using osu.Framework.Graphics.Containers; using osu.Framework.Graphics; using osu.Framework.Input; using OpenTK; namespace osu.Game.Graphics.Containers { class ParallaxContainer : LargeContainer { public float ParallaxAmount = 0.02f; public override bool Contains(Vector2 screenSpacePos) => true; private Container content = new LargeContainer() { Anchor = Anchor.Centre, Origin = Anchor.Centre }; protected override Container AddTarget => content; public override void Load() { base.Load(); Add(content); } protected override bool OnMouseMove(InputState state) { content.Position = (state.Mouse.Position - ActualSize / 2) * ParallaxAmount; return base.OnMouseMove(state); } protected override void Update() { base.Update(); content.Scale = new Vector2(1 + ParallaxAmount); } } }