dean Herbert
e6b3aba6e1 Fix incorrectly directed call in TestMultiplayerClient 2021-08-14 14:08:29 +09:00
Dan Balasescu
60e988aac3
Merge branch 'master' into multiplayer-kick-support 2021-08-12 11:46:56 +09:00
Dean Herbert
e8ad0fba75 Add required server methods for kicking users 2021-08-11 17:20:41 +09:00
Dean Herbert
ea6e441dec Simplify method of marking players as playing in test scenes 2021-08-09 19:21:22 +09:00
Dean Herbert
551929cf5a Simplify method of marking players as playing in test scenes 2021-08-09 19:18:13 +09:00
Dean Herbert
1e5d9003d3 Add the ability for tests to alter the room and user states which during testing 2021-08-09 16:58:36 +09:00
Dean Herbert
75426f84f1 Fire initial match user states in TestMultiplayerClient 2021-08-03 23:42:37 +09:00
Dean Herbert
9bfb0f1294 Add basic team vs handling to TestMultiplayerClient
Not sure this is the best place to do so... I can foresee this class
getting much larger than we want it to.
2021-08-03 23:42:37 +09:00
Dean Herbert
70da58323a Drop MatchRuleset terminology completely 2021-08-03 15:45:17 +09:00
Dean Herbert
9d1e95caf0 Add flow for sending match ruleset specific messages to the server 2021-08-02 18:47:26 +09:00
Dean Herbert
888954747c Rename class, add commenting and avoid firing requests to create rooms for testing purposes 2021-07-26 15:47:13 +09:00
smoogipoo
d6aa15e5d7 Remove local APIRoom from test multiplayer client 2021-07-19 20:19:23 +09:00
smoogipoo
a5a0f12e19 Also copy password in test room manager 2021-07-19 20:07:56 +09:00
smoogipoo
26d0eea485 Set HasPassword correctly in the response room 2021-07-19 20:03:32 +09:00
smoogipoo
8c0daa89a0 Make test multiplayer client validate password 2021-07-19 20:03:27 +09:00
smoogipoo
063f14da98 Update test room manager to not return passwords 2021-07-19 20:03:27 +09:00
Dean Herbert
5148069efe Update signatures in line with no-overload methods (unsupported by signalr) 2021-07-12 15:49:19 +09:00
smoogipoo
c93c615f5e Also fix up interface names 2021-06-25 20:15:30 +09:00
smoogipoo
1ed61b9b98 Fix up dependencies class names 2021-06-25 20:11:38 +09:00
smoogipoo
a27a647ae7 Rename RoomDependencies -> OnlinePlayDependencies 2021-06-25 18:07:47 +09:00
smoogipoo
04279e7f5c Add some xmldocs 2021-06-25 18:02:53 +09:00
smoogipoo
c0d2b41d4c Move SpectatorClient into multiplayer dependencies 2021-06-25 17:55:16 +09:00
smoogipoo
7aefbe3da1 Move UserLookupCache inside dependencies 2021-06-25 17:37:02 +09:00
smoogipoo
81a812e216 Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
smoogipoo
aa5d22d04a Remove "test container", make everything go through OnlinePlayTestScene 2021-06-25 13:02:19 +09:00