Dan Balasescu
bce3bd55e5
Fix catch by moving cursor-specific handling local
2024-03-04 16:08:17 +09:00
Salman Ahmed
13517869f6
Apply scale transitions in resume overlay cursor to local container
2024-01-15 14:03:23 +03:00
rushiiMachine
c087578e01
Force minimum cursor size for OsuResumeOverlay
...
On cursor sizes below 0.3x it becomes exceedingly difficult to quickly locate and then accurately click the resume cursor on the pause overlay as it could as big as a handful of pixels. This clamps the minimum cursor size to 1x for the resume overlay, which is way more comfortable and more closely resembles stable.
2023-12-26 10:07:21 -08:00
Salman Ahmed
75fbbb35ad
Move cursor scale application within OsuCursor
...
Doing so takes down two birds with one stone.
1. `ResumeOverlay` having to manually apply cursor scale to its "resume
cursor".
2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled.
2023-11-06 18:30:55 +03:00
Salman Ahmed
915feeffb0
Revert gameplay cursor scale changes
2023-11-06 17:37:32 +03:00
Salman Ahmed
9cb331641c
Rename container
2023-11-05 06:34:09 +03:00
Salman Ahmed
48a75f6152
Fix resume cursor following gameplay cursor scale setting
2023-11-05 06:28:10 +03:00
Bartłomiej Dach
808a44ac0c
Resolve code quality inspection
2023-05-06 16:23:00 +02:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
naoei
a42b8092af
Change message type osu resume overlay
2022-08-10 16:09:58 -04:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
4910d8f56c
Fix click-to-resume cursor location being incorrect when playfield is transformed
...
Closes #12501 .
2021-04-21 00:12:49 +09:00
smoogipoo
1a987dfbc0
Fix gameplay cursor showing offscreen
2021-04-15 21:16:38 +09:00
Dean Herbert
e211ba5e7d
Fix cursor scale potentially not being updated if set too early
2020-07-10 14:43:30 +09:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
Dean Herbert
e23ea94383
Add one more level of null check
2019-11-01 15:33:38 +09:00
Dean Herbert
05002ea3e8
Move Show/Hide code to PopIn/PopOut
2019-11-01 14:50:38 +09:00
HoLLy
68837d47df
Use local bindable instead of using BindValueChanged of external one
2019-10-19 12:15:31 +02:00
HoLLy
ca957f0994
Hide gameplay cursor when resume overlay is shown
2019-10-19 11:52:07 +02:00
HoLLy
13e1199229
Move click to resume cursor scaling responsibility to container
2019-10-15 22:44:04 +02:00
HoLLy
8c671d7fde
Rename cursorScale and calculatedCursorScale
2019-10-15 20:12:08 +02:00
Dean Herbert
ae2fe62fd9
Use BindValueChanged
2019-10-14 17:13:36 +09:00
HoLLy-HaCKeR
7931510d7b
Ensure OsuResumeCursor can change scale when it is being shown
2019-10-12 11:59:22 +02:00
HoLLy-HaCKeR
fdc17d2adb
Scale OsuResumeCursor with gameplay cursor
2019-10-12 11:51:14 +02:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
Dean Herbert
a23dfb58ad
Add base cursor class to retrieve true visibility state
2019-03-25 20:31:55 +09:00
Dean Herbert
9588944048
Fix multiple cursors appearing
2019-03-25 20:31:55 +09:00
Dean Herbert
650a5c993a
Add test
2019-03-25 20:31:55 +09:00
Dean Herbert
8ad4009c33
osu! resume overlay
2019-03-25 20:31:55 +09:00