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mirror of https://github.com/ppy/osu.git synced 2024-09-22 12:47:25 +08:00
Commit Graph

228 Commits

Author SHA1 Message Date
Jamie Taylor
d5b2c7dfe9
Clamp SFX panning on results screen 2022-12-16 17:19:07 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Salman Ahmed
7ee9018a94 Always display menu cursor when game is not focused 2022-11-08 03:18:12 +03:00
Salman Ahmed
39650717ea Improve input detection to not make cursor flicker on combined input 2022-10-20 03:45:25 +03:00
Salman Ahmed
4bf4938b72 Keep cursor hiding feature to gameplay screens for now 2022-10-20 03:44:58 +03:00
Salman Ahmed
06e6713237 Move mouse input detection inside MenuCursorContainer to allow testing 2022-10-15 00:20:22 +03:00
Dean Herbert
e240f659c2 Refactor visibility states to read better 2022-10-13 11:22:40 +09:00
Salman Ahmed
6199db11a2 Make OsuUserInputManager dependency nullable for tournament client 2022-10-12 17:55:32 +03:00
Salman Ahmed
a44cfe2901 Hide menu cursor when user is idle 2022-10-12 17:50:31 +03:00
Salman Ahmed
8305d886e6 Refactor internal visibility logic to route back to PopIn/PopOut 2022-10-12 17:50:04 +03:00
Salman Ahmed
0a97ee71a9 Hide menu cursor when non-mouse input is applied 2022-10-11 16:23:51 +03:00
Salman Ahmed
60c92c8744 Enable NRT on MenuCursorContainer 2022-10-11 16:23:51 +03:00
Salman Ahmed
9b45a9cf76 Rename various cursor symbols
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
 - `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Dean Herbert
ee0c67e114 Add ability to make cursor show even during touch input
I completely disagree with this from a UX perspective, but it's come up
so often that I figure we should just let users bone themselves.
2022-07-26 14:08:00 +09:00
Dean Herbert
7be5c638e4 Fix floating mouse position not running correctly in single thread mode
Noticed while testing on iOS. Previously, the interpolation was being
done in input handling but using the update thread clock, leading to
incorrect application.
2022-07-20 00:22:45 +09:00
Dean Herbert
2ecab454aa Adjust animations and tolerances to make things feel snappier 2022-06-25 19:50:10 +09:00
Dean Herbert
a039f9878a Adjust menu cursor rotation to follow mouse, rather than be fixated around original click location 2022-06-25 19:33:44 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Jamie Taylor
1e246bf560
Reduce 'cursor-tap' sample playback volume on MouseUp 2022-03-04 20:14:14 +09:00
Jamie Taylor
6e60e68b80
Change from click to mousedown+mouseup and only play when cursor is visible 2022-02-02 14:44:06 +09:00
Jamie Taylor
4d9b61212b
Add 'cursor tap' audio feedback 2022-01-28 18:13:51 +09:00
Dean Herbert
eecb1ce9f5 Avoid applying mouse down effects to menu cursor when it isn't visible
Closes #16114.
2021-12-16 20:20:06 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
fa2bf42188 Update tooltip implementations 2021-08-30 16:05:00 +09:00
Bartłomiej Dach
4268e4d750
Fix nested menus layering close samples if multiple menu levels are closed 2021-08-10 20:40:53 +02:00
Jamie Taylor
52400961f6
Add open/close sounds to context menus 2021-08-06 23:47:02 +09:00
Bartłomiej Dach
50c27d2635 Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Dean Herbert
1a55d92c71 Use local input manager 2020-09-07 15:31:05 +09:00
Dean Herbert
daff060c9a Hide the game-wide cursor on touch input 2020-09-07 15:20:51 +09:00
Dean Herbert
f75f1231b7 Invert conditional for readability 2020-07-24 10:41:09 +09:00
Dean Herbert
72ace508b6 Reduce memory allocations in MenuCursorContainer 2020-07-19 11:41:54 +09:00
Dean Herbert
e91c2ee5e2 Simplify logic by considering all buttons equally 2020-06-22 16:19:38 +09:00
Power Maker
9230c148c7 Add cursor rotation on middle mouse button 2020-06-13 12:18:50 +02:00
Power Maker
8924ff4ba6 Rename shouldRotateCursor() to shouldKeepRotating() 2020-06-12 15:43:19 +02:00
Power Maker
b076cf96b7 move cursorRotate.Value check into shouldRotateCursor() method 2020-06-12 13:20:09 +02:00
Power Maker
939a76b08f Simplify negative equality expression 2020-06-03 21:42:23 +02:00
Power Maker
ff220b2ebe Remove unnecessary using statement. 2020-06-03 21:13:11 +02:00
Power Maker
747ecd5ab2 Rename method to avoid confusion 2020-06-03 20:50:37 +02:00
Power Maker
eb15fc0bf9 Remove unnecessary comment 2020-06-03 20:46:24 +02:00
Power Maker
3fa02a5782 Add method for any mouse button pressed. 2020-06-03 20:43:47 +02:00
Power Maker
89d973416a
Simplify shouldRotate method
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-06-03 20:35:44 +02:00
Power Maker
86a4664d9b Add method for checking if cursor should rotate 2020-06-03 10:03:39 +02:00
Power Maker
fa4d13a22b Fixed whitespace 2020-06-02 22:25:25 +02:00
Power Maker
85d0c04e61
Add cursor rotation on right mouse button 2020-06-02 20:57:02 +02:00
Power Maker
a2fdf94483
Add cursor rotation on right mouse button 2020-06-02 20:55:21 +02:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Berkan Diler
34d8740ec4 Remove remaining usage of osuTK.MathHelper 2020-01-08 20:21:13 +01:00
iiSaLMaN
cb55159b28 Use float types for cursor sizes 2019-09-03 01:28:51 +03:00
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00