Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
Dean Herbert
ab8a5afdb9
AlwaysReceiveInput and InternalContains.
2017-03-16 17:38:36 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Jorolf
1e0a694ff8
replaced bool with Bindable<bool>
...
Also accounted for the ParallaxAmount when moving to default position
2017-02-19 17:11:36 +01:00
Jorolf
7f751d3653
Update ParallaxContainer.cs
2017-02-19 16:54:00 +01:00
Jorolf
e83ac8b04c
Removed public ParallaxEnabled property
2017-02-19 13:47:26 +01:00
Jorolf
f166bb0f96
Moved movement to the default position to property
2017-02-18 22:26:48 +01:00
Jorolf
77bfe57d8c
compacted code, made public bool to disable it
2017-02-18 22:00:07 +01:00
Jorolf
a48e4a31a7
Parallax Option works now
2017-02-18 21:34:21 +01:00
Dean Herbert
becb65f702
Fix ParallaxContainer breaking with no mouse state present.
2017-02-09 19:25:04 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Dean Herbert
22905d2033
Align logo correctly between intro and main menu.
...
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
Dean Herbert
413138abe5
Delay movement of ParallaxContainers slightly.
2016-12-01 21:45:40 +09:00
Dean Herbert
c48acd4c3d
Fix coordinates being in wrong space.
2016-11-24 16:17:40 +09:00
Dean Herbert
9938084343
Make parallax container work with global mouse state (so it ignores bounds checks).
2016-11-24 16:04:16 +09:00
Drew DeVault
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Dean Herbert
a61fb5ef5d
Initial updates to make generic containers work.
2016-11-07 21:13:56 +09:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Thomas Müller
dd04b33232
Use AddInternal instead of AddTopLevel.
2016-10-09 20:06:23 +09:00
Dean Herbert
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00
Dean Herbert
cc14aeb802
Add basic background display system.
2016-09-30 18:45:55 +09:00