Dean Herbert
7a3c69544b
Merge pull request #15799 from smoogipoo/fix-songselect-test-failures-2
...
Fix SongSelect-related test failures
2021-11-25 23:01:06 +09:00
Dan Balasescu
d0c0b7ce47
Fix intermittent beatmap thumbnail test
2021-11-25 22:05:39 +09:00
Dan Balasescu
09dd054283
Fix SongSelect-related test failures
2021-11-25 21:11:13 +09:00
Dan Balasescu
f712aeee01
Merge pull request #15795 from peppy/realm-integration/separate-download-flow
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Split out download logic from main manager classes
2021-11-25 20:59:23 +09:00
Dean Herbert
eeccf836ec
Remove unnecessary GameHost
parameter
2021-11-25 17:42:41 +09:00
Dean Herbert
a2ab9f457d
Move score download logic out of ScoreManager
2021-11-25 17:33:04 +09:00
Dean Herbert
716543b5b3
Move beatmap download logic out of BeatmapManager
2021-11-25 17:29:41 +09:00
Dean Herbert
e6cfe44652
Fix occasional test failure due to default value oversight in TestSceneBeatmapCarousel
2021-11-25 16:29:06 +09:00
Dean Herbert
306e13fa7b
Remove all usages of FileStore.QueryFiles
2021-11-25 14:06:02 +09:00
Dean Herbert
1533e245de
Merge pull request #15767 from bdach/beatmap-card/track-preview
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Add preview track playback function to beatmap card
2021-11-25 12:08:03 +09:00
Bartłomiej Dach
1907b42f82
Use constant online IDs in tests to avoid preview not working randomly
2021-11-24 20:34:33 +01:00
Bartłomiej Dach
20f71da2c4
Merge branch 'master' into fix-mp-resuming
2021-11-24 20:17:58 +01:00
Dan Balasescu
132bb59203
Update working beatmap when returning to match
2021-11-24 19:56:02 +09:00
Dan Balasescu
ce8500a732
Merge branch 'master' into remove-model-file-list-inits
2021-11-24 19:46:42 +09:00
Dan Balasescu
e176083898
Merge pull request #15781 from peppy/beatmap-set-status
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Rename `BeatmapSetOnlineStatus` to `BeatmapOnlineStatus`
2021-11-24 19:25:29 +09:00
Dean Herbert
b739b6a725
Merge branch 'master' into beatmap-card/track-preview
2021-11-24 18:54:25 +09:00
Dean Herbert
183b95cbc2
Rename BeatmapSetOnlineStatus
to BeatmapOnlineStatus
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This variable is used at more than just a set level.
2021-11-24 18:42:49 +09:00
Dean Herbert
ddbd4f9473
Merge branch 'master' into remove-model-file-list-inits
2021-11-24 18:39:01 +09:00
Dean Herbert
0fe27cc8a1
Replace one more usage
2021-11-24 18:29:33 +09:00
Dean Herbert
7603f7eb36
Fix a few incorrectly updated arguments
2021-11-24 18:14:18 +09:00
Dean Herbert
0c819b9cfb
Combine all test data BeatmapSetInfo
creation into a single method
2021-11-24 18:07:32 +09:00
Dan Balasescu
74b6c33fab
Merge pull request #15778 from peppy/ruleset-info-id-usage
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Update usages of `RulesetInfo.ID` to use `OnlineID` instead
2021-11-24 16:55:28 +09:00
Dan Balasescu
834bdd8e5c
Merge pull request #15776 from peppy/non-null-beatmapset-metadata
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Make `BeatmapSet.Metadata` non-null
2021-11-24 16:48:28 +09:00
Dan Balasescu
8ce5324c8b
Merge pull request #15772 from peppy/remove-model-list-inits
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Initialise `BeatmapSet.Beatmaps` list at construction time
2021-11-24 16:41:19 +09:00
Dean Herbert
bbd3ea5b77
Update all actual usages of RulesetInfo.ID
to use OnlineID
instead
2021-11-24 15:50:26 +09:00
Dean Herbert
f283770f34
Update mock RulesetInfo
usage to set OnlineID
instead of ID
2021-11-24 15:50:26 +09:00
