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Commit Graph

337 Commits

Author SHA1 Message Date
Dean Herbert
4783d17d94 Merge branch 'master' into better-hitsounds 2017-04-06 16:00:56 +09:00
Dean Herbert
2bb99eac72 fix typo 2017-04-06 14:27:23 +09:00
Dean Herbert
efe82ef88c Merge branch 'master' into hud_visibility 2017-04-06 13:40:10 +09:00
Dan Balasescu
326baae615 Merge branch 'master' into taiko-wtf 2017-04-06 12:30:44 +09:00
smoogipooo
982dbb5bba Cleanup + bow down to resharper. 2017-04-06 12:27:35 +09:00
smoogipooo
73e2ddaf26 Revert DrawableHitObject changes, make them less conflicting. 2017-04-06 12:24:17 +09:00
smoogipooo
4cc309e5a7 Make hit sounds into consts. 2017-04-06 12:14:06 +09:00
smoogipooo
acfcd30cc6 Simplify lambda. 2017-04-06 11:51:04 +09:00
smoogipooo
5beab4c43d Absolute default bank should be normal. 2017-04-06 11:48:48 +09:00
smoogipooo
c73d6a52ec Add a few comments. 2017-04-06 11:47:54 +09:00
smoogipooo
eb82a4c090 Back to using SampleInfo + fix taiko beatmap conversion. 2017-04-06 11:41:16 +09:00
Dean Herbert
8354fb5eb5
Fix judgements being constructed too late. 2017-04-06 09:57:12 +09:00
smoogipooo
e903241c7b Implement sample + addition sample reading from hit objects. 2017-04-06 09:43:47 +09:00
smoogipooo
1ef465716d Proper legacy timing point parsing. 2017-04-05 21:59:40 +09:00
smoogipooo
d607207b69 Ability to contain multiple sample banks. Get default bank name from control point. 2017-04-05 21:59:07 +09:00
smoogipooo
8d720e39c6 Going forward, explicit ToLower should not be needed. 2017-04-05 21:39:09 +09:00
smoogipooo
2d8239a3f7 Re-implement the SampleBank/Sample structure. No parsing support yet. 2017-04-05 21:34:28 +09:00
Dean Herbert
4aafc172ca
Allow playfield to specify whether it has a cursor or not. 2017-04-05 17:38:57 +09:00
Andrey Zavadskiy
bec4bf36ac hud->content and style fixes 2017-04-04 17:47:41 +03:00
Andrey Zavadskiy
009909dd4b Merge remote-tracking branch 'refs/remotes/ppy/master' into hud_visibility 2017-04-04 17:39:53 +03:00
Dean Herbert
c6216dbde1
Remove outdated todo. 2017-04-04 11:34:45 +09:00
Dean Herbert
7c74951454
Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
Andrey Zavadskiy
5baa887f55 Fixes 2017-04-03 14:58:38 +03:00
Andrey Zavadskiy
c1b48c6cbf FadeIn/Out 2017-04-03 12:17:53 +03:00
Andrey Zavadskiy
e1d3befaed Added bool to ensure the notification is only displayed once per game execution 2017-04-03 12:03:21 +03:00
Andrey Zavadskiy
63a1eef6e4 Removed unnecessary line 2017-04-03 11:54:50 +03:00
Andrey Zavadskiy
e51fdd3c86 Added container whose visibility will be changable 2017-04-03 11:41:17 +03:00
Andrey Zavadskiy
ed476a79f8 Move posting notification in HudOverlay 2017-04-02 16:18:01 +03:00
Andrey Zavadskiy
9d027a61cd Move input to HudOverlay 2017-04-01 14:46:45 +03:00
Andrey Zavadskiy
d7c39a00b4 Hud Visibility 2017-03-31 16:43:31 +03:00
Dean Herbert
50c328f1b4
Merge remote-tracking branch 'upstream/master' into partial-judgements
# Conflicts:
#	osu.Game/osu.Game.csproj
2017-03-31 16:46:40 +09:00
Dean Herbert
3f080ab424
Add some commenting. 2017-03-31 16:01:48 +09:00
Dean Herbert
cf87330f80
Allow SetReplay to receive null. 2017-03-31 16:00:40 +09:00
Dean Herbert
fa7c72a099
Refactor ReplayInputHandler creation for more flexibility. 2017-03-31 15:59:53 +09:00
Dean Herbert
0f4b98ce73
Move FramedReplayInputHandler to own file and un-nest. 2017-03-31 15:32:34 +09:00
Dean Herbert
c531d774b7
Fix file naming. 2017-03-31 15:21:30 +09:00
smoogipooo
09b98d71a7 Add back Capacity. 2017-03-31 13:33:19 +09:00
Dean Herbert
79031b9e74
Update framework. 2017-03-31 12:58:54 +09:00
Dean Herbert
e7ecc479c9
Add FramedReplay and use where legacy is not needed. 2017-03-31 12:43:42 +09:00
smoogipooo
cd915a32be Let's use a List for now. 2017-03-31 11:58:24 +09:00
smoogipooo
49575c3447 Special case not needed. 2017-03-31 11:54:12 +09:00
Dean Herbert
8e8d1bbd6d Merge branch 'master' into partial-judgements 2017-03-31 09:08:22 +09:00
smoogipooo
6287ba321d Rewrite ScoreProcessor to have a new method for when existing judgements are changed.
- OnNewJudgement: Keeps its previous functionality. It is now only invoked when a _new_ judgement has been added to the Judgements hashset.
- OnJudgementChanged: Has a similar funcitonality to OnNewJudgement, but is only invoked whenever a judgement that was _previously_ in the Judgements hashset is changed.
2017-03-30 10:51:14 +09:00
smoogipooo
c2d6faa7c2 Change Judgements into HashSet to prevent duplicates. 2017-03-30 10:39:38 +09:00
smoogipooo
3050039972 Implement partial judgements + make Result non-nullable. 2017-03-29 18:35:28 +09:00
smoogipooo
bae0ac4901 Fix missing base call that may result in invalid ScoreProcessor state. 2017-03-29 18:21:45 +09:00
Dean Herbert
f7dc7e9bb9
Update references. 2017-03-28 21:26:20 +09:00
smoogipooo
136665e52e Add virtual method to instantiate legacy replays. 2017-03-24 14:28:17 +09:00
smoogipooo
b225ae82be GetInputHandler -> CreateInputHandler. 2017-03-24 13:59:05 +09:00
smoogipooo
93029aec3e Change accessibilities to make replays more extensible. 2017-03-24 13:58:45 +09:00