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Commit Graph

119 Commits

Author SHA1 Message Date
smoogipoo
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
Dean Herbert
05982f42ab Add more comprehensive commenting and simplify base call logic
We can call the base method regardless for better safety. Worst case
it's just going to run `Stop()` twice anyway.
2021-02-01 16:43:54 +09:00
Mysfit
ee89aa159c Removed blank line 2021-01-26 23:12:26 -05:00
Mysfit
690feb1c1e Allow looping storyboard samples to follow the base samplePlaybackDisabled event logic. 2021-01-26 23:08:51 -05:00
Mysfit
3307e8357f DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged 2021-01-26 00:36:32 -05:00
Bartłomiej Dach
b692abd3c2 Simplify condition from two to one operand 2021-01-22 20:35:34 +01:00
Mysfit
e0f8f6a23f introduce overrideable bool instead of copying event logic entirely 2021-01-22 12:09:40 -05:00
Mysfit
5b1bdfbdc5 Use callback method override 2021-01-21 20:06:24 -05:00
Mysfit
07ec0c0e0b Updated DrawableStoryboardSample to use GetBoundCopy() 2021-01-21 17:46:47 -05:00
Mysfit
b220939650 Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped. 2021-01-21 17:10:11 -05:00
Dean Herbert
a8569fe15c Fix a couple of simple cases of incorrect TextureLoaderStore initialisation 2020-12-21 13:35:46 +09:00
smoogipoo
c29ad8edf8 Better API for dealing with the contained drawable samples 2020-11-30 19:26:25 +09:00
smoogipoo
a53848ef9b Fix storyboard imlpementation 2020-11-19 22:30:41 +09:00
smoogipoo
730b14b5bb Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
Bartłomiej Dach
61093030ee Remove redundant class name qualifier 2020-11-10 12:20:49 +01:00
Bartłomiej Dach
ce837eaba0 Rename variables 2020-11-10 12:20:26 +01:00
cadon0
539806e9d6 Rewrite - Add empty drawable whenever sprite not found 2020-11-10 23:52:37 +13:00
cadon0
6446074976 Fix paths for storyboard animation sprites 2020-11-10 23:52:37 +13:00
Dean Herbert
4f746792fb Fix regression causing storyboard sprites to have incorrect origin support 2020-10-23 15:46:24 +09:00
Dean Herbert
1b84402b96 Centralise and share logic for storyboard frame lookup method 2020-10-23 15:34:00 +09:00
Bartłomiej Dach
58a54c5b6c Utilise UseSkinSprites value in storyboard sprite logic 2020-10-20 23:01:25 +02:00
Bartłomiej Dach
e54836a63e Use SkinnableSprite to avoid unnecessary reloads 2020-10-20 22:49:56 +02:00
Sebastian Krajewski
f41fc71e42 Allow storyboard animations to load textures from skins 2020-10-09 18:02:21 +02:00
Sebastian Krajewski
cf76d77762 Fix osu!classic skin elements not showing up in storyboards 2020-10-09 17:34:01 +02:00
Sebastian Krajewski
e0b5ead223
Merge branch 'master' into storyboard-skin-sprites 2020-10-09 16:55:45 +02:00
Dean Herbert
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
Dean Herbert
136843c8e4 Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
Dean Herbert
69cb9f3091 Fix potential crash if disposing a DrawableStoryboardSample twice 2020-08-21 18:19:47 +09:00
Sebastian Krajewski
7cf225520f Change from BDL to Resolved 2020-08-08 02:43:39 +02:00
Sebastian Krajewski
e0ae2b3ebf Switch to SkinReloadableDrawable 2020-08-06 17:07:36 +02:00
Sebastian Krajewski
19a0eaade9 Allow storyboard sprites to load textures from skins 2020-08-06 04:41:44 +02:00
Dean Herbert
0a1e6a8273 Fix storyboard video playback when not starting at beginning of beatmap 2020-07-16 14:25:45 +09:00
Ronnie Moir
f2a48a339e Remove unused usings 2020-06-24 16:33:19 +01:00
Ronnie Moir
992ada4670 Revert UserPlaybackRate changes 2020-06-24 16:18:46 +01:00
Ronnie Moir
4c28347686 Adjust sample rate by UserPlaybackRate 2020-06-24 15:34:20 +01:00
Bartłomiej Dach
470d5bfce3 Invert if to reduce nesting 2020-06-19 20:15:14 +02:00
Bartłomiej Dach
53861cdde8 Privatise setter 2020-06-19 20:13:43 +02:00
Ronnie Moir
f04f2d2175 Add test scene 2020-06-18 21:46:32 +01:00
Ronnie Moir
9f4f3ce2cc Handle IApplicableToSample mods 2020-06-16 14:54:50 +01:00
Dean Herbert
978636b90c Fix storyboard sample playback failing when expected to play at 0ms 2020-06-15 09:38:33 +09:00
Bartłomiej Dach
2398f2e537 Expose drawable overlay layer 2020-05-19 19:47:50 +02:00
Dean Herbert
b7308f5ed4 Fix storyboard videos being offset incorrectly 2020-04-07 00:26:38 +09:00
Dean Herbert
51db361c32 Update usages of Animation and Video in line with framework changes 2020-04-03 16:00:06 +09:00
Bartłomiej Dach
522bbc1e9c Support widescreen per-layer storyboard masking 2020-03-30 21:51:39 +02:00
Lucas A
01c9112f82 Add a null check to prevent NRE when playing the "no video" version of a beatmap. 2020-03-26 17:09:22 +01:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset 2020-03-25 11:28:59 +09:00
Dean Herbert
368bf58521 Rename and make fields readonly 2020-03-25 11:08:08 +09:00
voidedWarranties
4bb15a8b93 Allow individual storyboard layers to disable masking 2020-03-23 22:51:37 -07:00
smoogipoo
424f9afbf4 Fix incorrect offset with custom clock 2020-03-11 17:55:20 +09:00
smoogipoo
ae7245a51b Refactor + fix fade in too late 2020-03-11 15:11:54 +09:00