Dean Herbert
cb093e1e01
Remove reundant self-sets of metadata
2021-11-24 15:08:04 +09:00
Dean Herbert
3946a39b65
Make BeatmapSet.Metadata
non-null
2021-11-24 15:03:34 +09:00
Dean Herbert
44c34ca7b2
Revert changes causing BeatmapSet.Metadata
to be expectedly null in some tests
2021-11-24 14:52:08 +09:00
Dean Herbert
c7bc03e6f7
Add helper method for editor check tests
2021-11-24 14:22:41 +09:00
Dean Herbert
c2f8d9f677
Update tests which set Files
lists directly
2021-11-24 14:00:14 +09:00
Dan Balasescu
cf17c51df2
Merge pull request #15770 from peppy/fix-incorrect-id-usage-in-tests
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Fix incorrect usage of `ID` in `TestSceneMultiplayerResults`
2021-11-24 13:51:30 +09:00
Dean Herbert
8c60f37508
Fix cases of dynamically assigning Beatmap
s to BeatmapSetInfo
using list assignment
2021-11-24 13:27:37 +09:00
Dean Herbert
b1f3e98045
Fix incorrect usage of ID
in TestSceneMultiplayerResults
2021-11-24 13:05:51 +09:00
Dean Herbert
729f681938
Update cases where equality can be used instead of primary key equality
2021-11-24 12:49:57 +09:00
Dean Herbert
049f25a133
Merge pull request #15757 from smoogipoo/fix-multiplayer-tests
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Fix several intermittent multiplayer test failures
2021-11-24 09:32:01 +09:00
Bartłomiej Dach
1a1603f0db
Implement preview track playback
2021-11-23 23:17:30 +01:00
Bartłomiej Dach
9164f006aa
Implement basic behaviour of play button
2021-11-23 22:44:09 +01:00
Bartłomiej Dach
b44db9f5e5
Add test scene for thumbnail component
2021-11-23 22:44:08 +01:00
Dan Balasescu
a521d1b835
Wait for ready button to be enabled first
2021-11-23 17:09:38 +09:00
Dan Balasescu
fd4d5e98a7
Merge pull request #15745 from bdach/settings-number-box-stack-overflow
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Fix crashes on trying to play back replays of seeded mods with seed value over 1 billion
2021-11-23 16:36:05 +09:00
Dan Balasescu
6363833fb3
Revert unnecessary changes
2021-11-23 16:17:09 +09:00
Dan Balasescu
69a9fc9732
Fix a few more multiplayer test timeouts
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These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Bartłomiej Dach
b596a0204c
Rewrite overflow test step for legibility
2021-11-23 06:43:17 +01:00
Dan Balasescu
10bd7176e0
Fix potential test failure in TestSceneMultiplayerReadyButton
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Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800 ,
but I found a similar issue via:
```diff
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
index 84b63a5733..29cac9b061 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
@@ -3,6 +3,7 @@
using System;
using System.Linq;
+using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio)
await Client.ToggleReady();
+ Thread.Sleep(1000);
+
readyClickOperation.Dispose();
});
}
```
2021-11-23 14:07:55 +09:00
Dean Herbert
119ac19f86
Merge branch 'master' into realm-beatmap-file-relation
2021-11-23 10:20:22 +09:00
Dean Herbert
e580fc5abc
Merge pull request #15735 from peppy/remove-ruleset-info-inheritance
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Remove subclassing of `RulesetInfo`
2021-11-23 10:18:32 +09:00
Bartłomiej Dach
1ec5dd2cdf
Merge branch 'master' into realm-beatmap-file-relation
2021-11-22 21:53:08 +01:00
Bartłomiej Dach
dced6a2e68
Add extended test coverage for desired input handling
2021-11-22 20:39:44 +01:00
Bartłomiej Dach
2350806b4c
Add failing test case for number box stack overflow scenario
2021-11-22 20:26:45 +01:00