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Commit Graph

27 Commits

Author SHA1 Message Date
StanR
40b3ce0ade Clean up comments 2021-12-21 14:03:24 +03:00
StanR
cca02a8016 Create PerformanceAttributes 2021-12-21 13:08:31 +03:00
StanR
2f2006715e Slightly refactor difficulty and pp calculators 2021-12-17 23:40:23 +03:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault() extension 2021-07-18 21:52:16 +02:00
Dean Herbert
85abee5fc7 Remove difficulty calculator exceptions
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90 Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
Lucas A
abd395a030 Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Lucas A
0163688a17 Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
bastoo0
2b068298cc
Fix inconsistency between this and osu-performance
The bonus value for HD is given twice here (probably a merge issue). The correct bonus is currently used on stable: 736515a034/src/performance/catch/CatchScore.cpp (L68)
2020-07-24 12:01:23 +02:00
Huo Yaoyuan
b43e978156 Unify to use double in CatchPerformanceCalculator. 2020-05-18 17:44:56 +08:00
smoogipoo
1865cd0762 Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
smoogipoo
d7ea5432a8 Fix incorrect combo calculation 2020-04-16 18:15:52 +09:00
smoogipoo
c6aa6acc1b Apply performance calculator changes 2020-04-16 17:28:06 +09:00
smoogipoo
cf12ffd27e Merge remote-tracking branch 'origin/master' into sorcerer-catch-changes
# Conflicts:
#	osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
2020-02-13 17:18:32 +09:00
Dean Herbert
f0d49d0cdf Decouple APILegacyScoreInfo from ScoreInfo 2019-12-03 15:31:11 +09:00
Huo Yaoyuan
9425e80a5d Unify to use double in performance calculators. 2019-11-26 18:34:23 +08:00
Berkan Diler
fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
smoogipoo
9d0d402336 Apply pp calculator changes
(Backported from https://github.com/ppy/osu-performance/compare/master...smoogipoo:sorcerer-catch-changes)
2019-03-27 17:22:07 +09:00
smoogipoo
5c8e8a1697 Fix license header 2019-03-27 16:56:15 +09:00
smoogipoo
8fcb75809d Add LegacyScoreInfo for statistics preservation/conversion 2019-03-27 16:55:46 +09:00
smoogipoo
1a6c2022ea Fix up/adjust counts 2019-03-27 14:53:29 +09:00
Dan Balasescu
09f12fcd42
Removed TODO comment regarding Aim being StarRating
Co-Authored-By: HoLLy-HaCKeR <HoLLy-HaCKeR@users.noreply.github.com>
2019-01-10 22:47:28 +00:00
HoLLy
75a5691c5f Set license header year to 2018, remove old TODO comment 2019-01-09 00:51:49 +01:00
HoLLy
41d0bff243 Assume katu is part of HitResult.Miss 2019-01-09 00:20:15 +01:00
HoLLy
f83163e78e Attempt to implement Catch performance calculator 2019-01-08 22:28:48 +01:00