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Commit Graph

166 Commits

Author SHA1 Message Date
Dean Herbert
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
Dean Herbert
546772192c Add helper method to convert to legacy mods enums 2020-03-24 13:07:51 +09:00
voidedWarranties
76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
Dean Herbert
09273d1da9 Fix test scene not correctly building a playable beatmap 2020-02-05 18:35:31 +09:00
Huo Yaoyuan
5375af7820 Remove other Equals(object) calls. 2019-12-03 20:23:27 +08:00
Dean Herbert
8d1b11d4bd Add storyboard lead-in tests 2019-11-21 18:50:54 +09:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2 2019-09-20 15:28:08 +09:00
Bartłomiej Dach
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Bartłomiej Dach
11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
Andrei Zavatski
6e5cb8a318 implement video parsing 2019-08-30 23:19:34 +03:00
smoogipoo
ed4dda1936 Support beatmap conversion tests with mods 2019-08-01 12:49:01 +09:00
smoogipoo
0108700793 Make beatmap conversion test use WorkingBeatmap 2019-08-01 12:44:10 +09:00
Dean Herbert
f33a5bc54c Centralise and update WorkingBeatmap creation in test cases 2019-05-31 14:40:53 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
32e71a6314 Fix incorrect seeking behaviour of TrackVirtualManual 2019-04-26 16:15:42 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
83076e32c7 Fix TestWorkingBeatmap not running for times below zero 2019-03-26 16:35:34 +09:00
smoogipoo
e73cef5f94 Prefill some more properties of TestWorkingBeatmap 2019-03-05 17:14:24 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo
7e41fbc29b Remove LegacyDifficultyCalculator 2019-02-21 13:12:37 +09:00
Dan Balasescu
f6d70e687b
Use correct local variable
Co-Authored-By: peppy <pe@ppy.sh>
2019-02-20 12:27:25 +09:00
Dean Herbert
b4bb87fee3 Make TrackVirtualTracking more accurate on seeks/stops 2019-02-20 12:08:30 +09:00
Dean Herbert
f2ad2931c7 Merge remote-tracking branch 'upstream/master' into test-working-beatmap-clock 2019-02-20 11:37:33 +09:00
Dean Herbert
0fce23a36b Fix test regression 2019-02-19 12:38:45 +09:00
Dean Herbert
62fe5ad481 Nest class 2019-02-19 12:35:52 +09:00
Dean Herbert
f8033a3b35 Give TestWorkingBeatmap a reference clock 2019-02-19 12:27:30 +09:00
smoogipoo
a8faa942a6 Implement new difficulty calculator structure 2019-02-18 14:49:43 +09:00
smoogipoo
280081d589 Fix beatmap ruleset not being set 2019-02-15 14:42:42 +09:00
smoogipoo
f50a0be29d Add osu! difficulty calculator test 2019-02-14 16:22:14 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dan Balasescu
290812cf65
Merge branch 'master' into more-mania-conversion-fixes 2018-07-06 13:29:16 +09:00
smoogipoo
c0c94e24b9 Use VirtualBeatmapTrack in testcases 2018-06-28 11:45:48 +09:00
smoogipoo
47ae962099 Output only one mapping failure per mapping 2018-06-15 18:36:22 +09:00
smoogipoo
e945186978 Expose the beatmap converter 2018-06-15 17:59:52 +09:00
smoogipoo
a4d2364083 Add one more newline 2018-06-14 21:29:08 +09:00
smoogipoo
b99b520656 Allow convertmapping to be extended 2018-06-14 21:25:33 +09:00
smoogipoo
024d2abfe0 Always generate mappings/convert values as soon as objects are converted
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
2018-06-14 21:25:23 +09:00
smoogipoo
8d0e7abdd6 Some rulesets don't have a beatmap processor 2018-06-14 21:23:11 +09:00
smoogipoo
5e66b02108 Process beatmap before generating mappings 2018-06-14 21:22:56 +09:00
smoogipoo
8d8b7e6fa2 Fix conversion tests for ruleset-specific beatmaps not working
TRuleset was a mistake. This resulted in cases that checked whether the beatmap was for the current ruleset (TaikoBeatmapConverter and ManiaBeatmapConverter) failing due to TestXRuleset != XRuleset...
2018-05-16 13:09:48 +09:00
smoogipoo
6867886f4c Give conversion-tested beatmaps a ruleset 2018-05-07 14:04:37 +09:00
smoogipoo
794418432f Fix incorrect method name 2018-05-07 11:22:25 +09:00
smoogipoo
db3e48c194 Rename GetBeatmap() to GetPlayableBeatmap() 2018-05-07 10:40:30 +09:00
smoogipoo
9128e64c9a Rename OriginalBeatmap back to Beatmap 2018-05-07 10:29:38 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
smoogipoo
b5a55a0dce Make an interface for beatmaps 2018-04-19 18:58:40 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
e32eec9259 No more caching 2018-03-13 15:22:46 +09:00
smoogipoo
706c26c32b Remove extra whitespace 2018-03-13 09:27:33 +09:00
smoogipoo
13c20438ef Fix build issues 2018-03-12 19:41:51 +09:00
smoogipoo
b91524dbba Give TestWorkingBeatmap's track a valid length 2018-03-12 19:41:15 +09:00
smoogipoo
7406cb290f Split out test beatmap from TestCasePlayer into instantiable class 2018-03-12 19:41:09 +09:00
Dean Herbert
217dd2ecdc Initial push for better decoders 2018-03-09 21:24:15 +09:00
Dean Herbert
c4c1b0b6ff Fix merge regression 2018-03-06 01:39:01 +09:00
smoogipoo
49b8670dfc Fix beatmap conversion tests not properly constructing decoder 2018-03-05 14:53:57 +09:00
smoogipoo
a2c239d5e3 Rename to IBeatmapConverter, move to separate file 2018-03-02 20:19:47 +09:00
smoogipoo
cdca7371a3 Replace testcases with a basic test suite 2018-03-02 18:20:33 +09:00
smoogipoo
573d6d1b5f Allow multiple mappings to be generated for a single hitobject 2018-03-02 13:13:01 +09:00
smoogipoo
4e363664fd Add beatmap parameter to beatmapconverter creation 2018-03-02 13:13:01 +09:00
smoogipoo
070c5a95ee Improve output 2018-03-02 13:13:01 +09:00
smoogipoo
797d03a65f Implement basic structure for beatmap conversion testing 2018-03-02 13:13:00 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
99a44e6d79 Allow testbrowser's rate adjust to affect TestCasePlayer 2017-12-26 15:03:45 +09:00
Dean Herbert
6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00