Dean Herbert
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1aea840504
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Add missing return in early exit scenario (MakeCurrent isn't compatible with the following Exit)
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2021-02-15 15:03:12 +09:00 |
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Dean Herbert
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2b69c7b325
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Fix incorrect order of operation in pause blocking logic
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2021-02-15 14:24:08 +09:00 |
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Dean Herbert
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2c052d70e8
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Only trigger pause cooldown on pause (not exit)
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2021-02-09 17:29:18 +09:00 |
|
Dean Herbert
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cba116ff09
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Fix incorrect call parameter for quick exit
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2021-02-09 17:28:57 +09:00 |
|
Dean Herbert
|
61b9539864
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Fix regression in quick exit logic
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2021-02-09 17:14:16 +09:00 |
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Dean Herbert
|
5bd4f74ddf
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Fix a potential crash when exiting play during the results screen transition
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2021-02-09 16:24:29 +09:00 |
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Dean Herbert
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156f5bd5df
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Add newline between statements
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2021-02-08 20:05:16 +09:00 |
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smoogipoo
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19368f87fb
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Fix failing test
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2021-02-08 19:59:07 +09:00 |
|
Dean Herbert
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9e0724b138
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Remove unnecessary double resolution of OsuGame
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2021-02-08 15:58:41 +09:00 |
|
Salman Ahmed
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d0ca2b99a8
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Remove unnecessary injected dependency
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2021-02-06 20:57:01 +03:00 |
|
Salman Ahmed
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40ddccf0c7
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Do not consider replays for "pause on focus lost"
Replays are not pausable as can be seen in the `canPause` check.
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2021-02-06 20:56:08 +03:00 |
|
Salman Ahmed
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f29938e15d
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Make last binding game activity more sensible
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2021-02-05 20:39:57 +03:00 |
|
Salman Ahmed
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e1789c29b1
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Use Pause() instead of performUserRequestedExit() to avoid unexpected operations
|
2021-02-05 10:28:13 +03:00 |
|
Salman Ahmed
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730e66f0ee
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Make pausing on window focus lose instant
|
2021-02-05 09:07:59 +03:00 |
|
Mysfit
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b220939650
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Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped.
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2021-01-21 17:10:11 -05:00 |
|
Dean Herbert
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b3f08b29ca
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Ensure that all changes to screen backgrounds are on the correct thread
|
2021-01-05 15:22:50 +09:00 |
|
Bartłomiej Dach
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d5fc517fab
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Merge branch 'master' into disallow-skipping
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2020-12-24 12:35:22 +01:00 |
|
Bartłomiej Dach
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ee5a6ff9fa
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Merge branch 'master' into improved-loading-experience
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2020-12-24 11:59:46 +01:00 |
|
Dean Herbert
|
6bd6888a93
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Disallow skipping in multiplayer for now
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2020-12-24 16:29:51 +09:00 |
|
Dean Herbert
|
e86e9bfae6
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Don't begin gameplay until all users are in a completely prepared state
|
2020-12-24 15:32:55 +09:00 |
|
Dean Herbert
|
76935b93b6
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Merge branch 'master' into disallow-multiplayer-restart-retry
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2020-12-24 13:31:54 +09:00 |
|
Bartłomiej Dach
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980e85ce25
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Refactor player exit logic to convey intention better
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2020-12-23 16:16:24 +01:00 |
|
Dean Herbert
|
f9fd909187
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Fix missed inspections
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2020-12-23 18:07:38 +09:00 |
|
Dean Herbert
|
3c8f871b28
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Move player constructor configuration to dedicated class; add AllowRestart parameter
|
2020-12-23 17:47:46 +09:00 |
|
Dean Herbert
|
f5d27b40a8
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Standardise flow for aborting realtime player exit to avoid double-exit call
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2020-12-23 16:35:39 +09:00 |
|
Dean Herbert
|
beaced3211
|
Remove unnecessary async state machine
|
2020-12-19 13:58:56 +09:00 |
|
smoogipoo
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772dd0287e
|
Split submission and import into two methods
|
2020-12-19 03:32:05 +09:00 |
|
smoogipoo
|
eccfc8ccd2
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Fix potential cross-reference access
|
2020-12-18 18:31:49 +09:00 |
|
smoogipoo
|
8826d01559
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Create completion progress delegate immediately
|
2020-12-18 18:20:36 +09:00 |
|
smoogipoo
|
1369b75a86
|
Fix potential multiple submission
|
2020-12-18 17:48:42 +09:00 |
|
smoogipoo
|
2958cab239
|
Remove GotoRanking
|
2020-12-18 17:47:33 +09:00 |
|
smoogipoo
|
2db7433c0b
|
Refactor player score creation and submission process
|
2020-12-18 16:51:59 +09:00 |
|
smoogipoo
|
c80ecec0b4
|
Reorder methods
|
2020-12-18 15:36:24 +09:00 |
|
Dean Herbert
|
3ff70d331a
|
Mark recordingScore as nullable
|
2020-12-17 16:17:13 +09:00 |
|
Dean Herbert
|
81b0db0401
|
Remove double construction of empty replay object
|
2020-12-17 16:17:08 +09:00 |
|
Dean Herbert
|
ae22f75406
|
Bind replay recording score to judgement changes
|
2020-12-14 17:33:33 +09:00 |
|
Dean Herbert
|
1793385e96
|
Pass a score to the replay recorder to allow reading more general scoring data
|
2020-12-14 16:52:14 +09:00 |
|
Dean Herbert
|
72b8eef36e
|
Add ability to pause/resume replay playback
|
2020-11-24 15:41:56 +09:00 |
|
Dean Herbert
|
2db42f8e67
|
Remove default allowRetry parameter value from ResultsScreen
|
2020-11-20 14:35:44 +09:00 |
|
Bartłomiej Dach
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d55eae55ad
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Merge branch 'master' into fix-combo-break-rewind-replay
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2020-11-13 21:46:32 +01:00 |
|
Dean Herbert
|
4b5743d993
|
Fix combo break sound not playing after rewind
|
2020-11-13 13:38:14 +09:00 |
|
smoogipoo
|
66213f2ed0
|
Add pooling support to DrawableRuleset + Playfield
|
2020-11-10 23:56:32 +09:00 |
|
Dean Herbert
|
42b3aa3359
|
Fix spectating when starting from a point that isn't at the beginning of the beatmap
|
2020-10-27 18:58:37 +09:00 |
|
Dean Herbert
|
851d45d2eb
|
Add sane pausing logic
|
2020-10-27 18:58:37 +09:00 |
|
Dean Herbert
|
9cfb81589e
|
Use bindable flow instead
|
2020-10-27 14:10:12 +09:00 |
|
Dean Herbert
|
6853da459d
|
Move sample pausing logic out of FrameStabilityContainer
|
2020-10-27 13:54:33 +09:00 |
|
Dean Herbert
|
4fca7675b0
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Don't send spectate data when an autoplay mod is active
|
2020-10-23 14:47:21 +09:00 |
|
Dean Herbert
|
80b1f816c7
|
Merge branch 'master' into hide-hud-during-break-time
|
2020-10-20 14:19:04 +09:00 |
|
Dean Herbert
|
8a3bce3cc3
|
Fix osu!catch showing two combo counters for legacy skins
|
2020-10-16 18:20:17 +09:00 |
|
Dean Herbert
|
e3eaba7b2c
|
Move ISampleDisabler implementation to Player and FrameStabilityContainer
|
2020-10-14 19:39:48 +09:00 |
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