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Commit Graph

16 Commits

Author SHA1 Message Date
Naxess
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
smoogipoo
cc0c82aaeb Implement IHasXPosition on ManiaHitObject 2020-04-22 09:06:04 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f7fc2ca569 Basic inter-column selection movement 2018-11-15 21:37:22 +09:00
smoogipoo
f67d263596 Move ruleset-specific hitwindows to post-converted hitobjects 2018-05-17 13:35:15 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
802aaefe35 Give rulesets a way to disable/enable perfect/ok hit results 2018-02-08 13:54:08 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipooo
3026675f35 Add explosions. 2017-09-11 13:44:39 +09:00
smoogipooo
e58ffbd87d Remove Note Siblings. 2017-05-22 09:46:34 +09:00
smoogipooo
af129b3eab Add siblings, will be used in generator branches. 2017-05-18 18:13:08 +09:00
smoogipooo
d11e5d0060 Add hit windows to Note/HoldNote. 2017-05-03 13:51:44 +09:00
smoogipooo
5328793693 ManiaBaseHit -> ManiaHitObject. 2017-05-03 12:44:19 +09:00