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Commit Graph

3026 Commits

Author SHA1 Message Date
Bartłomiej Dach
1641918c51
Revert "Avoid throwing unobserved exception when PerformancePointsCounter requests timed attributes"
This reverts commit 19b655d75b.
2022-05-28 15:23:28 +02:00
Dean Herbert
9c3d0dafbd Remove implementation at Player level
Turns out this isn't required in the end due to implementation at
`MasterGameplayClockContainer`.
2022-05-23 02:00:21 +09:00
Dean Herbert
007582afb9 Remove unused usings resulting from namespace move 2022-05-22 23:55:33 +09:00
Dean Herbert
eabf578282 Use interface to convey beat sync information 2022-05-22 22:44:54 +09:00
Dean Herbert
1c36995606 Expose HoldingForHUD state from HUDOverlay as bindable 2022-05-11 16:09:16 +09:00
Bartłomiej Dach
cbd1169495
Move cache declarations of ISamplePlaybackDisabler to interface 2022-05-08 10:38:58 +02:00
Bartłomiej Dach
9ae019eb39
Move ISamplePlaybackDisabler to more general namespace 2022-05-08 10:38:58 +02:00
Bartłomiej Dach
f5026bbbeb
Bind to button's activation delay directly 2022-05-06 10:04:36 +02:00
Bartłomiej Dach
f39fcee41b
Remove commented-out code 2022-05-06 10:04:00 +02:00
Dean Herbert
78959a6e05 Add animation to denote a dangerous player exit 2022-05-06 15:02:22 +09:00
Dean Herbert
1c4aa12585 Rename non-descript Button nested class 2022-05-06 14:45:53 +09:00
Dean Herbert
a11771c11b Better encapsulate exposed bindables of HoldToConfirmContainer 2022-05-06 14:45:53 +09:00
Dean Herbert
be960eb092 Move dangerous hold specification to base class 2022-05-06 14:34:31 +09:00
Dean Herbert
2896612c5c Make exiting multiplayer a dangerous operation, requiring hold 2022-05-03 16:06:04 +09:00
Bartłomiej Dach
2b4a49e17f
Merge branch 'master' into move-difficulty-graph-toggle 2022-05-02 16:38:25 +02:00
Dean Herbert
1f1845d69b
Merge branch 'master' into multiplayer-force-start-2 2022-04-29 14:45:40 +09:00
Dean Herbert
c4495dafb6 Merge branch 'master' into move-difficulty-graph-toggle 2022-04-29 13:44:47 +09:00
Dean Herbert
6ccbdc85a3
Improve setting description text
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-29 11:56:46 +09:00
Dan Balasescu
1d8ac6917d Send Loaded state from PlayerLoader on update thread 2022-04-28 20:10:47 +09:00
Salman Ahmed
691bec6f16 Use LocalisableString.Interpolate instead of invalid TranslatableStrings 2022-04-28 11:38:40 +03:00
Dean Herbert
3c45746ba1 Add back schedule for safety 2022-04-28 14:29:57 +09:00
Dean Herbert
7c1b0b41ff Fix migration not working correctly when applying on a default skin 2022-04-28 14:19:24 +09:00
Dean Herbert
7a23363d74 Add migration of song progress setting from config to component 2022-04-27 18:10:58 +09:00
Dean Herbert
e6bb5e84ec Merge branch 'master' into move-difficulty-graph-toggle 2022-04-27 17:22:25 +09:00
Salman Ahmed
e646233722 Use correct translation for "Accuracy" label in break overlay 2022-04-26 19:16:36 +03:00
Dean Herbert
8ab3636f87 Change conditions for HUD being shown to include pause/fail states
As proposed in https://github.com/ppy/osu/discussions/17975. Feels pretty good to me, and probably how it should have been implemented from the start.
2022-04-26 12:09:21 +09:00
Dan Balasescu
b293d3923c Merge branch 'master' into multiplayer-force-start-2 2022-04-23 01:03:55 +09:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dan Balasescu
41355384bd Add support for gameplay abort/force start 2022-04-21 23:14:37 +09:00
Dean Herbert
848366416e Revert string type changes in MetadataLineInfo 2022-04-21 14:10:58 +09:00
Joseph Madamba
5e5c8e78a6 Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Salman Ahmed
94335c2938 Update further usages to cache/resolve via interface 2022-04-19 00:18:10 +03:00
Dean Herbert
043599081b Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
Dan Balasescu
2abdbe53e7 Cleanup whitespace 2022-04-14 18:55:12 +09:00
Dan Balasescu
9de4d416e2 Merge branch 'master' into fix-spectator-seeks 2022-04-14 18:54:52 +09:00
Dan Balasescu
494955aff1 Resolve inspection issues 2022-04-14 13:11:11 +09:00
Dean Herbert
fbf0e5a45c Remove startFromSkipTarget parameter and update usages that required said behaviour 2022-04-13 14:25:43 +09:00
Dean Herbert
a59c6013c7 Rename latestGameplayStartTime to skipTargetTime 2022-04-13 14:03:52 +09:00
Dean Herbert
d4286255a0 Expose and set GameplayStartTime directly, rather than via Reset parameter 2022-04-13 13:58:44 +09:00
Dean Herbert
017f3852c8 Replace incorrectly chosen ??= with ?? 2022-04-13 13:32:36 +09:00
Dean Herbert
9c68b3edc5 Merge branch 'master' into fix-spectator-seeks 2022-04-13 12:33:41 +09:00
Dean Herbert
282fccb4c8
Fix typo in xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-13 12:24:47 +09:00
Dean Herbert
8b1cee75fa Use BindableLong instead of BindableInt for user score tracking 2022-04-12 14:13:07 +09:00
Dean Herbert
0ba95a4483 Ensure all users are shown on leaderboard (even when API lookup fails) 2022-04-12 11:54:30 +09:00
Dean Herbert
ebee9e6888 Fix MultiplayerGameplayLeaderboard not immediately updating totals on scoring mode change 2022-04-12 11:27:27 +09:00
Dean Herbert
cb6e557212 Fix MasterGameplayClockContainer having incorrect rate-based offsets immediately after LoadComplete
I've attempted to explain why this is required using inline comments.
There's also further conversation at
https://github.com/ppy/osu/pull/17302#issuecomment-1091850927.
2022-04-11 14:11:26 +09:00
Dean Herbert
808f0ecb74 Ensure running state is updated before performing Seek in GameplayClockContainer.Reset 2022-04-11 14:10:50 +09:00
Dean Herbert
19b655d75b Avoid throwing unobserved exception when PerformancePointsCounter requests timed attributes 2022-04-11 13:30:21 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks 2022-04-06 12:58:43 +09:00
Dean Herbert
01829cf2d8 Move SkinnableInfo error handling to lower level
Handling was recently added to handle the usage in
`Skin.GetDrawableCompoent`, but it turns out this is also required for
`DrawableExtensions.ApplySkinnableInfo` which can throw in a similar
fashion.

Found while working on sprite support for the editor, where this becomes
an actual issue (ie. switching to a branch where the new sprite support
is not present can cause unexpected crashes).
2022-04-01 14:30:04 +09:00