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Commit Graph

1052 Commits

Author SHA1 Message Date
Dean Herbert
8004652d27
Merge branch 'master' into optimised-has-flag-checks 2021-02-25 21:24:39 +09:00
smoogipoo
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
Dean Herbert
a362382d38 Add back more correct null checks 2021-02-25 14:06:21 +09:00
Dean Herbert
1fd76ea3fb Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
a2035a2e84 Stop hover sounds from playing when dragging (scrolling) 2021-02-12 12:22:35 +09:00
Dean Herbert
970039b7e3 Split out hover sample debounce logic so it can be more easily used in other places 2021-02-12 12:14:49 +09:00
Dean Herbert
3990738dbb
Merge pull request #11734 from nekodex/fix-checkbox-sound
Prevent the default on-click sample from playing for OsuCheckbox
2021-02-11 16:02:37 +09:00
Jamie Taylor
c8899aff92 Prevent the default on-click sample from playing for OsuCheckbox 2021-02-11 14:36:41 +09:00
Dean Herbert
26c9a60b0d Merge branch 'hover-pitch-randomisation' into update-resources 2021-02-11 14:20:22 +09:00
Dean Herbert
625eb78a11 Simplify with an early exit for null sample 2021-02-10 17:59:52 +09:00
Jamie Taylor
4e2ab0bad2 Use a separate sample set for Toolbar buttons 2021-02-10 17:48:36 +09:00
Jamie Taylor
73ab1b2b21 Add pitch randomisation to HoverSounds on-hover sample playback 2021-02-10 17:42:24 +09:00
Dean Herbert
4bc324f040 Rename parameter to make more sense 2021-02-05 15:29:32 +09:00
Dean Herbert
9e9e382bee Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 15:27:17 +09:00
Joehu
4e530d2eaf Remove old alpha hack from nub fill 2021-02-04 13:05:37 -08:00
Dean Herbert
794f9e5e93 Add missing centre anchor/origin 2021-02-04 22:53:41 +09:00
Dean Herbert
b32e10514d Fix padding on label text not being double-applied (meaning no padding between nub and text) 2021-02-04 16:58:02 +09:00
Dean Herbert
3148bbda2a Allow custom font to be used in OsuCheckbox 2021-02-04 16:54:17 +09:00
Dean Herbert
b2f1e133f8 Allow checkbox nub to be moved to the left 2021-02-04 16:53:55 +09:00
Bartłomiej Dach
cb87da2bb8
Merge branch 'master' into freemod-select-overlay 2021-02-03 22:19:35 +01:00
smoogipoo
5a56e2ba4b Fix sound duplication due to checkbox 2021-02-02 21:29:00 +09:00
Dean Herbert
41593ff09e Privatise protected property setters 2021-02-02 19:14:44 +09:00
Dean Herbert
fb52ac8c69 Share remove from playlist button design with adjacent download button 2021-02-02 16:57:08 +09:00
smoogipoo
8ffbcc9860 Fix test failures and general discrepancies 2021-01-20 14:05:35 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Salman Ahmed
bd44bf8c0b Extract disabling progress bar user-interactivity 2021-01-18 10:51:39 +03:00
Salman Ahmed
1f12b2bd09 Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Bartłomiej Dach
49c6abcb5c Remove mention of default value in xmldoc
Just bound to get outdated with every change anyway. Look at the actual
default value declaration to see what the default is.
2021-01-08 18:26:41 +01:00
Dean Herbert
e156bcdcae Remove unnecessary (and broken) requiresDebounce check 2021-01-08 14:05:34 +09:00
Dean Herbert
11801d61c1 Use nullable doubule to better represent initial playback case 2021-01-08 14:05:22 +09:00
Dean Herbert
8f52a83b29 Share hover sound debounce across all instances via SessionStatics 2021-01-07 18:47:20 +09:00
Dean Herbert
6620eadec3 Reduce default hover sound debounce interval 2021-01-07 18:47:03 +09:00
Bartłomiej Dach
0880e76da8 Mark background dim layer as possibly-null 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
ac1d6d4444 Make auto-property get-only 2021-01-05 22:56:53 +01:00
Dean Herbert
0639429a23 Fix test (and remove no longer valid test) 2021-01-05 18:10:39 +09:00
Dean Herbert
0b1ee2e267 Remove unused dispose logic 2021-01-05 17:42:19 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
smoogipoo
10c1823534 Remove now unused files 2020-12-07 22:07:11 +09:00
Bartłomiej Dach
a3afd88387 Use Interpolation.Lerp 2020-11-28 20:35:03 +01:00
Endrik Tombak
8ad4cf73f5 Scale stars from 0.4 to 1 2020-11-28 17:09:43 +02:00
Bartłomiej Dach
5701b32bae Handle constant graphs better 2020-11-23 22:12:32 +01:00
Bartłomiej Dach
58c9e57a68 Fix comment 2020-10-21 17:17:23 +02:00
Dean Herbert
22112e4303 Fix ISourcedFromTouch events being blocked by LoadingLayer 2020-10-21 23:11:51 +09:00
Dean Herbert
cb1784a846 Fix score displays using non-matching zero padding depending on user score display mode 2020-10-19 14:05:28 +09:00
Dean Herbert
254eba9008 Add and consume skinnable accuracy counter 2020-10-15 17:53:16 +09:00
Dean Herbert
219cbec6bd Split out DefaultScoreCounter and make ScoreCounter abstract 2020-10-15 16:32:30 +09:00
Dean Herbert
2fce064e32 Add basic legacy combo counter and updating positioning logic 2020-10-14 19:16:34 +09:00
Dean Herbert
899bac6ca5 Rename catch combo counter for clarity 2020-10-14 19:16:34 +09:00
Dean Herbert
f5623ee21e Setup skinnable combo counter component with default implementation 2020-10-14 19:16:34 +09:00