Dean Herbert
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1d5dc77c4d
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Keep reference to reader to avoid early disposal.
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2016-12-18 20:47:00 +09:00 |
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Dean Herbert
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3bc38268a0
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Make MusicController more async.
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2016-11-22 20:47:28 +09:00 |
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Dean Herbert
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f576b4bf82
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Don't use texture atlases for beatmap backgrounds.
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2016-11-22 20:14:58 +09:00 |
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Dean Herbert
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7df8324957
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Explicit disposal via using() to WorkingBeatmap.
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2016-11-22 14:57:53 +09:00 |
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Dean Herbert
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41a84ba00c
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Add finalizer logic for WorkingBeatmap for now.
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2016-11-21 21:35:10 +09:00 |
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Dean Herbert
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18c0e431c1
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Fix some nullrefs.
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2016-11-12 18:25:58 +09:00 |
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Huo Yaoyuan
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c59cad2478
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AudioEquals method for BeatmapInfo.
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2016-11-07 21:52:23 +08:00 |
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Huo Yaoyuan
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e69dac7745
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Fix lock object.
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2016-11-05 20:21:08 +08:00 |
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Huo Yaoyuan
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f2b37e1fe7
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Add lock on each property of WorkingBeatmap.
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2016-11-05 20:01:46 +08:00 |
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Dean Herbert
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a11d534067
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Add beatmap backgrounds.
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2016-11-05 20:00:14 +09:00 |
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Dean Herbert
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8fe63689a4
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Fix thread safety issue when accessing files in beatmap (zip) files.
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2016-11-05 18:19:01 +09:00 |
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Dean Herbert
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5dc495e41d
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Avoid accessing the beatmap too early.
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2016-10-28 21:08:32 +09:00 |
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Dean Herbert
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10ef34b805
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Lazy parse beatmap; Don't reload audio track if it hasn't changed.
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2016-10-28 20:24:14 +09:00 |
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Dean Herbert
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74f1a9622f
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Add initial game-wide beatmap flow.
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2016-10-28 19:55:48 +09:00 |
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Dean Herbert
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209f09df91
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Don't exception on inability to read audio track.
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2016-10-28 18:03:26 +09:00 |
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Dean Herbert
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856e056515
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Remove unnecessary finaliser.
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2016-10-28 14:18:00 +09:00 |
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Dean Herbert
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feccb7286c
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Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
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2016-10-28 14:14:45 +09:00 |
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