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osu-lazer/osu.Game/Graphics/Containers/ParallaxContainer.cs
2016-09-30 18:45:55 +09:00

40 lines
1.0 KiB
C#

using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Graphics.Containers
{
class ParallaxContainer : LargeContainer
{
public float ParallaxAmount = 0.02f;
public override bool Contains(Vector2 screenSpacePos) => true;
private Container content = new LargeContainer()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
protected override Container AddTarget => content;
public override void Load()
{
base.Load();
Add(content);
}
protected override bool OnMouseMove(InputState state)
{
content.Position = (state.Mouse.Position - ActualSize / 2) * ParallaxAmount;
return base.OnMouseMove(state);
}
protected override void Update()
{
base.Update();
content.Scale = new Vector2(1 + ParallaxAmount);
}
}
}